Merge pull request #149 from UltimateHackingKeyboard/secondary-role

Fix various secondary role bugs
This commit is contained in:
László Monda
2018-08-02 03:41:25 +02:00
committed by GitHub

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@@ -236,6 +236,7 @@ static void handleSwitchLayerAction(key_state_t *keyState, key_action_t *action)
static uint8_t basicScancodeIndex = 0;
static uint8_t mediaScancodeIndex = 0;
static uint8_t systemScancodeIndex = 0;
static uint8_t stickyModifiers;
static void applyKeyAction(key_state_t *keyState, key_action_t *action)
{
@@ -247,8 +248,13 @@ static void applyKeyAction(key_state_t *keyState, key_action_t *action)
switch (action->type) {
case KeyActionType_Keystroke:
ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
if (action->keystroke.scancode) {
if (!keyState->previous) {
stickyModifiers = action->keystroke.modifiers;
}
} else {
ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
}
switch (action->keystroke.keystrokeType) {
case KeystrokeType_Basic:
if (basicScancodeIndex >= USB_BASIC_KEYBOARD_MAX_KEYS || action->keystroke.scancode == 0) {
@@ -271,6 +277,9 @@ static void applyKeyAction(key_state_t *keyState, key_action_t *action)
}
break;
case KeyActionType_Mouse:
if (!keyState->previous) {
stickyModifiers = 0;
}
activeMouseStates[action->mouseAction] = true;
break;
case KeyActionType_SwitchLayer:
@@ -278,11 +287,13 @@ static void applyKeyAction(key_state_t *keyState, key_action_t *action)
break;
case KeyActionType_SwitchKeymap:
if (!keyState->previous) {
stickyModifiers = 0;
SwitchKeymapById(action->switchKeymap.keymapId);
}
break;
case KeyActionType_PlayMacro:
if (!keyState->previous) {
stickyModifiers = 0;
Macros_StartMacro(action->playMacro.macroId);
}
break;
@@ -296,8 +307,6 @@ static secondary_role_t secondaryRole;
static void updateActiveUsbReports(void)
{
static uint8_t previousModifiers = 0;
if (MacroPlaying) {
Macros_ContinueMacro();
memcpy(ActiveUsbMouseReport, &MacroMouseReport, sizeof MacroMouseReport);
@@ -320,7 +329,11 @@ static void updateActiveUsbReports(void)
if (activeLayer == LayerId_Base) {
activeLayer = GetActiveLayer();
}
bool layerGotReleased = previousLayer != LayerId_Base && activeLayer == LayerId_Base;
bool layerChanged = previousLayer != activeLayer;
if (layerChanged) {
stickyModifiers = 0;
}
bool layerGotReleased = layerChanged && activeLayer == LayerId_Base;
LedDisplay_SetLayer(activeLayer);
if (TestUsbStack) {
@@ -366,7 +379,7 @@ static void updateActiveUsbReports(void)
if (action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole) {
// Press released secondary role key.
if (!keyState->previous && action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole && secondaryRoleState == SecondaryRoleState_Released) {
if (!keyState->previous && secondaryRoleState == SecondaryRoleState_Released) {
secondaryRoleState = SecondaryRoleState_Pressed;
secondaryRoleSlotId = slotId;
secondaryRoleKeyId = keyId;
@@ -377,6 +390,7 @@ static void updateActiveUsbReports(void)
// Trigger secondary role.
if (!keyState->previous && secondaryRoleState == SecondaryRoleState_Pressed) {
secondaryRoleState = SecondaryRoleState_Triggered;
keyState->current = false;
} else {
applyKeyAction(keyState, action);
}
@@ -405,15 +419,12 @@ static void updateActiveUsbReports(void)
// When a layer switcher key gets pressed along with another key that produces some modifiers
// and the accomanying key gets released then keep the related modifiers active a long as the
// layer switcher key stays pressed. Useful for Alt+Tab keymappings and the like.
if (activeLayer != LayerId_Base && activeLayer == PreviousHeldLayer && basicScancodeIndex == 0) {
ActiveUsbBasicKeyboardReport->modifiers |= previousModifiers;
}
ActiveUsbBasicKeyboardReport->modifiers |= stickyModifiers;
if (secondaryRoleState == SecondaryRoleState_Triggered && IS_SECONDARY_ROLE_MODIFIER(secondaryRole)) {
ActiveUsbBasicKeyboardReport->modifiers |= SECONDARY_ROLE_MODIFIER_TO_HID_MODIFIER(secondaryRole);
}
previousModifiers = ActiveUsbBasicKeyboardReport->modifiers;
previousLayer = activeLayer;
}