Move layer handling back to keyboard_layout.c

And while there, also drop the helper functions, and just do the activation in
the handler function. This simplifies the code a bit, as there is little point
in lifting out an assignment into a function at this time.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This commit is contained in:
Gergely Nagy
2016-12-13 19:54:34 +01:00
parent 04eb1bab74
commit c77027992b
3 changed files with 3 additions and 16 deletions

View File

@@ -4,6 +4,7 @@
static uint8_t keyMasks[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
uint8_t ActiveLayer = LAYER_ID_BASE;
uint8_t prevKeyStates[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
static inline __attribute__((always_inline)) uhk_key_t getKeycode(uint8_t slotId, uint8_t keyId)
@@ -76,10 +77,10 @@ bool handleKey(uhk_key_t key, int scancodeIdx, usb_keyboard_report_t *report, co
break;
case UHK_KEY_LAYER:
if (key_toggled_on(prevKeyStates, currKeyStates, keyId)) {
Layer_MoveTo(key.layer.target);
ActiveLayer = layer;
}
if (key_toggled_off(prevKeyStates, currKeyStates, keyId)) {
Layer_MoveToBase();
ActiveLayer = LAYER_ID_BASE;
}
return false;
break;

View File

@@ -1,11 +0,0 @@
#include "layer.h"
uint8_t ActiveLayer = LAYER_ID_BASE;
void Layer_MoveTo(uint8_t layer) {
ActiveLayer = layer;
}
void Layer_MoveToBase() {
Layer_MoveTo(LAYER_ID_BASE);
}

View File

@@ -14,7 +14,4 @@
extern uint8_t ActiveLayer;
void Layer_MoveTo(uint8_t layer);
void Layer_MoveToBase();
#endif