Big Keymap Refactor(tm)
This changes the keymap layout to be as described in #17, and updates the default layout to follow. (Also adds the missing Space and Mod keys on the two keys below the bottom row) The layout itself was considerably simplified by introducing a few local macros to hide some of the uglier details. Fixes #17. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This commit is contained in:
@@ -1,77 +1,56 @@
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#include "default_layout.h"
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KEYBOARD_LAYOUT(defaultKeyboardLayout)={
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_7_AND_AMPERSAND } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F7 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_8_AND_ASTERISK } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F8 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_9_AND_OPENING_PARENTHESIS } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F9 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_0_AND_CLOSING_PARENTHESIS } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F10 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MINUS_AND_UNDERSCORE } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F11 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_EQUAL_AND_PLUS } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F12 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_BACKSPACE } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_DELETE } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_U } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_I } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_UP_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_O } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_P } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_PRINT_SCREEN } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_OPENING_BRACKET_AND_OPENING_BRACE } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_SCROLL_LOCK } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_CLOSING_BRACKET_AND_CLOSING_BRACE } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_PAUSE } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_BACKSLASH_AND_PIPE } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_Y } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_PAGE_UP } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_J } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_LEFT_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_K } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_DOWN_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_L } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_RIGHT_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_SEMICOLON_AND_COLON } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_APOSTROPHE_AND_QUOTE } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_ENTER } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_H } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_PAGE_DOWN } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_N } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MEDIA_MUTE } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_M } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_COMMA_AND_LESS_THAN_SIGN } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_DOT_AND_GREATER_THAN_SIGN } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_SLASH_AND_QUESTION_MARK } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_RIGHT_SHIFT } }},
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{Key_NoKey}, //??
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_SPACE } }},
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{Key_NoKey}, //??
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{{.type = UHK_KEY_LAYER, .layer = { .target = LAYER_FN }}}, //Fn
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_RIGHT_ALT } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_RIGHT_GUI } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_RIGHT_CONTROL } }},
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#define S(k) {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_ ## k }}
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#define L(l) {.type = UHK_KEY_LAYER, .layer = { .target = LAYER_ID_ ## l }}
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#define TRNS {.type = UHK_KEY_TRANSPARENT}
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#define Key_NoKey { .raw = 0 }
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KEYBOARD_LAYOUT(defaultKeyboardLayout)= {
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// Layer 0
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{
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// Right
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{
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S(7_AND_AMPERSAND), S(8_AND_ASTERISK), S(9_AND_OPENING_PARENTHESIS), S(0_AND_CLOSING_PARENTHESIS), S(MINUS_AND_UNDERSCORE), S(EQUAL_AND_PLUS), S(BACKSPACE),
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S(U), S(I), S(O), S(P), S(OPENING_BRACKET_AND_OPENING_BRACE), S(CLOSING_BRACKET_AND_CLOSING_BRACE), S(BACKSLASH_AND_PIPE), S(Y),
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S(J), S(K), S(L), S(SEMICOLON_AND_COLON), S(APOSTROPHE_AND_QUOTE), S(ENTER), S(H),
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S(N), S(M), S(COMMA_AND_LESS_THAN_SIGN), S(DOT_AND_GREATER_THAN_SIGN), S(SLASH_AND_QUESTION_MARK), S(RIGHT_SHIFT), Key_NoKey,
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S(SPACE), L(MOD), L(FN), S(RIGHT_ALT), S(RIGHT_GUI), S(RIGHT_CONTROL),
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},
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// Left
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{
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S(GRAVE_ACCENT_AND_TILDE), S(1_AND_EXCLAMATION), S(2_AND_AT), S(3_AND_HASHMARK), S(4_AND_DOLLAR), S(5_AND_PERCENTAGE), S(6_AND_CARET),
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S(TAB), S(Q), S(W), S(E), S(R), Key_NoKey, S(T),
