Make sticky modifiers work consistently
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@@ -236,6 +236,7 @@ static void handleSwitchLayerAction(key_state_t *keyState, key_action_t *action)
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static uint8_t basicScancodeIndex = 0;
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static uint8_t mediaScancodeIndex = 0;
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static uint8_t systemScancodeIndex = 0;
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static uint8_t stickyModifiers;
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static void applyKeyAction(key_state_t *keyState, key_action_t *action)
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{
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@@ -245,10 +246,19 @@ static void applyKeyAction(key_state_t *keyState, key_action_t *action)
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handleSwitchLayerAction(keyState, action);
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if (!keyState->previous) {
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stickyModifiers = 0;
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}
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switch (action->type) {
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case KeyActionType_Keystroke:
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ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
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if (action->keystroke.scancode) {
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if (!keyState->previous) {
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stickyModifiers = action->keystroke.modifiers;
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}
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} else {
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ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
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}
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switch (action->keystroke.keystrokeType) {
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case KeystrokeType_Basic:
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if (basicScancodeIndex >= USB_BASIC_KEYBOARD_MAX_KEYS || action->keystroke.scancode == 0) {
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@@ -296,8 +306,6 @@ static secondary_role_t secondaryRole;
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static void updateActiveUsbReports(void)
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{
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static uint8_t previousModifiers = 0;
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if (MacroPlaying) {
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Macros_ContinueMacro();
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memcpy(ActiveUsbMouseReport, &MacroMouseReport, sizeof MacroMouseReport);
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@@ -320,7 +328,11 @@ static void updateActiveUsbReports(void)
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if (activeLayer == LayerId_Base) {
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activeLayer = GetActiveLayer();
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}
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bool layerGotReleased = previousLayer != LayerId_Base && activeLayer == LayerId_Base;
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bool layerChanged = previousLayer != activeLayer;
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if (layerChanged) {
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stickyModifiers = 0;
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}
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bool layerGotReleased = layerChanged && activeLayer == LayerId_Base;
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LedDisplay_SetLayer(activeLayer);
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if (TestUsbStack) {
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@@ -406,15 +418,12 @@ static void updateActiveUsbReports(void)
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// When a layer switcher key gets pressed along with another key that produces some modifiers
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// and the accomanying key gets released then keep the related modifiers active a long as the
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// layer switcher key stays pressed. Useful for Alt+Tab keymappings and the like.
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if (activeLayer != LayerId_Base && activeLayer == PreviousHeldLayer && basicScancodeIndex == 0) {
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ActiveUsbBasicKeyboardReport->modifiers |= previousModifiers;
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}
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ActiveUsbBasicKeyboardReport->modifiers |= stickyModifiers;
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if (secondaryRoleState == SecondaryRoleState_Triggered && IS_SECONDARY_ROLE_MODIFIER(secondaryRole)) {
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ActiveUsbBasicKeyboardReport->modifiers |= SECONDARY_ROLE_MODIFIER_TO_HID_MODIFIER(secondaryRole);
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}
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previousModifiers = ActiveUsbBasicKeyboardReport->modifiers;
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previousLayer = activeLayer;
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}
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