Rename getKeycode() to keyToAction() and code to action.
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@@ -9,7 +9,7 @@ static uint8_t keyMasks[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
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static uint8_t ActiveLayer = LAYER_ID_BASE;
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static key_action_t getKeycode(uint8_t slotId, uint8_t keyId)
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static key_action_t keyToAction(uint8_t slotId, uint8_t keyId)
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{
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if (keyMasks[slotId][keyId]!=0 && keyMasks[slotId][keyId]!=ActiveLayer) {
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// Mask out key presses after releasing modifier keys
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@@ -165,12 +165,12 @@ void HandleKeyboardEvents(usb_keyboard_report_t *keyboardReport, usb_mouse_repor
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break;
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}
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key_action_t code = getKeycode(slotId, keyId);
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key_action_t action = keyToAction(slotId, keyId);
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if (code.type == KEY_ACTION_MOUSE) {
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HandleMouseKey(mouseReport, code, PreviousKeyStates[slotId], CurrentKeyStates[slotId], keyId);
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if (action.type == KEY_ACTION_MOUSE) {
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HandleMouseKey(mouseReport, action, PreviousKeyStates[slotId], CurrentKeyStates[slotId], keyId);
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} else {
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if (handleKey(code, scancodeIdx, keyboardReport, PreviousKeyStates[slotId], CurrentKeyStates[slotId], keyId)) {
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if (handleKey(action, scancodeIdx, keyboardReport, PreviousKeyStates[slotId], CurrentKeyStates[slotId], keyId)) {
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scancodeIdx++;
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}
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}
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