Move updateLayerStates() and getActiveLayer() into the newly created layer.c

This commit is contained in:
László Monda
2017-11-03 18:53:17 +01:00
parent aeb325a09f
commit e169627cde
3 changed files with 88 additions and 69 deletions

73
right/src/layer.c Normal file
View File

@@ -0,0 +1,73 @@
#include "layer.h"
#include "slot.h"
#include "module.h"
#include "key_states.h"
#include "keymaps.h"
static bool heldLayers[LAYER_COUNT];
static bool pressedLayers[LAYER_COUNT];
void updateLayerStates(void)
{
memset(heldLayers, false, LAYER_COUNT);
memset(pressedLayers, false, LAYER_COUNT);
for (uint8_t slotId=0; slotId<SLOT_COUNT; slotId++) {
for (uint8_t keyId=0; keyId<MAX_KEY_COUNT_PER_MODULE; keyId++) {
key_state_t *keyState = &KeyStates[slotId][keyId];
if (keyState->current) {
key_action_t action = CurrentKeymap[LayerId_Base][slotId][keyId];
if (action.type == KeyActionType_SwitchLayer) {
if (!action.switchLayer.isToggle) {
heldLayers[action.switchLayer.layer] = true;
} else if (!keyState->previous && keyState->current) {
pressedLayers[action.switchLayer.layer] = true;
}
}
}
}
}
}
layer_id_t PreviousHeldLayer = LayerId_Base;
layer_id_t GetActiveLayer()
{
updateLayerStates();
// Handle toggled layers
static layer_id_t toggledLayer = LayerId_Base;
for (layer_id_t layerId=LayerId_Mod; layerId<=LayerId_Mouse; layerId++) {
if (pressedLayers[layerId]) {
if (toggledLayer == layerId) {
toggledLayer = LayerId_Base;
break;
} else if (toggledLayer == LayerId_Base) {
toggledLayer = layerId;
break;
}
}
}
if (toggledLayer != LayerId_Base) {
return toggledLayer;
}
// Handle held layers
layer_id_t heldLayer = LayerId_Base;
for (layer_id_t layerId=LayerId_Mod; layerId<=LayerId_Mouse; layerId++) {
if (heldLayers[layerId]) {
heldLayer = layerId;
break;
}
}
heldLayer = heldLayer != LayerId_Base && heldLayers[PreviousHeldLayer] ? PreviousHeldLayer : heldLayer;
PreviousHeldLayer = heldLayer;
return heldLayer;
}

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@@ -1,6 +1,10 @@
#ifndef __LAYER_H__
#define __LAYER_H__
// Includes:
#include "fsl_common.h"
// Macros:
#define LAYER_COUNT 4
@@ -14,4 +18,13 @@
LayerId_Mouse,
} layer_id_t;
// Variables:
extern layer_id_t PreviousHeldLayer;
// Functions:
layer_id_t GetActiveLayer();
#endif

View File

@@ -11,6 +11,7 @@
#include "macros.h"
#include "key_states.h"
#include "right_key_matrix.h"
#include "layer.h"
static uint8_t mouseWheelDivisorCounter = 0;
static uint8_t mouseSpeedAccelDivisorCounter = 0;
@@ -74,74 +75,6 @@ void processMouseAction(key_action_t action)
wasPreviousMouseActionWheelAction = isWheelAction;
}
static bool heldLayers[LAYER_COUNT];
static bool pressedLayers[LAYER_COUNT];
void updateLayerStates(void)
{
memset(heldLayers, false, LAYER_COUNT);
memset(pressedLayers, false, LAYER_COUNT);
for (uint8_t slotId=0; slotId<SLOT_COUNT; slotId++) {
for (uint8_t keyId=0; keyId<MAX_KEY_COUNT_PER_MODULE; keyId++) {
key_state_t *keyState = &KeyStates[slotId][keyId];
if (keyState->current) {
key_action_t action = CurrentKeymap[LayerId_Base][slotId][keyId];
if (action.type == KeyActionType_SwitchLayer) {
if (!action.switchLayer.isToggle) {
heldLayers[action.switchLayer.layer] = true;
} else if (!keyState->previous && keyState->current) {
pressedLayers[action.switchLayer.layer] = true;
}
}
}
}
}
}
static layer_id_t PreviousHeldLayer = LayerId_Base;
layer_id_t getActiveLayer()
{
updateLayerStates();
// Handle toggled layers
static layer_id_t toggledLayer = LayerId_Base;
for (layer_id_t layerId=LayerId_Mod; layerId<=LayerId_Mouse; layerId++) {
if (pressedLayers[layerId]) {
if (toggledLayer == layerId) {
toggledLayer = LayerId_Base;
break;
} else if (toggledLayer == LayerId_Base) {
toggledLayer = layerId;
break;
}
}
}
if (toggledLayer != LayerId_Base) {
return toggledLayer;
}
// Handle held layers
layer_id_t heldLayer = LayerId_Base;
for (layer_id_t layerId=LayerId_Mod; layerId<=LayerId_Mouse; layerId++) {
if (heldLayers[layerId]) {
heldLayer = layerId;
break;
}
}
heldLayer = heldLayer != LayerId_Base && heldLayers[PreviousHeldLayer] ? PreviousHeldLayer : heldLayer;
PreviousHeldLayer = heldLayer;
return heldLayer;
}
void UpdateActiveUsbReports(void)
{
uint8_t basicScancodeIndex = 0;
@@ -152,7 +85,7 @@ void UpdateActiveUsbReports(void)
KeyStates[SlotId_RightKeyboardHalf][keyId].current = RightKeyMatrix.keyStates[keyId];
}
layer_id_t activeLayer = getActiveLayer();
layer_id_t activeLayer = GetActiveLayer();
LedDisplay_SetLayer(activeLayer);
static uint8_t previousModifiers = 0;