Files
firmware/right/src/config/parse_keymap.c

219 lines
7.3 KiB
C

#include "config/parse_keymap.h"
#include "key_action.h"
#include "current_keymap.h"
#define longCompactLengthPrefix 0xff
static uint8_t readUInt8(serialized_buffer_t *buffer) {
return buffer->buffer[buffer->offset++];
}
static uint16_t readUInt16(serialized_buffer_t *buffer) {
uint8_t firstByte = buffer->buffer[buffer->offset++];
return firstByte + (buffer->buffer[buffer->offset++] << 8);
}
static bool readBool(serialized_buffer_t *buffer) {
return buffer->buffer[buffer->offset++] == 1;
}
static uint16_t readCompactLength(serialized_buffer_t *buffer) {
uint16_t length = readUInt8(buffer);
if (length == longCompactLengthPrefix) {
length = readUInt16(buffer);
}
return length;
}
static const char *readString(serialized_buffer_t *buffer, uint16_t *len) {
const char *str = (const char *)&(buffer->buffer[buffer->offset]);
*len = readCompactLength(buffer);
buffer->offset += *len;
return str;
}
static bool parseNoneAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
keyAction->type = KeyActionType_None;
return false;
}
static bool parseKeyStrokeAction(key_action_t *keyAction, uint8_t keyStrokeAction, serialized_buffer_t *buffer) {
keyAction->type = KeyActionType_Keystroke;
uint8_t keystrokeType = (SERIALIZED_KEYSTROKE_TYPE_MASK_KEYSTROKE_TYPE & keyStrokeAction) >> SERIALIZED_KEYSTROKE_TYPE_OFFSET_KEYSTROKE_TYPE;
switch (keystrokeType) {
case SerializedKeystrokeType_Basic:
keyAction->keystroke.keystrokeType = KeystrokeType_Basic;
break;
case SerializedKeystrokeType_ShortMedia:
case SerializedKeystrokeType_LongMedia:
keyAction->keystroke.keystrokeType = KeystrokeType_Media;
break;
case SerializedKeystrokeType_System:
keyAction->keystroke.keystrokeType = KeystrokeType_System;
break;
default:
return true;
}
if (keyStrokeAction & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_SCANCODE) {
keyAction->keystroke.scancode = keystrokeType == SerializedKeystrokeType_LongMedia ? readUInt16(buffer) : readUInt8(buffer);
}
if (keyStrokeAction & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_MODIFIERS) {
keyAction->keystroke.modifiers = readUInt8(buffer);
}
if (keyStrokeAction & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_LONGPRESS) {
keyAction->keystroke.longPressAction = readUInt8(buffer);
}
return false;
}
static bool parseSwitchLayerAction(key_action_t *KeyAction, serialized_buffer_t *buffer) {
uint8_t layer = readUInt8(buffer) + 1;
bool isToggle = readBool(buffer);
KeyAction->type = KeyActionType_SwitchLayer;
KeyAction->switchLayer.layer = layer;
KeyAction->switchLayer.isToggle = isToggle;
return false;
}
static bool parseSwitchKeymapAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
// uint16_t len;
// const char *keymap = readString(buffer, &len);
keyAction->type = KeyActionType_SwitchKeymap;
// TODO: Implement this
return false;
}
static bool parseMouseAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
uint8_t mouseAction = readUInt8(buffer);
keyAction->type = KeyActionType_Mouse;
switch (mouseAction) {
case SerializedMouseAction_LeftClick:
keyAction->mouse.buttonActions |= MouseButton_Left;
break;
case SerializedMouseAction_MiddleClick:
keyAction->mouse.buttonActions |= MouseButton_Middle;
break;
case SerializedMouseAction_RightClick:
keyAction->mouse.buttonActions |= MouseButton_Right;
break;
