Prefix the name of UhkBuffer write methods with "write".
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@@ -20,7 +20,7 @@ class KeystrokeAction implements Serializable {
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}
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toBinary(buffer: UhkBuffer) {
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buffer.uint8(this.scancode);
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buffer.uint8(this.modifierMask);
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buffer.writeUint8(this.scancode);
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buffer.writeUint8(this.modifierMask);
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}
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}
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@@ -7,39 +7,39 @@ class UhkBuffer {
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this.buffer = buffer;
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}
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int8(value) {
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writeInt8(value) {
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this.buffer.writeInt8(value, this.offset);
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this.offset += 1;
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}
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uint8(value) {
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writeUint8(value) {
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this.buffer.writeUInt8(value, this.offset);
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this.offset += 1;
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}
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int16(value) {
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writeInt16(value) {
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this.buffer.writeInt16LE(value, this.offset);
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this.offset += 2;
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}
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uint16(value) {
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writeUint16(value) {
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this.buffer.writeUInt16LE(value, this.offset);
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this.offset += 2;
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}
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int32(value) {
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writeInt32(value) {
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this.buffer.writeInt32LE(value, this.offset);
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this.offset += 4;
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}
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uint32(value) {
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writeUint32(value) {
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this.buffer.writeUInt32LE(value, this.offset);
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this.offset += 4;
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}
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string(string) {
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writeString(string) {
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this.buffer.write(string, this.offset, string.length, 'ascii');
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this.offset += string.length;
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this.uint8(0);
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this.writeUint8(0);
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}
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}
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@@ -2,7 +2,7 @@
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/// <reference path="KeystrokeAction.ts" />
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var fs = require('fs');
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var buffer = new Buffer(1000);
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var buffer:Buffer = new Buffer(1000);
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buffer.fill(0);
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var writer = new UhkBuffer(buffer);
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@@ -55,7 +55,7 @@ function serializeKeyActions(keyActions) {
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keyActions.forEach(function(keyAction) {
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serializeKeyAction(keyAction);
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});
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writer.uint8(ARRAY_LAST_ELEMENT_ID);
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writer.writeUint8(ARRAY_LAST_ELEMENT_ID);
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}
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function serializeKeyAction(keyAction) {
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@@ -87,17 +87,17 @@ function serializeKeyAction(keyAction) {
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}
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function serializeNoneAction() {
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writer.uint8(KEY_ACTION_ID_NONE);
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writer.uint8(NONE_ACTION_PADDING);
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writer.writeUint8(KEY_ACTION_ID_NONE);
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writer.writeUint8(NONE_ACTION_PADDING);
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}
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function serializeKeystrokeAction(keystrokeAction) {
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writer.uint8(keystrokeAction.scancode);
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writer.uint8(keystrokeAction.modifiers);
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writer.writeUint8(keystrokeAction.scancode);
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writer.writeUint8(keystrokeAction.modifiers);
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}
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function serializeDualRoleKeyAction(dualRoleKeyAction) {
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writer.uint8({
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writer.writeUint8({
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mod : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_MOD,
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fn : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_FN,
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mouse : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_MOUSE,
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@@ -110,12 +110,12 @@ function serializeDualRoleKeyAction(dualRoleKeyAction) {
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rightAlt : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_RIGHT_ALT,
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rightSuper : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_RIGHT_SUPER
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}[dualRoleKeyAction.longPressAction]);
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writer.uint8(dualRoleKeyAction.scancode);
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writer.writeUint8(dualRoleKeyAction.scancode);
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}
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function serializeMouseAction(mouseAction) {
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writer.uint8(KEY_ACTION_ID_MOUSE);
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writer.uint8({
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writer.writeUint8(KEY_ACTION_ID_MOUSE);
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writer.writeUint8({
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leftClick : MOUSE_ACTION_ID_LEFT_CLICK,
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middleClick: MOUSE_ACTION_ID_MIDDLE_CLICK,
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rightClick : MOUSE_ACTION_ID_RIGHT_CLICK,
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@@ -133,18 +133,18 @@ function serializeMouseAction(mouseAction) {
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}
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function serializeMacroAction(macroAction) {
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writer.uint8(KEY_ACTION_ID_PLAY_MACRO);
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writer.uint8(macroAction.macroId);
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writer.writeUint8(KEY_ACTION_ID_PLAY_MACRO);
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writer.writeUint8(macroAction.macroId);
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}
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function serializeSwitchKeymapAction(switchKeymapAction) {
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writer.uint8(KEY_ACTION_ID_SWITCH_KEYMAP);
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writer.uint8(switchKeymapAction.keymapId);
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writer.writeUint8(KEY_ACTION_ID_SWITCH_KEYMAP);
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writer.writeUint8(switchKeymapAction.keymapId);
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}
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function serializeSwitchLayerAction(switchLayerAction) {
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writer.uint8(KEY_ACTION_ID_SWITCH_LAYER);
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writer.uint8({
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writer.writeUint8(KEY_ACTION_ID_SWITCH_LAYER);
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writer.writeUint8({
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mod : SWITCH_LAYER_MOD,
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fn : SWITCH_LAYER_FN,
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mouse: SWITCH_LAYER_MOD
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