Rename a lot of variables within parse_keymap.c
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@@ -36,153 +36,152 @@ static const char *readString(serialized_buffer_t *buffer, uint16_t *len) {
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}
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*/
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static void parseNoneAction(key_action_t *action, serialized_buffer_t *buffer) {
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action->type = KeyActionType_None;
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static void parseNoneAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
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keyAction->type = KeyActionType_None;
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}
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static void parseKeyStrokeAction(key_action_t *action, uint8_t actionType, serialized_buffer_t *buffer) {
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static void parseKeyStrokeAction(key_action_t *keyAction, uint8_t actionType, serialized_buffer_t *buffer) {
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uint8_t flags = actionType - 1;
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action->type = KeyActionType_Keystroke;
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keyAction->type = KeyActionType_Keystroke;
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uint8_t keystrokeType = (SERIALIZED_KEYSTROKE_TYPE_MASK_KEYSTROKE_TYPE & flags) >> SERIALIZED_KEYSTROKE_TYPE_OFFSET_KEYSTROKE_TYPE;
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switch (keystrokeType) {
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case SerializedKeystrokeType_Basic:
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action->keystroke.keystrokeType = KeystrokeType_Basic;
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keyAction->keystroke.keystrokeType = KeystrokeType_Basic;
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break;
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case SerializedKeystrokeType_ShortMedia:
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case SerializedKeystrokeType_LongMedia:
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action->keystroke.keystrokeType = KeystrokeType_Media;
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keyAction->keystroke.keystrokeType = KeystrokeType_Media;
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break;
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case SerializedKeystrokeType_System:
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action->keystroke.keystrokeType = KeystrokeType_System;
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keyAction->keystroke.keystrokeType = KeystrokeType_System;
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break;
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}
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if (flags & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_SCANCODE) {
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action->keystroke.scancode = keystrokeType == SerializedKeystrokeType_LongMedia ? readUInt16(buffer) : readUInt8(buffer);
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keyAction->keystroke.scancode = keystrokeType == SerializedKeystrokeType_LongMedia ? readUInt16(buffer) : readUInt8(buffer);
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}
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if (flags & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_MODIFIERS) {
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action->keystroke.modifiers = readUInt8(buffer);
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keyAction->keystroke.modifiers = readUInt8(buffer);
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}
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if (flags & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_LONGPRESS) {
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action->keystroke.longPressAction = readUInt8(buffer);
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keyAction->keystroke.longPressAction = readUInt8(buffer);
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}
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}
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static void parseSwitchLayerAction(key_action_t *action, serialized_buffer_t *buffer) {
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static void parseSwitchLayerAction(key_action_t *KeyAction, serialized_buffer_t *buffer) {
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uint8_t layer = readUInt8(buffer) + 1;
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bool isToggle = readBool(buffer);
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action->type = KeyActionType_SwitchLayer;
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action->switchLayer.layer = layer;
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action->switchLayer.isToggle = isToggle;
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KeyAction->type = KeyActionType_SwitchLayer;
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KeyAction->switchLayer.layer = layer;
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KeyAction->switchLayer.isToggle = isToggle;
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}
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static void parseSwitchKeymapAction(key_action_t *action, serialized_buffer_t *buffer) {
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static void parseSwitchKeymapAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
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// uint16_t len;
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// const char *keymap = readString(buffer, &len);
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action->type = KeyActionType_SwitchKeymap;
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keyAction->type = KeyActionType_SwitchKeymap;
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// TODO: Implement this
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}
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static void parseMouseAction(key_action_t *action, serialized_buffer_t *buffer) {
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static void parseMouseAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
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uint8_t mouseAction = readUInt8(buffer);
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action->type = KeyActionType_Mouse;
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keyAction->type = KeyActionType_Mouse;
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switch (mouseAction) {
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case 0: // leftClick
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action->mouse.buttonActions |= MouseButton_Left;
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keyAction->mouse.buttonActions |= MouseButton_Left;
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break;
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case 1: // middleClick
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action->mouse.buttonActions |= MouseButton_Middle;
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keyAction->mouse.buttonActions |= MouseButton_Middle;
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break;
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case 2: // rightClick
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action->mouse.buttonActions |= MouseButton_Right;
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keyAction->mouse.buttonActions |= MouseButton_Right;
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break;
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case 3: // moveUp
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action->mouse.moveActions |= MouseMove_Up;
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keyAction->mouse.moveActions |= MouseMove_Up;
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break;
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case 4: // moveDown
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action->mouse.moveActions |= MouseMove_Down;
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keyAction->mouse.moveActions |= MouseMove_Down;
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break;
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case 5: // moveLeft
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action->mouse.moveActions |= MouseMove_Left;
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keyAction->mouse.moveActions |= MouseMove_Left;
