Some renames, cleanup partman, loader.

This commit is contained in:
oz
2021-01-28 18:01:26 +03:00
parent 74306179a7
commit 262b098610
40 changed files with 435 additions and 502 deletions

View File

@@ -16,7 +16,7 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
TimeNow = 0.0;
RayMaxDistance = 0.0;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
CollisionComp = nullptr;
EdgeCollisionCount = 0;
TimeDelta = 0.0;
@@ -115,7 +115,7 @@ int TBall::Message(int code, float value)
Position.X = 0.0;
CollisionComp = nullptr;
Position.Y = 0.0;
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
CollisionFlag = 0;
FieldFlag = 1;
Acceleration.Y = 0.0;

View File

@@ -20,7 +20,7 @@ TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(t
Threshold = 1000000000.0f;
Timer = 0;
MessageField = 0;
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
}
@@ -38,13 +38,13 @@ int TBlocker::Message(int code, float value)
Timer = 0;
}
MessageField = 0;
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
if (code == 51)
loader::play_sound(SoundIndex3);
return 0;
case 52:
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
loader::play_sound(SoundIndex4);
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
break;

View File

@@ -5,8 +5,8 @@
#include "TCollisionComponent.h"
#include "TTableLayer.h"
TCircle::TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned visualFlag, vector_type* center,
float radius): TEdgeSegment(collComp, someFlagPtr, visualFlag)
TCircle::TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup, vector_type* center,
float radius): TEdgeSegment(collComp, activeFlag, collisionGroup)
{
Circle.RadiusSq = radius * radius;
Circle.Center = *center;

View File

@@ -8,7 +8,7 @@ class TCircle :
public:
circle_type Circle;
TCircle(TCollisionComponent* collComp, char* someFlagPtr, unsigned int visualFlag, vector_type* center,
TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector_type* center,
float radius);
float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;

View File

@@ -13,9 +13,9 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
visualStruct visual{};
EdgeList = new objlist_class(4, 4);
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
if (GroupName != nullptr)
UnknownBaseFlag1 = 1;
UnusedBaseFlag = 1;
if (groupIndex <= 0)
{
loader::default_vsi(&visual);
@@ -27,7 +27,7 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
{
float offset = table->CollisionCompOffset;
float* floatArr = loader::query_float_attribute(groupIndex, 0, 600);
TEdgeSegment::install_wall(floatArr, this, &UnknownBaseFlag2, visual.Flag, offset, 0);
TEdgeSegment::install_wall(floatArr, this, &ActiveFlag, visual.CollisionGroup, offset, 0);
}
}

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@@ -19,8 +19,8 @@ TDemo::TDemo(TPinballTable* table, int groupIndex)
FlipLeftTimer = 0;
FlipRightTimer = 0;
MessageField = 0;
UnknownBaseFlag1 = 0;
UnknownBaseFlag2 = 0;
UnusedBaseFlag = 0;
ActiveFlag = 0;
FlipRightFlag = 0;
FlipLeftFlag = 0;
table->Demo = this;
@@ -41,19 +41,19 @@ TDemo::TDemo(TPinballTable* table, int groupIndex)
}
loader::query_visual(groupIndex, 0, &visual);
auto v5 = loader::query_float_attribute(groupIndex, 0, 1400);
Edge1 = TEdgeSegment::install_wall(v5, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1400);
Edge1 = TEdgeSegment::install_wall(v5, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1400);
auto v6 = loader::query_float_attribute(groupIndex, 0, 1401);
TEdgeSegment::install_wall(v6, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1401);
TEdgeSegment::install_wall(v6, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1401);
auto v7 = loader::query_float_attribute(groupIndex, 0, 1402);
Edge2 = TEdgeSegment::install_wall(v7, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1402);
Edge2 = TEdgeSegment::install_wall(v7, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1402);
auto v8 = loader::query_float_attribute(groupIndex, 0, 1403);
TEdgeSegment::install_wall(v8, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1403);
TEdgeSegment::install_wall(v8, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1403);
auto v9 = loader::query_float_attribute(groupIndex, 0, 1404);
Edge3 = TEdgeSegment::install_wall(v9, this, &UnknownBaseFlag2, visual.Flag, table->CollisionCompOffset, 1404);
Edge3 = TEdgeSegment::install_wall(v9, this, &ActiveFlag, visual.CollisionGroup, table->CollisionCompOffset, 1404);
}
int TDemo::Message(int code, float value)
@@ -69,7 +69,7 @@ int TDemo::Message(int code, float value)
if (RestartGameTimer)
timer::kill(RestartGameTimer);
RestartGameTimer = 0;
if (UnknownBaseFlag2 != 0)
if (ActiveFlag != 0)
RestartGameTimer = timer::set(5.0, this, NewGameRestartTimer);
break;
case 1024:

View File

@@ -67,7 +67,7 @@ int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeD
for (auto index = edgeBox->EdgeList->Count() - 1; index >= 0; --index)
{
auto edge = static_cast<TEdgeSegment*>(edgeBox->EdgeList->Get(index));
if (!edge->ProcessedFlag && *edge->PinbCompFlag2Ptr && (edge->VisualFlag & ray->FieldFlag))
if (!edge->ProcessedFlag && *edge->ActiveFlag && (edge->CollisionGroup & ray->FieldFlag))
{
if (!ball->already_hit(edge))
{

View File

@@ -6,11 +6,11 @@
#include "TCollisionComponent.h"
#include "TLine.h"
TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned visualFlag)
TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup)
{
CollisionComponent = collComp;
PinbCompFlag2Ptr = someFlag;
VisualFlag = visualFlag;
ActiveFlag = activeFlag;
CollisionGroup = collisionGroup;
ProcessedFlag = 0;
}
@@ -18,9 +18,8 @@ void TEdgeSegment::port_draw()
{
}
TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag,
float offset, int wallValue)
TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, int wallValue)
{
vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
TEdgeSegment* edge = nullptr;
@@ -33,7 +32,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
center.X = floatArr[1];
center.Y = floatArr[2];
auto radius = offset + floatArr[3];
auto circle = new TCircle(collComp, flagPtr, visual_flag, &center, radius);
auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
edge = circle;
if (circle)
@@ -51,7 +50,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
start.Y = floatArr[2];
end.X = floatArr[3];
end.Y = floatArr[4];
auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
auto line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
edge = line;
if (line)
@@ -99,7 +98,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
dstVec.Z < 0.0 && offset < 0.0)
{
float radius = offset * 1.001f;
auto circle = new TCircle(collComp, flagPtr, visual_flag, &center, radius);
auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
if (circle)
{
@@ -114,7 +113,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
start.Y = floatArrPtr[1];
end.X = floatArrPtr[2];
end.Y = floatArrPtr[3];
auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
auto line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
edge = line;
if (line)

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@@ -14,12 +14,12 @@ class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* PinbCompFlag2Ptr;
char* ActiveFlag;
char ProcessedFlag;
void* WallValue;
int VisualFlag;
unsigned int CollisionGroup;
TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
virtual ~TEdgeSegment() = default;
virtual void EdgeCollision(TBall* ball, float coef) = 0;
@@ -27,6 +27,6 @@ public:
virtual void place_in_grid() = 0;
virtual float FindCollisionDistance(ray_type* ray) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag, float offset, int wallValue);
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, int wallValue);
};

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@@ -23,14 +23,14 @@ TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionCom
end.Y = visual.FloatArr[1];
start.X = visual.FloatArr[2];
start.Y = visual.FloatArr[3];
auto line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &start, &end);
auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &start, &end);
if (line)
{
line->place_in_grid();
EdgeList->Add(line);
}
line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &end, &start);
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &end, &start);
PrevCollider = line;
if (line)
{

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@@ -32,8 +32,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
auto origin = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 800));
auto flipperEdge = new TFlipperEdge(
this,
&UnknownBaseFlag2,
visual.Flag,
&ActiveFlag,
visual.CollisionGroup,
table,
origin,
vecT1,

