Enabled accessing comments from system headers in sequence diagrams
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@@ -518,7 +518,8 @@ bool translation_unit_visitor::TraverseLambdaExpr(clang::LambdaExpr *expr)
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bool translation_unit_visitor::TraverseCallExpr(clang::CallExpr *expr)
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{
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if (source_manager().isInSystemHeader(expr->getSourceRange().getBegin()))
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if (!config().include_system_headers() &&
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source_manager().isInSystemHeader(expr->getSourceRange().getBegin()))
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return true;
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LOG_TRACE("Entering call expression at {}",
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@@ -541,7 +542,8 @@ bool translation_unit_visitor::TraverseCallExpr(clang::CallExpr *expr)
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bool translation_unit_visitor::TraverseCUDAKernelCallExpr(
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clang::CUDAKernelCallExpr *expr)
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{
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if (source_manager().isInSystemHeader(expr->getSourceRange().getBegin()))
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if (!config().include_system_headers() &&
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source_manager().isInSystemHeader(expr->getSourceRange().getBegin()))
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return true;
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LOG_TRACE("Entering CUDA kernel call expression at {}",
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@@ -564,7 +566,8 @@ bool translation_unit_visitor::TraverseCUDAKernelCallExpr(
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bool translation_unit_visitor::TraverseCXXMemberCallExpr(
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clang::CXXMemberCallExpr *expr)
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{
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if (source_manager().isInSystemHeader(expr->getSourceRange().getBegin()))
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if (!config().include_system_headers() &&
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source_manager().isInSystemHeader(expr->getSourceRange().getBegin()))
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return true;
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LOG_TRACE("Entering member call expression at {}",
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@@ -1,7 +1,3 @@
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#include <algorithm>
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#include <numeric>
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#include <vector>
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namespace clanguml {
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namespace t20002 {
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@@ -10,6 +10,7 @@ diagrams:
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- clanguml::t20055::ns2
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elements:
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- clanguml::t20055::ns1::B
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- clanguml::t20055::ns1::d()
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using_namespace: clanguml::t20055
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from:
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- function: "clanguml::t20055::ns2::tmain()"
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@@ -2,13 +2,19 @@ namespace clanguml {
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namespace t20055 {
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namespace ns1 {
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void d() { }
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struct A {
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void a() { }
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};
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struct B {
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A a;
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void b() { a.a(); }
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void b()
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{
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a.a();
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d();
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}
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};
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} // namespace ns1
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@@ -30,6 +30,7 @@ TEST_CASE("t20055")
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//
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{{"ns2", "tmain()"}, {"ns2", "C"}, "c()"},
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{{"ns2", "C"}, {"ns1", "B"}, "b()"},
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{{"ns1", "B"}, {"ns1", "d()"}, ""},
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{{"ns2", "C"}, {"ns2", "f()"}, ""}
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//
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}));
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