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break;
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case 6: // moveRight
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action->mouse.moveActions |= MouseMove_Right;
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keyAction->mouse.moveActions |= MouseMove_Right;
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break;
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case 7: // scrollUp
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action->mouse.scrollActions |= MouseScroll_Up;
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keyAction->mouse.scrollActions |= MouseScroll_Up;
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break;
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case 8: // scrollDown
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action->mouse.scrollActions |= MouseScroll_Down;
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keyAction->mouse.scrollActions |= MouseScroll_Down;
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break;
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case 9: // scrollLeft
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action->mouse.scrollActions |= MouseScroll_Left;
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keyAction->mouse.scrollActions |= MouseScroll_Left;
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break;
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case 10: // scrollRight
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action->mouse.scrollActions |= MouseScroll_Right;
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keyAction->mouse.scrollActions |= MouseScroll_Right;
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break;
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case 11: // accelerate
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action->mouse.moveActions |= MouseMove_Accelerate;
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keyAction->mouse.moveActions |= MouseMove_Accelerate;
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break;
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case 12: // decelerate
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action->mouse.moveActions |= MouseMove_Decelerate;
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keyAction->mouse.moveActions |= MouseMove_Decelerate;
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break;
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}
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}
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static void parseKeyAction(key_action_t *action, serialized_buffer_t *buffer) {
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static void parseKeyAction(key_action_t *keyAction, serialized_buffer_t *buffer) {
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uint8_t actionType = readUInt8(buffer);
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switch (actionType) {
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case SerializedKeyActionType_None:
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return parseNoneAction(action, buffer);
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return parseNoneAction(keyAction, buffer);
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case SerializedKeyActionType_KeyStroke ... SerializedKeyActionType_LastKeyStroke:
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return parseKeyStrokeAction(action, actionType, buffer);
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return parseKeyStrokeAction(keyAction, actionType, buffer);
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case SerializedKeyActionType_SwitchLayer:
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return parseSwitchLayerAction(action, buffer);
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return parseSwitchLayerAction(keyAction, buffer);
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case SerializedKeyActionType_SwitchKeymap:
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return parseSwitchKeymapAction(action, buffer);
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return parseSwitchKeymapAction(keyAction, buffer);
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case SerializedKeyActionType_Mouse:
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return parseMouseAction(action, buffer);
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return parseMouseAction(keyAction, buffer);
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default:
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// TODO: Handle the case where the actionType is unknown
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// TODO: Handle the case where the actionType is unknown.
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break;
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}
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}
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static void parseKeyActions(uint8_t targetLayer, serialized_buffer_t *buffer, uint8_t moduleID, uint8_t pointerRole) {
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static void parseKeyActions(uint8_t targetLayer, serialized_buffer_t *buffer, uint8_t moduleId, uint8_t pointerRole) {
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uint8_t actionCount = readCompactLength(buffer);
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for (uint8_t actionIdx = 0; actionIdx < actionCount; actionIdx++) {
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key_action_t *action = &(CurrentKeymap[targetLayer][moduleID][actionIdx]);
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parseKeyAction(action, buffer);
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key_action_t *keyAction = &(CurrentKeymap[targetLayer][moduleId][actionIdx]);
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parseKeyAction(keyAction, buffer);
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}
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}
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static void parseModule(serialized_buffer_t *buffer, uint8_t targetLayer) {
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uint8_t moduleID = readUInt8(buffer);
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static void parseModule(serialized_buffer_t *buffer, uint8_t layer) {
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uint8_t moduleId = readUInt8(buffer);
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uint8_t pointerRole = readUInt8(buffer);
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parseKeyActions(targetLayer, buffer, moduleID, pointerRole);
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parseKeyActions(layer, buffer, moduleId, pointerRole);
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}
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static void clearModule(uint8_t targetLayer, uint8_t moduleID) {
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memset(&CurrentKeymap[targetLayer][moduleID], 0, MAX_KEY_COUNT_PER_MODULE * sizeof(key_action_t));
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static void clearModule(uint8_t layer, uint8_t moduleId) {
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memset(&CurrentKeymap[layer][moduleId], 0, MAX_KEY_COUNT_PER_MODULE * sizeof(key_action_t));
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}
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void ParseLayer(const uint8_t *data, uint8_t targetLayer) {
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void ParseLayer(const uint8_t *data, uint8_t layer) {
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serialized_buffer_t buffer;
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buffer.buffer = data;
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buffer.offset = 0;
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uint8_t moduleCount = readCompactLength(&buffer);
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for (uint8_t modIdx = 0; modIdx < moduleCount; modIdx++) {
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clearModule(targetLayer, modIdx);
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parseModule(&buffer, targetLayer);
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for (uint8_t moduleIdx = 0; moduleIdx < moduleCount; moduleIdx++) {
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clearModule(layer, moduleIdx);
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parseModule(&buffer, layer);
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}
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}
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