Handle macro actions and make the macro engine preempt normal behavior
This commit is contained in:
@@ -278,6 +278,9 @@ static void applyKeyAction(key_state_t *keyState, key_action_t *action)
|
||||
SwitchKeymapById(action->switchKeymap.keymapId);
|
||||
}
|
||||
break;
|
||||
case KeyActionType_PlayMacro:
|
||||
Macros_StartMacro(action->playMacro.macroId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,10 +291,19 @@ static secondary_role_t secondaryRole;
|
||||
|
||||
static void updateActiveUsbReports(void)
|
||||
{
|
||||
memset(activeMouseStates, 0, ACTIVE_MOUSE_STATES_COUNT);
|
||||
|
||||
static uint8_t previousModifiers = 0;
|
||||
|
||||
if (MacroPlaying) {
|
||||
Macros_ContinueMacro();
|
||||
memcpy(&ActiveUsbMouseReport, &MacroMouseReport, sizeof MacroMouseReport);
|
||||
memcpy(&ActiveUsbBasicKeyboardReport, &MacroBasicKeyboardReport, sizeof MacroBasicKeyboardReport);
|
||||
memcpy(&ActiveUsbMediaKeyboardReport, &MacroMediaKeyboardReport, sizeof MacroMediaKeyboardReport);
|
||||
memcpy(&ActiveUsbSystemKeyboardReport, &MacroSystemKeyboardReport, sizeof MacroSystemKeyboardReport);
|
||||
return;
|
||||
}
|
||||
|
||||
memset(activeMouseStates, 0, ACTIVE_MOUSE_STATES_COUNT);
|
||||
|
||||
basicScancodeIndex = 0;
|
||||
mediaScancodeIndex = 0;
|
||||
systemScancodeIndex = 0;
|
||||
@@ -310,15 +322,6 @@ static void updateActiveUsbReports(void)
|
||||
bool layerGotReleased = previousLayer != LayerId_Base && activeLayer == LayerId_Base;
|
||||
LedDisplay_SetLayer(activeLayer);
|
||||
|
||||
if (MacroPlaying) {
|
||||
Macros_ContinueMacro();
|
||||
memcpy(&ActiveUsbMouseReport, &MacroMouseReport, sizeof MacroMouseReport);
|
||||
memcpy(&ActiveUsbBasicKeyboardReport, &MacroBasicKeyboardReport, sizeof MacroBasicKeyboardReport);
|
||||
memcpy(&ActiveUsbMediaKeyboardReport, &MacroMediaKeyboardReport, sizeof MacroMediaKeyboardReport);
|
||||
memcpy(&ActiveUsbSystemKeyboardReport, &MacroSystemKeyboardReport, sizeof MacroSystemKeyboardReport);
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint8_t slotId=0; slotId<SLOT_COUNT; slotId++) {
|
||||
for (uint8_t keyId=0; keyId<MAX_KEY_COUNT_PER_MODULE; keyId++) {
|
||||
key_state_t *keyState = &KeyStates[slotId][keyId];
|
||||
|
||||
Reference in New Issue
Block a user