Implement mouse acceleration.
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@@ -1,5 +1,5 @@
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#ifndef __ACTION_H__
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#define __ACTION_H__
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#ifndef __KEY_ACTION_H__
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#define __KEY_ACTION_H__
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// Includes:
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@@ -19,7 +19,9 @@ uint32_t UsbReportUpdateTime = 0;
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static uint32_t elapsedTime;
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static float mouseMoveSpeed = 0.4;
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static float mouseMoveMaxSpeed = 10;
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static float mouseMoveInitialSpeed = 1;
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static float mouseMoveAcceleration = 5;
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static float mouseMoveMaxSpeed = 5;
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static float mouseScrollSpeed = 0.1;
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static float mouseScrollMaxSpeed = 0.1;
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@@ -27,9 +29,16 @@ static float mouseScrollMaxSpeed = 0.1;
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static float mouseAccelerateFactor = 2;
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static float mouseDecelerateFactor = 0.5;
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static bool isMouseActionProcessed;
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static bool wasMouseActionProcessed;
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void processMouseAction(key_action_t *action)
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{
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uint16_t distance = mouseMoveSpeed * elapsedTime;
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static float mouseMoveCurrentSpeed;
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isMouseActionProcessed = true;
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if (!wasMouseActionProcessed) {
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mouseMoveCurrentSpeed = mouseMoveInitialSpeed;
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}
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if (action->mouse.speedActions) {
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if (action->mouse.speedActions & MouseSpeed_Accelerate) {
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@@ -44,6 +53,13 @@ void processMouseAction(key_action_t *action)
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}
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if (action->mouse.moveActions) {
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mouseMoveCurrentSpeed += mouseMoveAcceleration * elapsedTime / 1000;
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if (mouseMoveCurrentSpeed > mouseMoveMaxSpeed) {
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mouseMoveCurrentSpeed = mouseMoveMaxSpeed;
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}
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uint16_t distance = mouseMoveCurrentSpeed * elapsedTime / 10;
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if (action->mouse.moveActions & MouseMove_Left) {
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ActiveUsbMouseReport->x = -distance;
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} else if (action->mouse.moveActions & MouseMove_Right) {
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@@ -132,6 +148,9 @@ static secondary_role_t secondaryRole;
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void updateActiveUsbReports(void)
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{
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wasMouseActionProcessed = isMouseActionProcessed;
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isMouseActionProcessed = false;
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static uint8_t previousModifiers = 0;
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elapsedTime = Timer_GetElapsedTime(&UsbReportUpdateTime);
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