View File

@@ -11,9 +11,9 @@ vector_type TFlipperEdge::A1, TFlipperEdge::A2, TFlipperEdge::B1, TFlipperEdge::
line_type TFlipperEdge::lineA, TFlipperEdge::lineB;
circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2,
float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, someFlag, visualFlag)
float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, activeFlag, collisionGroup)
{
vector_type crossProd{}, vecDir1{}, vecDir2{};

View File

@@ -7,7 +7,7 @@ class TPinballTable;
class TFlipperEdge : public TEdgeSegment
{
public:
TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2, float collMult,
float elasticity, float smoothness);
void port_draw() override;

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@@ -14,7 +14,7 @@ TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
control::handler(1024, this);
}
@@ -25,13 +25,13 @@ int TGate::Message(int code, float value)
{
if (code == 53)
{
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
loader::play_sound(SoundIndex3);
}
else if (code == 54 || code == 1024)
{
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
if (code == 54)
loader::play_sound(SoundIndex4);

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@@ -38,7 +38,7 @@ THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
if (Circle.RadiusSq == 0.0)
Circle.RadiusSq = 0.001f;
auto tCircle = new TCircle(this, &UnknownBaseFlag2, visual.Flag, reinterpret_cast<vector_type*>(visual.FloatArr),
auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup, reinterpret_cast<vector_type*>(visual.FloatArr),
Circle.RadiusSq);
if (tCircle)
{
@@ -55,9 +55,9 @@ THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
circle.Center.Y = Circle.Center.Y;
circle.Center.Z = Circle.Center.Z;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
Field.Mask = visual.CollisionGroup;
TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
}

View File

@@ -19,7 +19,7 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
NotSomeFlag = !someFlag;
if (!someFlag)
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
TimerTime1 = 1.5;
TimerTime2 = 0.05f;
MessageField = 0;
@@ -35,7 +35,7 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2];
if (Circle.RadiusSq == 0.0)
Circle.RadiusSq = 0.001f;
auto tCircle = new TCircle(this, &UnknownBaseFlag2, visual.Flag,
auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
reinterpret_cast<vector_type*>(visual.FloatArr), Circle.RadiusSq);
if (tCircle)
{
@@ -54,9 +54,9 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
circle.Center.X = Circle.Center.X;
circle.Center.Y = Circle.Center.Y;
circle.Center.Z = Circle.Center.Z;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
Field.Mask = visual.CollisionGroup;
TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
}
@@ -74,7 +74,7 @@ int TKickout::Message(int code, float value)
break;
case 1011:
if (NotSomeFlag)
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
break;
case 1024:
if (KickFlag1)
@@ -84,7 +84,7 @@ int TKickout::Message(int code, float value)
TimerExpired(0, this);
}
if (NotSomeFlag)
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
break;
default:
break;
@@ -156,7 +156,7 @@ void TKickout::TimerExpired(int timerId, void* caller)
kick->Ball->Position.Z = kick->OriginalBallZ;
TBall::throw_ball(kick->Ball, &kick->BallAcceleration, kick->ThrowAngleMult, kick->ThrowSpeedMult1,
kick->ThrowSpeedMult2);
kick->UnknownBaseFlag2 = 0;
kick->ActiveFlag = 0;
kick->Ball = nullptr;
loader::play_sound(kick->HardHitSoundId);
}
@@ -167,6 +167,6 @@ void TKickout::ResetTimerExpired(int timerId, void* caller)
{
auto kick = static_cast<TKickout*>(caller);
if (!kick->NotSomeFlag)
kick->UnknownBaseFlag2 = 1;
kick->ActiveFlag = 1;
kick->Timer = 0;
}

