Make processMouseAction() handle acceleration and deceleration, even though I can't yet trigger these actions for some reason.
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@@ -18,19 +18,17 @@
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uint32_t UsbReportUpdateTime = 0;
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static uint32_t elapsedTime;
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static float mouseMoveSpeed = 0.4;
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static float mouseMoveInitialSpeed = 1;
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static float mouseMoveAcceleration = 4;
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static float mouseMoveMaxSpeed = 5;
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static float mouseMoveBaseAcceleration = 3;
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static float mouseMoveBaseSpeed = 5;
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static float mouseMoveAcceleratedSpeed = 10;
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static float mouseMoveDeceleratedSpeed = 2.5;
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static float mouseScrollSpeed = 0.1;
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static float mouseScrollMaxSpeed = 0.1;
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static float mouseAccelerateFactor = 2;
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static float mouseDecelerateFactor = 0.5;
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static bool isMouseMoving;
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static bool wasMouseMoving;
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void processMouseAction(key_action_t *action)
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{
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static float mouseMoveCurrentSpeed;
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@@ -39,23 +37,28 @@ void processMouseAction(key_action_t *action)
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mouseMoveCurrentSpeed = mouseMoveInitialSpeed;
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}
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if (action->mouse.speedActions) {
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if (action->mouse.speedActions & MouseSpeed_Accelerate) {
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if (mouseMoveSpeed < mouseMoveMaxSpeed) {
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mouseMoveSpeed++;
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}
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} else if (action->mouse.speedActions & MouseSpeed_Decelerate) {
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if (mouseMoveSpeed > 1) {
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mouseMoveSpeed--;
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}
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}
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}
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if (action->mouse.moveActions) {
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isMouseMoving = true;
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mouseMoveCurrentSpeed += mouseMoveAcceleration * elapsedTime / 1000;
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if (mouseMoveCurrentSpeed > mouseMoveMaxSpeed) {
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mouseMoveCurrentSpeed = mouseMoveMaxSpeed;
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float targetSpeed;
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if (action->mouse.speedActions & MouseSpeed_Accelerate) {
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targetSpeed = mouseMoveAcceleratedSpeed;
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} else if (action->mouse.speedActions & MouseSpeed_Decelerate) {
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targetSpeed = mouseMoveDeceleratedSpeed;
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} else {
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targetSpeed = mouseMoveBaseSpeed;
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}
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if (mouseMoveCurrentSpeed < targetSpeed) {
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mouseMoveCurrentSpeed += mouseMoveBaseAcceleration * elapsedTime / 1000;
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if (mouseMoveCurrentSpeed > targetSpeed) {
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mouseMoveCurrentSpeed = targetSpeed;
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}
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} else {
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mouseMoveCurrentSpeed -= mouseMoveBaseAcceleration * elapsedTime / 1000;
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if (mouseMoveCurrentSpeed < targetSpeed) {
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mouseMoveCurrentSpeed = targetSpeed;
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}
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}
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uint16_t distance = mouseMoveCurrentSpeed * elapsedTime / 10;
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