#include "config/parse_keymap.h" #include "key_action.h" #include "current_keymap.h" #define longCompactLengthPrefix 0xff static uint8_t readUInt8(serialized_buffer_t *buffer) { return buffer->buffer[buffer->offset++]; } static uint16_t readUInt16(serialized_buffer_t *buffer) { uint8_t firstByte = buffer->buffer[buffer->offset++]; return firstByte + (buffer->buffer[buffer->offset++] << 8); } static bool readBool(serialized_buffer_t *buffer) { return buffer->buffer[buffer->offset++] == 1; } static uint16_t readCompactLength(serialized_buffer_t *buffer) { uint16_t length = readUInt8(buffer); if (length == longCompactLengthPrefix) { length = readUInt16(buffer); } return length; } static const char *readString(serialized_buffer_t *buffer, uint16_t *len) { const char *str = (const char *)&(buffer->buffer[buffer->offset]); *len = readCompactLength(buffer); buffer->offset += *len; return str; } static bool parseNoneAction(key_action_t *keyAction, serialized_buffer_t *buffer) { keyAction->type = KeyActionType_None; return false; } static bool parseKeyStrokeAction(key_action_t *keyAction, uint8_t keyStrokeAction, serialized_buffer_t *buffer) { keyAction->type = KeyActionType_Keystroke; uint8_t keystrokeType = (SERIALIZED_KEYSTROKE_TYPE_MASK_KEYSTROKE_TYPE & keyStrokeAction) >> SERIALIZED_KEYSTROKE_TYPE_OFFSET_KEYSTROKE_TYPE; switch (keystrokeType) { case SerializedKeystrokeType_Basic: keyAction->keystroke.keystrokeType = KeystrokeType_Basic; break; case SerializedKeystrokeType_ShortMedia: case SerializedKeystrokeType_LongMedia: keyAction->keystroke.keystrokeType = KeystrokeType_Media; break; case SerializedKeystrokeType_System: keyAction->keystroke.keystrokeType = KeystrokeType_System; break; default: return true; } if (keyStrokeAction & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_SCANCODE) { keyAction->keystroke.scancode = keystrokeType == SerializedKeystrokeType_LongMedia ? readUInt16(buffer) : readUInt8(buffer); } if (keyStrokeAction & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_MODIFIERS) { keyAction->keystroke.modifiers = readUInt8(buffer); } if (keyStrokeAction & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_LONGPRESS) { keyAction->keystroke.longPressAction = readUInt8(buffer); } return false; } static bool parseSwitchLayerAction(key_action_t *KeyAction, serialized_buffer_t *buffer) { uint8_t layer = readUInt8(buffer) + 1; bool isToggle = readBool(buffer); KeyAction->type = KeyActionType_SwitchLayer; KeyAction->switchLayer.layer = layer; KeyAction->switchLayer.isToggle = isToggle; return false; } static bool parseSwitchKeymapAction(key_action_t *keyAction, serialized_buffer_t *buffer) { // uint16_t len; // const char *keymap = readString(buffer, &len); keyAction->type = KeyActionType_SwitchKeymap; // TODO: Implement this return false; } static bool parseMouseAction(key_action_t *keyAction, serialized_buffer_t *buffer) { uint8_t mouseAction = readUInt8(buffer); keyAction->type = KeyActionType_Mouse; switch (mouseAction) { case SerializedMouseAction_LeftClick: keyAction->mouse.buttonActions |= MouseButton_Left; break; case SerializedMouseAction_MiddleClick: keyAction->mouse.buttonActions |= MouseButton_Middle; break; case SerializedMouseAction_RightClick: keyAction->mouse.buttonActions |= MouseButton_Right; break; case SerializedMouseAction_MoveUp: keyAction->mouse.moveActions |= MouseMove_Up; break; case SerializedMouseAction_MoveDown: keyAction->mouse.moveActions |= MouseMove_Down; break; case SerializedMouseAction_MoveLeft: keyAction->mouse.moveActions |= MouseMove_Left; break; case SerializedMouseAction_MoveRight: keyAction->mouse.moveActions |= MouseMove_Right; break; case SerializedMouseAction_ScrollUp: keyAction->mouse.scrollActions |= MouseScroll_Up; break; case SerializedMouseAction_ScrollDown: keyAction->mouse.scrollActions |= MouseScroll_Down; break; case SerializedMouseAction_ScrollLeft: keyAction->mouse.scrollActions |= MouseScroll_Left; break; case SerializedMouseAction_ScrollRight: keyAction->mouse.scrollActions |= MouseScroll_Right; break; case SerializedMouseAction_Accelerate: keyAction->mouse.moveActions |= MouseMove_Accelerate; break; case SerializedMouseAction_Decelerate: keyAction->mouse.moveActions |= MouseMove_Decelerate; break; default: return true; } return false; } static bool parseKeyAction(key_action_t *keyAction, serialized_buffer_t *buffer) { uint8_t keyActionType = readUInt8(buffer); switch (keyActionType) { case SerializedKeyActionType_None: return parseNoneAction(keyAction, buffer); case SerializedKeyActionType_KeyStroke ... SerializedKeyActionType_LastKeyStroke: return parseKeyStrokeAction(keyAction, keyActionType, buffer); case SerializedKeyActionType_SwitchLayer: return parseSwitchLayerAction(keyAction, buffer); case SerializedKeyActionType_SwitchKeymap: return parseSwitchKeymapAction(keyAction, buffer); case SerializedKeyActionType_Mouse: return parseMouseAction(keyAction, buffer); default: return true; } return false; } static bool parseKeyActions(uint8_t targetLayer, serialized_buffer_t *buffer, uint8_t moduleId, uint8_t pointerRole) { uint8_t actionCount = readCompactLength(buffer); for (uint8_t actionIdx = 0; actionIdx < actionCount; actionIdx++) { key_action_t *keyAction = &(CurrentKeymap[targetLayer][moduleId][actionIdx]); if (parseKeyAction(keyAction, buffer)) { return true; } } return false; } static bool parseModule(serialized_buffer_t *buffer, uint8_t layer) { uint8_t moduleId = readUInt8(buffer); uint8_t pointerRole = readUInt8(buffer); return parseKeyActions(layer, buffer, moduleId, pointerRole); } static void clearModule(uint8_t layer, uint8_t moduleId) { memset(&CurrentKeymap[layer][moduleId], 0, MAX_KEY_COUNT_PER_MODULE * sizeof(key_action_t)); } static bool parseLayer(serialized_buffer_t *buffer, uint8_t layer) { uint8_t moduleCount = readCompactLength(buffer); for (uint8_t moduleIdx = 0; moduleIdx < moduleCount; moduleIdx++) { clearModule(layer, moduleIdx); if (parseModule(buffer, layer)) { return true; } } return false; } bool ParseKeymap(uint8_t *data) { serialized_buffer_t *buffer = &(serialized_buffer_t){ data, 0 }; uint16_t abbreviationLen; uint16_t nameLen; uint16_t descriptionLen; const char *abbreviation = readString(buffer, &abbreviationLen); bool isDefault = readBool(buffer); const char *name = readString(buffer, &nameLen); const char *description = readString(buffer, &descriptionLen); uint8_t layerCount = readCompactLength(buffer); (void)abbreviation; (void)isDefault; (void)name; (void)description; for (uint8_t layerIdx = 0; layerIdx < layerCount; layerIdx++) { if (parseLayer(buffer, layerIdx)) { return true; } } return false; }