Add doubleTapSwitchLayerReleaseTimeout and set it to 100ms. Resolves #79.
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@@ -21,6 +21,7 @@ uint32_t UsbReportUpdateTime = 0;
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static uint32_t elapsedTime;
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uint16_t DoubleTapSwitchLayerTimeout = 250;
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uint16_t DoubleTapSwitchLayerReleaseTimeout = 100;
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static bool activeMouseStates[ACTIVE_MOUSE_STATES_COUNT];
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@@ -196,6 +197,7 @@ void applyKeyAction(key_state_t *keyState, key_action_t *action)
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{
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static key_state_t *doubleTapSwitchLayerKey;
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static uint32_t doubleTapSwitchLayerStartTime;
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static uint32_t doubleTapSwitchLayerTriggerTime;
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if (keyState->suppressed) {
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return;
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@@ -234,9 +236,16 @@ void applyKeyAction(key_state_t *keyState, key_action_t *action)
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activeMouseStates[action->mouseAction] = true;
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break;
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case KeyActionType_SwitchLayer:
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if (keyState->previous && doubleTapSwitchLayerKey == keyState &&
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Timer_GetElapsedTime(&doubleTapSwitchLayerTriggerTime) > DoubleTapSwitchLayerReleaseTimeout)
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{
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ToggledLayer = LayerId_Base;
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}
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if (!keyState->previous && previousLayer == LayerId_Base && action->switchLayer.mode == SwitchLayerMode_HoldAndDoubleTapToggle) {
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if (doubleTapSwitchLayerKey && Timer_GetElapsedTimeAndSetCurrent(&doubleTapSwitchLayerStartTime) < DoubleTapSwitchLayerTimeout) {
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ToggledLayer = action->switchLayer.layer;
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doubleTapSwitchLayerTriggerTime = CurrentTime;
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} else {
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doubleTapSwitchLayerKey = keyState;
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}
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