Make debounce times configurable on the fly
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@@ -350,12 +350,12 @@ static void updateActiveUsbReports(void)
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key_action_t *action = &CurrentKeymap[activeLayer][slotId][keyId];
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if (keyState->debouncing) {
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if ((uint8_t)(Timer_GetCurrentTime() - keyState->timestamp) > KEY_BOUNCE_TIME_MSEC) {
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if ((uint8_t)(Timer_GetCurrentTime() - keyState->timestamp) > (keyState->previous ? DebounceTimePress : DebounceTimeRelease)) {
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keyState->debouncing = false;
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} else {
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keyState->current = keyState->previous;
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}
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} else if (!keyState->previous && keyState->current) {
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} else if (keyState->previous != keyState->current) {
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keyState->timestamp = Timer_GetCurrentTime();
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keyState->debouncing = true;
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}
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@@ -1,6 +1,8 @@
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#include "fsl_gpio.h"
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#include "key_matrix.h"
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uint8_t DebounceTimePress = 100, DebounceTimeRelease = 0;
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void KeyMatrix_Init(key_matrix_t *keyMatrix)
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{
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for (key_matrix_pin_t *row = keyMatrix->rows; row < keyMatrix->rows + keyMatrix->rowNum; row++) {
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@@ -9,7 +9,6 @@
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// Macros:
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#define MAX_KEYS_IN_MATRIX 100
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#define KEY_BOUNCE_TIME_MSEC 100
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// Typedefs:
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@@ -29,6 +28,10 @@
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uint8_t keyStates[MAX_KEYS_IN_MATRIX];
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} key_matrix_t;
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// Variables:
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extern uint8_t DebounceTimePress, DebounceTimeRelease;
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// Functions:
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void KeyMatrix_Init(key_matrix_t *keyMatrix);
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