Some renames, cleanup partman, loader.

This commit is contained in:
oz
2021-01-28 18:01:26 +03:00
parent 74306179a7
commit 262b098610
40 changed files with 435 additions and 502 deletions

View File

@@ -146,7 +146,7 @@ void pb::mode_change(int mode)
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->UnknownBaseFlag2 = 1;
MainTable->Demo->ActiveFlag = 1;
}
}
else
@@ -157,7 +157,7 @@ void pb::mode_change(int mode)
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->UnknownBaseFlag2 = 0;
MainTable->Demo->ActiveFlag = 0;
}
}
break;
@@ -260,7 +260,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
for (int i = 0; i < MainTable->BallList->Count(); i++)
{
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
if (ball->UnknownBaseFlag2 != 0)
if (ball->ActiveFlag != 0)
{
auto collComp = ball->CollisionComp;
if (collComp)
@@ -270,7 +270,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
}
else
{
if (MainTable->UnknownBaseFlag2)
if (MainTable->ActiveFlag)
{
vec2.X = 0.0;
vec2.Y = 0.0;
@@ -303,7 +303,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
for (int i = 0; i < MainTable->BallList->Count(); i++)
{
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
if (ball->UnknownBaseFlag2)
if (ball->ActiveFlag)
ball->Repaint();
}
}
@@ -449,7 +449,7 @@ void pb::keydown(int key)
for (auto index = 0; ;)
{
ball = static_cast<TBall*>(MainTable->BallList->Get(index));
if (!ball->UnknownBaseFlag2)
if (!ball->ActiveFlag)
break;
++index;
if (index >= MainTable->BallList->Count())
@@ -460,7 +460,7 @@ void pb::keydown(int key)
}
}
ball->Position.X = 1.0;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
ball->Position.Z = ball->Offset;
ball->Position.Y = 1.0;
ball->Acceleration.Z = 0.0;
@@ -601,7 +601,7 @@ float pb::collide(float timeNow, float timeDelta, TBall* ball)
ray_type ray{};
vector_type positionMod{};
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
if (ball->ActiveFlag && !ball->CollisionComp)
{
if (ball_speed_limit < ball->Speed)
ball->Speed = ball_speed_limit;