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S(CAPS_LOCK), S(A), S(S), S(D), S(F), Key_NoKey, S(G),
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S(LEFT_SHIFT), S(NON_US_BACKSLASH_AND_PIPE), S(Z), S(X), S(C), S(V), S(B),
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S(LEFT_CONTROL), S(LEFT_GUI), S(LEFT_ALT), L(FN), S(SPACE), L(MOD), Key_NoKey,
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}
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},
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// Layer 1: MOD
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{
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// Right
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{
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S(F7), S(F8), S(F9), S(F10), S(F11), S(F12), S(DELETE),
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Key_NoKey, S(UP_ARROW), Key_NoKey, S(PRINT_SCREEN), S(SCROLL_LOCK), S(PAUSE), Key_NoKey, S(PAGE_UP),
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S(LEFT_ARROW), S(DOWN_ARROW), S(RIGHT_ARROW), Key_NoKey, Key_NoKey, Key_NoKey, S(PAGE_DOWN),
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S(MEDIA_MUTE), Key_NoKey, Key_NoKey, Key_NoKey, Key_NoKey, Key_NoKey, Key_NoKey,
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Key_NoKey, TRNS, Key_NoKey, Key_NoKey, Key_NoKey,
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},
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// Left
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{
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S(ESCAPE), S(F1), S(F2), S(F3), S(F4), S(F5), S(F6),
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Key_NoKey, Key_NoKey, S(UP_ARROW), Key_NoKey, Key_NoKey, Key_NoKey, S(HOME),
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Key_NoKey, S(LEFT_ARROW), S(DOWN_ARROW), S(RIGHT_ARROW), S(DELETE), Key_NoKey, S(END),
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Key_NoKey, Key_NoKey, S(MEDIA_BACKWARD), S(MEDIA_PLAY), S(MEDIA_FORWARD), S(MEDIA_VOLUME_DOWN), S(MEDIA_VOLUME_UP),
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Key_NoKey, Key_NoKey, Key_NoKey, Key_NoKey, Key_NoKey, TRNS, Key_NoKey,
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}
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},
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// Layer 2: FN
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// Layer 3: Mouse
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//Left half
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_GRAVE_ACCENT_AND_TILDE } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_ESCAPE } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_1_AND_EXCLAMATION } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F1 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_2_AND_AT } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F2 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_3_AND_HASHMARK } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F3 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_4_AND_DOLLAR } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F4 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_5_AND_PERCENTAGE } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F5 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_6_AND_CARET } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F6 } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_TAB } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_Q } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_W } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_UP_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_E } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_R } }},
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{Key_NoKey}, //??
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_T } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_HOME } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_CAPS_LOCK } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_A } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_LEFT_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_S } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_DOWN_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_D } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_RIGHT_ARROW } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_F } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_DELETE } }},
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{Key_NoKey}, //??
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_G } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_END } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_LEFT_SHIFT } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_NON_US_BACKSLASH_AND_PIPE } }}, //no idea if this is the right one},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_Z } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MEDIA_BACKWARD } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_X } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MEDIA_PLAY } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_C } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MEDIA_FORWARD } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_V } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MEDIA_VOLUME_DOWN } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_B } }, {.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_MEDIA_VOLUME_UP } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_LEFT_CONTROL } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_LEFT_GUI } }},
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{{.type = UHK_KEY_SIMPLE, .simple = { .key = HID_KEYBOARD_SC_LEFT_ALT } }},
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{{.type = UHK_KEY_LAYER, .layer = { .target = LAYER_FN }}}, //Fn
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{Key_NoKey}, //??
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{{.type = UHK_KEY_LAYER, .layer = { .target = LAYER_MOD }}}, //Mod
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{Key_NoKey} //??
