Inline isKeyPressed(). Rename key to action within HandleMouseKey() and a few other identifiers to make the code more intuitive.
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@@ -90,7 +90,7 @@ typedef struct {
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};
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} __attribute__ ((packed)) key_action_t;
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void HandleMouseKey(usb_mouse_report_t *report, key_action_t key, const uint8_t *prevKeyStates, const uint8_t *currKeyStates, uint8_t keyId);
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void HandleMouseKey(key_action_t action);
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void HandleKeyboardEvents();
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#endif
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