Slightly reorder mouse movement related variables.
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@@ -22,10 +22,10 @@ static uint32_t elapsedTime;
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static uint16_t doubleTapSwitchLayerTimeout = 300;
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static float mouseMoveInitialSpeed = 1;
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static float mouseMoveBaseAcceleration = 3;
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static float mouseMoveAcceleration = 3;
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static float mouseMoveDeceleratedSpeed = 2.5;
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static float mouseMoveBaseSpeed = 5;
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static float mouseMoveAcceleratedSpeed = 10;
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static float mouseMoveDeceleratedSpeed = 2.5;
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static float mouseScrollSpeed = 0.1;
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@@ -65,12 +65,12 @@ void processMouseActions()
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if (isMoveAction) {
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if (mouseMoveCurrentSpeed < targetSpeed) {
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mouseMoveCurrentSpeed += mouseMoveBaseAcceleration * elapsedTime / 1000;
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mouseMoveCurrentSpeed += mouseMoveAcceleration * elapsedTime / 1000;
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if (mouseMoveCurrentSpeed > targetSpeed) {
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mouseMoveCurrentSpeed = targetSpeed;
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}
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} else {
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mouseMoveCurrentSpeed -= mouseMoveBaseAcceleration * elapsedTime / 1000;
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mouseMoveCurrentSpeed -= mouseMoveAcceleration * elapsedTime / 1000;
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if (mouseMoveCurrentSpeed < targetSpeed) {
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mouseMoveCurrentSpeed = targetSpeed;
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}
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