Remove the unused prevKeyStates argument from hasKeyPressed()
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@@ -56,7 +56,7 @@ static bool hasKeyPressed(const uint8_t *prevKeyStates, const uint8_t *currKeySt
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return (!prevKeyStates[keyId]) && currKeyStates[keyId];
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}
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static bool isKeyPressed(const uint8_t *prevKeyStates, const uint8_t *currKeyStates, uint8_t keyId)
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static bool isKeyPressed(const uint8_t *currKeyStates, uint8_t keyId)
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{
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return currKeyStates[keyId];
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}
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@@ -69,7 +69,7 @@ static bool hasKeyReleased(const uint8_t *prevKeyStates, const uint8_t *currKeyS
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static bool handleKey(key_action_t key, int scancodeIdx, usb_keyboard_report_t *report, const uint8_t *prevKeyStates, const uint8_t *currKeyStates, uint8_t keyId) {
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switch (key.type) {
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case KEY_ACTION_KEYSTROKE:
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if (isKeyPressed(prevKeyStates, currKeyStates, keyId)) {
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if (isKeyPressed(currKeyStates, keyId)) {
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return pressKey(key, scancodeIdx, report);
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}
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break;
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@@ -96,7 +96,7 @@ static bool wasPreviousMouseActionWheelAction = false;
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void HandleMouseKey(usb_mouse_report_t *report, key_action_t key, const uint8_t *prevKeyStates, const uint8_t *currKeyStates, uint8_t keyId)
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{
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if (!isKeyPressed(prevKeyStates, currKeyStates, keyId)) {
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if (!isKeyPressed(currKeyStates, keyId)) {
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return;
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}
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