use full byte for each bool

This commit is contained in:
Sam Rang
2016-04-18 19:11:07 -05:00
parent 1cfbe35ae1
commit 0c53b49c6a
4 changed files with 22 additions and 37 deletions

View File

@@ -1,5 +1,6 @@
abstract class Serializable<T> {
static boolFlag = 0x80;
private static depth = 0;
private static maxDisplayedJsonLength = 160;
private static enableDump = true;
@@ -45,6 +46,15 @@ abstract class Serializable<T> {
return value;
}
/* should have assert uint8? */
binToBool(bin: number) {
return (bin & Serializable.boolFlag) !== 0;
}
boolToBin(bool: boolean) {
return bool ? Serializable.boolFlag : 0;
}
abstract _fromJsObject(jsObject: any): Serializable<T>;
abstract _fromBinary(buffer: UhkBuffer): Serializable<T>;
abstract _toJsObject(): any;

View File

@@ -1,7 +1,5 @@
class KeyMap extends Serializable<KeyMap> {
static defaultFlag = 0x80;
// @assertUInt8
id: number;
@@ -23,10 +21,8 @@ class KeyMap extends Serializable<KeyMap> {
}
_fromBinary(buffer: UhkBuffer): KeyMap {
let map = buffer.readUInt8();
/* saves almost a byte but limits number of keymaps... */
this.isDefault = (map & KeyMap.defaultFlag) !== 0;
this.id = map & ~KeyMap.defaultFlag; // Clear isDefault bit.;
this.id = buffer.readUInt8();
this.isDefault = this.binToBool(buffer.readUInt8());
this.abbreviation = buffer.readString();
this.name = buffer.readString();
this.layers = new Layers().fromBinary(buffer);
@@ -44,7 +40,8 @@ class KeyMap extends Serializable<KeyMap> {
}
_toBinary(buffer: UhkBuffer): void {
buffer.writeUInt8(this.id | this.getDefaultFlag());
buffer.writeUInt8(this.id);
buffer.writeUInt8(this.boolToBin(this.isDefault));
buffer.writeString(this.abbreviation);
buffer.writeString(this.name);
this.layers.toBinary(buffer);
@@ -53,8 +50,4 @@ class KeyMap extends Serializable<KeyMap> {
toString(): string {
return `<KeyMap id="${this.id}" name="${this.name}">`;
}
private getDefaultFlag() {
return this.isDefault ? KeyMap.defaultFlag : 0;
}
}

View File

@@ -1,8 +1,5 @@
class Macro extends Serializable<Macro> {
static loopedFlag = 0x80;
static privateFlag = 0x08;
// @assertUInt8
id: number;
@@ -25,10 +22,8 @@ class Macro extends Serializable<Macro> {
_fromBinary(buffer: UhkBuffer): Macro {
this.id = buffer.readUInt8();
let bools = buffer.readUInt8();
/* saves almost a byte but limits number of keymaps... */
this.isLooped = (bools & Macro.loopedFlag) !== 0;
this.isPrivate = (bools & Macro.privateFlag) !== 0;
this.isLooped = this.binToBool(buffer.readUInt8());
this.isPrivate = this.binToBool(buffer.readUInt8());
this.name = buffer.readString();
this.macroActions = new MacroActions().fromBinary(buffer);
return this;
@@ -46,7 +41,8 @@ class Macro extends Serializable<Macro> {
_toBinary(buffer: UhkBuffer): void {
buffer.writeUInt8(this.id);
buffer.writeUInt8(this.getLoopedFlag() | this.getPrivateFlag());
buffer.writeUInt8(this.boolToBin(this.isLooped));
buffer.writeUInt8(this.boolToBin(this.isPrivate));
buffer.writeString(this.name);
this.macroActions.toBinary(buffer);
}
@@ -54,12 +50,4 @@ class Macro extends Serializable<Macro> {
toString(): string {
return `<Macro id="${this.id}" name="${this.name}">`;
}
private getLoopedFlag() {
return this.isLooped ? Macro.loopedFlag : 0;
}
private getPrivateFlag() {
return this.isPrivate ? Macro.privateFlag : 0;
}
}

View File

@@ -6,8 +6,6 @@ enum LayerName {
class SwitchLayerAction extends KeyAction {
static toggleFlag = 0x80;
isLayerToggleable: boolean;
// @assertEnum(LayerName)
@@ -22,9 +20,8 @@ class SwitchLayerAction extends KeyAction {
_fromBinary(buffer: UhkBuffer): SwitchLayerAction {
this.readAndAssertKeyActionId(buffer);
let layer = buffer.readUInt8();
this.isLayerToggleable = (layer & SwitchLayerAction.toggleFlag) !== 0;
this.layer = layer & ~SwitchLayerAction.toggleFlag; // Clear toggle bit.
this.layer = buffer.readUInt8();
this.isLayerToggleable = this.binToBool(buffer.readUInt8());
return this;
}
@@ -38,14 +35,11 @@ class SwitchLayerAction extends KeyAction {
_toBinary(buffer: UhkBuffer) {
buffer.writeUInt8(KeyActionId.SwitchLayerAction);
buffer.writeUInt8(this.layer | this.getToggleFlag());
buffer.writeUInt8(this.layer);
buffer.writeUInt8(this.boolToBin(this.isLayerToggleable));
}
toString(): string {
return `<SwitchLayerAction layer="${this.layer}" toggle="${this.isLayerToggleable}">`;
}
private getToggleFlag() {
return this.isLayerToggleable ? SwitchLayerAction.toggleFlag : 0;
}
}