4c1d8b72062052403c5104639514d22c6d2ae1f9
PyWerwolf
Trying to rebuild https://github.com/foin137/werwolfonline.eu in python
Phases of the game
@startuml(id=overview)
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state WaitingForPlayers
[*] --> WaitingForPlayers: Created
WaitingForPlayers --> StartGame: Start && ready
StartGame : Assign Player Roles
StartGame : Show Introduction
StartGame --> MainPhaseNight : all ready
state MainPhaseNight {
!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheNight
}
MainPhaseNight --> Award: No Villagers left
MainPhaseNight --> MainPhaseDay: Some Villagers left
state MainPhaseDay {
!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheDay
}
MainPhaseDay --> Award: No Werewolfes left
MainPhaseDay --> MainPhaseNight: Some Werewolfes left
@enduml
@startuml(id=TheNight)
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[*] --> NightPhaseCupin: Game has Cupin
[*] --> NightPhaseMain: no Cupin
NightPhaseCupin --> InformLovedOnes
InformLovedOnes --> NightPhaseMain
' state NightPhaseCupinEnd <<join>>
' NightPhaseCupin --> WaitToContinueCupin: !Cupin
' NightPhaseCupin --> SelectLovedOnes: Cupin
' WaitToContinueCupin --> NightPhaseCupinEnd
' SelectLovedOnes --> NightPhaseCupinEnd: selected and confirmed loved ones
' state NightPhaseLovedOnes <<fork>>
' state NightPhaseLovedOnesEnd <<fork>>
' NightPhaseCupinEnd --> NightPhaseLovedOnes
' NightPhaseLovedOnes --> LovedOnesAwake: Selected Loved Ones
' NightPhaseLovedOnes --> WaitForLovedOnes: other
' LovedOnesAwake --> NightPhaseLovedOnesEnd: ready
' WaitForLovedOnes --> NightPhaseLovedOnesEnd
'
' NightPhaseLovedOnesEnd --> NightPhaseMain : all ready
state NightPhaseMain
NightPhaseMain --> NightPhaseLate : Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
state NightPhaseLate
NightPhaseMain --> [*]: no Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
NightPhaseLate --> [*]: actions taken
@enduml
@startuml(id=TheDay)
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[*] --> ShowDead: Done
ShowDead: Show the Dead of the night
ShowDead --> Election: No Major
Election --> Discussion: Major elected
ShowDead --> Discussion: all ready || major ready
Discussion --> Accuse: time is up / major forwarded
Accuse --> Poll : Accuse ok
Poll --> ShootTheConvict: Poll successfull
Poll --> Voting: Poll unsuccessfull
Voting --> ShootTheConvict: Voting Completed
ShootTheConvict --> [*]: Done
@enduml
@startuml(id=NightPhaseMain)
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state NightPhaseMainStart <<fork>>
[*] --> NightPhaseMainStart
NightPhaseMainStart --> SelectVictim: Werewolfes || Spy
NightPhaseMainStart --> SelectIdentity: Seer
NightPhaseMainStart --> SelectProtectee: Protector
NightPhaseMainStart --> SeeWerewolfes: ParanormalInvestigator
NightPhaseMainStart --> Sleep: Villager
state NightPhaseMainEnd <<join>>
SelectVictim --> NightPhaseMainEnd: Werewolfes || Spy
SelectIdentity --> NightPhaseMainEnd: Done
SelectProtectee --> NightPhaseMainEnd: Done
SeeWerewolfes --> NightPhaseMainEnd: Done
Sleep --> NightPhaseMainEnd: Ready
NightPhaseMainEnd --> [*]
@enduml
@startuml(id=NightPhaseLate)
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state NightPhaseLateStart <<fork>>
[*] --> NightPhaseLateStart
state "Witch selects\nHealing or Poison" as SelectHealOrPoison
state "Leaderwolf selects victim\nfor conversion" as SelectLeaderVictim
NightPhaseLateStart --> SelectHealOrPoison: Witch
NightPhaseLateStart --> SelectLeaderVictim: Leaderwolf
NightPhaseLateStart --> SleepAgain: Villager
state NightPhaseLateEnd <<join>>
SelectHealOrPoison --> NightPhaseLateEnd: Selection finished
SelectHealOrPoison -left-> SelectHealOrPoison: Next selection
SelectLeaderVictim --> NightPhaseLateEnd: Done
SleepAgain --> NightPhaseLateEnd
NightPhaseLateEnd --> [*]
@enduml
Description
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