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};
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@@ -1,22 +1,22 @@
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#include "keyboard_layout.h"
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#include "led_driver.h"
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static uint8_t keyMasks[LAYOUT_KEY_COUNT];
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static uint8_t keyMasks[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
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static uint8_t modifierState = 0;
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static inline __attribute__((always_inline)) uhk_key_t getKeycode(KEYBOARD_LAYOUT(layout), uint8_t keyId)
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static inline __attribute__((always_inline)) uhk_key_t getKeycode(KEYBOARD_LAYOUT(layout), uint8_t slotId, uint8_t keyId)
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{
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if (keyId < LAYOUT_KEY_COUNT) {
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if (keyMasks[keyId]!=0 && keyMasks[keyId]!=modifierState) {
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if (keyId < MAX_KEY_COUNT_PER_MODULE) {
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if (keyMasks[slotId][keyId]!=0 && keyMasks[slotId][keyId]!=modifierState) {
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// Mask out key presses after releasing modifier keys
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return (uhk_key_t){.raw=0};
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}
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uhk_key_t k = layout[keyId][modifierState];
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keyMasks[keyId] = modifierState;
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uhk_key_t k = layout[modifierState][slotId][keyId];
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keyMasks[slotId][keyId] = modifierState;
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if (k.raw == 0) {
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k = layout[keyId][0];
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k = layout[0][slotId][keyId];
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}
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return k;
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@@ -27,13 +27,13 @@ static inline __attribute__((always_inline)) uhk_key_t getKeycode(KEYBOARD_LAYOU
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static void clearKeymasks(const uint8_t *leftKeyStates, const uint8_t *rightKeyStates){
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int i;
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for (i=0; i<KEY_STATE_COUNT; i++){
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for (i=0; i < MAX_KEY_COUNT_PER_MODULE; i++){
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if (rightKeyStates[i]==0){
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keyMasks[i] = 0;
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keyMasks[SLOT_ID_RIGHT_KEYBOARD_HALF][i] = 0;
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}
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if (leftKeyStates[i]==0) {
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keyMasks[LAYOUT_LEFT_OFFSET+i] = 0;
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keyMasks[SLOT_ID_LEFT_KEYBOARD_HALF][i] = 0;
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}
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}
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}
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@@ -96,7 +96,7 @@ void fillKeyboardReport(usb_keyboard_report_t *report, const uint8_t *leftKeySta
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break;
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}
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uhk_key_t code = getKeycode(layout, keyId);
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uhk_key_t code = getKeycode(layout, SLOT_ID_RIGHT_KEYBOARD_HALF, keyId);
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if (handleKey(code, scancodeIdx, report, rightKeyStates[keyId])) {
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scancodeIdx++;
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@@ -108,7 +108,7 @@ void fillKeyboardReport(usb_keyboard_report_t *report, const uint8_t *leftKeySta
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break;
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}
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uhk_key_t code = getKeycode(layout, LAYOUT_LEFT_OFFSET+keyId);
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uhk_key_t code = getKeycode(layout, SLOT_ID_LEFT_KEYBOARD_HALF, keyId);
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if (handleKey(code, scancodeIdx, report, leftKeyStates[keyId])) {
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scancodeIdx++;
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@@ -5,6 +5,8 @@
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#include "lufa/HIDClassCommon.h"
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#include "usb_composite_device.h"
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#include "module.h"
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// Keyboard layout is a 2D array of scan codes.
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//
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// First dimension is the Key ID of a given key. Key IDs are the indices of the
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@@ -33,6 +35,8 @@ typedef enum {
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UHK_KEY_MACRO,
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UHK_KEY_LPRESSMOD,
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UHK_KEY_LPRESSLAYER,
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UHK_KEY_TRANSPARENT = 0xff,
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} uhk_key_type_t;
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typedef union {
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@@ -76,11 +80,7 @@ typedef union {
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uint32_t raw;
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} __attribute__ ((packed)) uhk_key_t;
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#define Key_NoKey {.raw = 0}
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#define KEYBOARD_LAYOUT(name) const uhk_key_t name[LAYOUT_KEY_COUNT][LAYOUT_MOD_COUNT]
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#define LAYER_MOD 1
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#define LAYER_FN 2
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#define KEYBOARD_LAYOUT(name) uhk_key_t name[LAYER_COUNT][SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE]
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void fillKeyboardReport(usb_keyboard_report_t *report, const uint8_t *leftKeyStates, const uint8_t *rightKeyStates, KEYBOARD_LAYOUT(layout));
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