Compare commits

..

1 Commits

Author SHA1 Message Date
faf7fa388a updated states 2021-03-14 14:07:04 +01:00
2 changed files with 97 additions and 17 deletions

103
README.md
View File

@@ -16,15 +16,56 @@ WaitingForPlayers --> StartGame: Start && ready
StartGame : Assign Player Roles
StartGame : Show Introduction
StartGame --> Night : All players ready
StartGame --> MainPhaseNight : No Cupin
StartGame --> NightPhaseCupin: Cupin
NightPhaseCupin --> InformLovedOnes: Cupin selected
InformLovedOnes --> MainPhaseNight: ack
state MainPhaseNight {
!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheNight
}
MainPhaseNight --> Award: No Villagers left
MainPhaseNight --> MainPhaseDay: Some Villagers left
state MainPhaseDay {
!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheDay
}
MainPhaseDay --> Award: No Werewolfes left
MainPhaseDay --> MainPhaseNight: Some Werewolfes left
@enduml
```
Night --> SelectVictim
```plantuml
@startuml(id=TheNight)
hide empty description
[*] --> NightPhaseMain
' state NightPhaseCupinEnd <<join>>
' NightPhaseCupin --> WaitToContinueCupin: !Cupin
' NightPhaseCupin --> SelectLovedOnes: Cupin
' WaitToContinueCupin --> NightPhaseCupinEnd
' SelectLovedOnes --> NightPhaseCupinEnd: selected and confirmed loved ones
SelectVictim --> KillVictim
KillVictim --> ShowDead: Some Villagers left
KillVictim --> Award: No Villagers left
' state NightPhaseLovedOnes <<fork>>
' state NightPhaseLovedOnesEnd <<fork>>
' NightPhaseCupinEnd --> NightPhaseLovedOnes
' NightPhaseLovedOnes --> LovedOnesAwake: Selected Loved Ones
' NightPhaseLovedOnes --> WaitForLovedOnes: other
' LovedOnesAwake --> NightPhaseLovedOnesEnd: ready
' WaitForLovedOnes --> NightPhaseLovedOnesEnd
'
' NightPhaseLovedOnesEnd --> NightPhaseMain : all ready
state NightPhaseMain
NightPhaseMain --> NightPhaseLate : Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
state NightPhaseLate
NightPhaseMain --> [*]: no Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
NightPhaseLate --> [*]: actions taken
@enduml
```
```plantuml
@startuml(id=TheDay)
hide empty description
[*] --> ShowDead: Done
ShowDead: Show the Dead of the night
ShowDead --> Election: No Major
Election --> Discussion: Major elected
@@ -34,8 +75,55 @@ Accuse --> Poll : Accuse ok
Poll --> ShootTheConvict: Poll successfull
Poll --> Voting: Poll unsuccessfull
Voting --> ShootTheConvict: Voting Completed
ShootTheConvict --> Award: No Werewolfes left
ShootTheConvict --> Night: Some Werewolfes left
ShootTheConvict --> [*]: Done
@enduml
```
```plantuml
@startuml(id=NightPhaseMain)
hide empty description
state NightPhaseMainStart <<fork>>
[*] --> NightPhaseMainStart
NightPhaseMainStart --> SelectVictim: Werewolfes || Spy
NightPhaseMainStart --> SelectIdentity: Seer
NightPhaseMainStart --> SelectProtectee: Protector
NightPhaseMainStart --> SeeWerewolfes: ParanormalInvestigator
NightPhaseMainStart --> Sleep: Villager
state NightPhaseMainEnd <<join>>
SelectVictim --> NightPhaseMainEnd: Werewolfes || Spy
SelectIdentity --> NightPhaseMainEnd: Done
SelectProtectee --> NightPhaseMainEnd: Done
SeeWerewolfes --> NightPhaseMainEnd: Done
Sleep --> NightPhaseMainEnd: Ready
NightPhaseMainEnd --> [*]
@enduml
```
```plantuml
@startuml(id=NightPhaseLate)
hide empty description
state NightPhaseLateStart <<fork>>
[*] --> NightPhaseLateStart
state "Witch selects\nHealing or Poison" as SelectHealOrPoison
state "Leaderwolf selects victim\nfor conversion" as SelectLeaderVictim
NightPhaseLateStart --> SelectHealOrPoison: Witch
NightPhaseLateStart --> SelectLeaderVictim: Leaderwolf
NightPhaseLateStart --> SleepAgain: Villager
state NightPhaseLateEnd <<join>>
SelectHealOrPoison --> NightPhaseLateEnd: Selection finished
SelectHealOrPoison -left-> SelectHealOrPoison: Next selection
SelectLeaderVictim --> NightPhaseLateEnd: Done
SleepAgain --> NightPhaseLateEnd
NightPhaseLateEnd --> [*]
@enduml
```
@@ -44,4 +132,3 @@ ShootTheConvict --> Night: Some Werewolfes left

View File

@@ -153,16 +153,9 @@ class Game(object):
TransitionObject(
name = "StartGame 2 MainPhaseNight",
inputType=GameMasterStartGame,
condition=[self.players_ready, self.no_cupin],
condition=[self.players_ready],
transition=self.assign_roles,
next=GameState.night_phase,
),
TransitionObject(
name = "StartGame 2 CupinSelect",
inputType=GameMasterStartGame,
condition=[self.has_cupin],
transition=self.assign_roles,
next=GameState.night_phase,
next=GameState.start_game,
)
],
}