case SerializedMouseAction_MoveUp:
keyAction->mouse.moveActions |= MouseMove_Up;
break;
case SerializedMouseAction_MoveDown:
keyAction->mouse.moveActions |= MouseMove_Down;
break;
case SerializedMouseAction_MoveLeft:
keyAction->mouse.moveActions |= MouseMove_Left;
break;
case SerializedMouseAction_MoveRight:
keyAction->mouse.moveActions |= MouseMove_Right;
break;
case SerializedMouseAction_ScrollUp:
keyAction->mouse.scrollActions |= MouseScroll_Up;
break;
case SerializedMouseAction_ScrollDown:
keyAction->mouse.scrollActions |= MouseScroll_Down;
break;
case SerializedMouseAction_ScrollLeft:
keyAction->mouse.scrollActions |= MouseScroll_Left;
break;
case SerializedMouseAction_ScrollRight:
keyAction->mouse.scrollActions |= MouseScroll_Right;
break;
case SerializedMouseAction_Accelerate:
keyAction->mouse.moveActions |= MouseMove_Accelerate;
break;
case SerializedMouseAction_Decelerate:
keyAction->mouse.moveActions |= MouseMove_Decelerate;
break;
default:
return true;
}
return false;
}
static bool parseKeyAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
uint8_t keyActionType = readUInt8(buffer);
switch (keyActionType) {
case SerializedKeyActionType_None:
return parseNoneAction(keyAction, buffer);
case SerializedKeyActionType_KeyStroke ... SerializedKeyActionType_LastKeyStroke:
return parseKeyStrokeAction(keyAction, keyActionType, buffer);
case SerializedKeyActionType_SwitchLayer:
return parseSwitchLayerAction(keyAction, buffer);
case SerializedKeyActionType_SwitchKeymap:
return parseSwitchKeymapAction(keyAction, buffer);
case SerializedKeyActionType_Mouse:
return parseMouseAction(keyAction, buffer);
default:
return true;
}
return false;
}
static bool parseKeyActions(uint8_t targetLayer, serialized_buffer_t *buffer, uint8_t moduleId, uint8_t pointerRole) {
uint8_t actionCount = readCompactLength(buffer);
for (uint8_t actionIdx = 0; actionIdx < actionCount; actionIdx++) {
key_action_t *keyAction = &(CurrentKeymap[targetLayer][moduleId][actionIdx]);
if (parseKeyAction(keyAction, buffer)) {
return true;
}
}
return false;
}
static bool parseModule(serialized_buffer_t *buffer, uint8_t layer) {
uint8_t moduleId = readUInt8(buffer);
uint8_t pointerRole = readUInt8(buffer);
return parseKeyActions(layer, buffer, moduleId, pointerRole);
}
static void clearModule(uint8_t layer, uint8_t moduleId) {
memset(&CurrentKeymap[layer][moduleId], 0, MAX_KEY_COUNT_PER_MODULE * sizeof(key_action_t));
}
static bool parseLayer(serialized_buffer_t *buffer, uint8_t layer) {
uint8_t moduleCount = readCompactLength(buffer);
for (uint8_t moduleIdx = 0; moduleIdx < moduleCount; moduleIdx++) {
clearModule(layer, moduleIdx);
if (parseModule(buffer, layer)) {
return true;
}
}
return false;
}
bool ParseKeymap(uint8_t *data) {
serialized_buffer_t *buffer = &(serialized_buffer_t){ data, 0 };
uint16_t abbreviationLen;
uint16_t nameLen;
uint16_t descriptionLen;
const char *abbreviation = readString(buffer, &abbreviationLen);
bool isDefault = readBool(buffer);
const char *name = readString(buffer, &nameLen);
const char *description = readString(buffer, &descriptionLen);
uint8_t layerCount = readCompactLength(buffer);
(void)abbreviation;
(void)isDefault;
(void)name;
(void)description;
for (uint8_t layerIdx = 0; layerIdx < layerCount; layerIdx++) {
if (parseLayer(buffer, layerIdx)) {
return true;
}
}
return false;
}