The layer keys can now also wake up the computer
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@@ -90,7 +90,7 @@ void LedDisplay_SetCurrentKeymapText(void)
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LedDisplay_SetText(currentKeymap->abbreviationLen, currentKeymap->abbreviation);
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}
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void LedDisplay_SetLayer(uint8_t layerId)
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void LedDisplay_SetLayer(layer_id_t layerId)
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{
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for (uint8_t i = 13; i <= 45; i += 16) {
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LedDriverValues[LedDriverId_Left][i] = 0;
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@@ -5,6 +5,7 @@
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#include <stdint.h>
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#include <stdbool.h>
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#include "layer.h"
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// Typedefs:
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@@ -23,7 +24,7 @@
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void LedDisplay_SetText(uint8_t length, const char* text);
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void LedDisplay_SetCurrentKeymapText(void);
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void LedDisplay_SetLayer(uint8_t layerId);
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void LedDisplay_SetLayer(layer_id_t layerId);
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void LedDisplay_SetIcon(led_display_icon_t icon, bool isEnabled);
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bool LedDisplay_GetIcon(led_display_icon_t icon);
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@@ -187,6 +187,9 @@ static void ComputerIsSleeping(void) {
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LedSlaveDriver_Init(LedDriverId_Right);
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LedSlaveDriver_Init(LedDriverId_Left);
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// Turn layer LEDs off
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LedDisplay_SetLayer(LayerId_Base);
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// Clear the text
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LedDisplay_SetText(0, NULL);
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#endif
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@@ -204,6 +207,9 @@ void WakeupComputer(bool sendResume) {
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LedSlaveDriver_Init(LedDriverId_Right);
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LedSlaveDriver_Init(LedDriverId_Left);
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// Update the active layer
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LedDisplay_SetLayer(GetActiveLayer());
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// Restore icon states
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LedDisplay_SetIcon(LedDisplayIcon_CapsLock, capsLockOn);
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LedDisplay_SetIcon(LedDisplayIcon_Agent, agentOn);
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@@ -453,7 +453,7 @@ void UpdateUsbReports(void)
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IsUsbMouseReportSent = false;
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}
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if ((!IsUsbBasicKeyboardReportSent || !IsUsbMediaKeyboardReportSent || !IsUsbSystemKeyboardReportSent || !IsUsbMouseReportSent) && IsComputerSleeping())
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if ((previousLayer != LayerId_Base || !IsUsbBasicKeyboardReportSent || !IsUsbMediaKeyboardReportSent || !IsUsbSystemKeyboardReportSent || !IsUsbMouseReportSent) && IsComputerSleeping())
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WakeupComputer(true); // Wake up the computer if any key is pressed and the computer is sleeping
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Timer_SetCurrentTime(&lastUsbUpdateTime);
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