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@@ -87,7 +87,7 @@ int TLight::Message(int code, float value)
FlasherActive = 1;
FlasherFlag2 = 0;
FlasherFlag1 = 0;
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
flasher_start(&Flasher, BmpIndex1);
}
break;
@@ -104,7 +104,7 @@ int TLight::Message(int code, float value)
flasher_start(&Flasher, BmpIndex1);
FlasherActive = 1;
FlasherFlag2 = 0;
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
FlasherFlag1 = 0;
schedule_timeout(value);
break;
@@ -191,7 +191,7 @@ int TLight::Message(int code, float value)
render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[BmpIndex1]);
break;
case 15:
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
if (Timer2)
timer::kill(Timer2);
Timer2 = 0;
@@ -203,7 +203,7 @@ int TLight::Message(int code, float value)
timer::kill(Timer2);
Timer2 = 0;
Message(7, value);
Unknown13 = 1;
TurnOffAfterFlashingFg = 1;
break;
case 17:
Message(static_cast<int>(floor(value)) != 0, 0.0);
@@ -252,7 +252,7 @@ void TLight::Reset()
FlasherFlag1 = 0;
FlasherFlag2 = 0;
FlasherActive = 0;
Unknown13 = 0;
TurnOffAfterFlashingFg = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
Flasher.Sprite = RenderSprite;
Flasher.BmpArr[0] = nullptr;
@@ -284,9 +284,9 @@ void TLight::TimerExpired(int timerId, void* caller)
light->FlasherFlag2 = 0;
light->FlasherActive = 0;
light->Timer1 = 0;
if (light->Unknown13 != 0)
if (light->TurnOffAfterFlashingFg != 0)
{
light->Unknown13 = 0;
light->TurnOffAfterFlashingFg = 0;
light->Message(20, 0.0);
}
if (light->Control)

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@@ -45,7 +45,7 @@ public:
int FlasherActive;
int FlasherFlag1;
int FlasherFlag2;
int Unknown13;
int TurnOffAfterFlashingFg;
int BmpIndex2;
float FlasherDelay[2];
int Timer1;

View File

@@ -24,7 +24,7 @@ int TLightRollover::Message(int code, float value)
{
if (code == 1024)
{
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
RolloverFlag = 0;
if (Timer)
timer::kill(Timer);
@@ -47,7 +47,7 @@ void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_ty
if (RolloverFlag)
{
timer::set(0.1f, this, TimerExpired);
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
RolloverFlag = RolloverFlag == 0;
if (Timer == 0)
Timer = timer::set(FloatArr, this, delay_expired);

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@@ -4,8 +4,8 @@
#include "TTableLayer.h"
TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1,
float y1): TEdgeSegment(collCmp, flagPtr, visualFlag)
TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1,
float y1): TEdgeSegment(collCmp, activeFlag, collisionGroup)
{
X0 = x0;
Y0 = y0;
@@ -14,8 +14,8 @@ TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFla
maths::line_init(&Line, x0, y0, x1, y1);
}
TLine::TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
struct vector_type* end) : TEdgeSegment(collCmp, flagPtr, visualFlag)
TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, struct vector_type* start,
struct vector_type* end) : TEdgeSegment(collCmp, activeFlag, collisionGroup)
{
X0 = start->X;
Y0 = start->Y;

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@@ -8,8 +8,8 @@ class TLine :
public:
line_type Line;
float X0, Y0, X1, Y1;
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, vector_type* start, vector_type* end);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);
void Offset(float offset);
float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;

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@@ -22,7 +22,7 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
linePt1.X = visual.FloatArr[2];
linePt1.Y = visual.FloatArr[3];
auto line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &linePt2, &linePt1);
auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt2, &linePt1);
if (line)
{
line->Offset(table->CollisionCompOffset);
@@ -30,7 +30,7 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
EdgeList->Add(line);
}
line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &linePt1, &linePt2);
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt1, &linePt2);
Line = line;
if (line)
{

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@@ -11,8 +11,8 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
visualStruct visual{};
MessageField = 0;
UnknownBaseFlag1 = 0;
UnknownBaseFlag2 = 0;
UnusedBaseFlag = 0;
ActiveFlag = 0;
PinballTable = table;
RenderSprite = nullptr;
ListBitmap = nullptr;

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@@ -26,8 +26,8 @@ public:
void* operator new(size_t Size);
void operator delete(void* p);
__int8 UnknownBaseFlag1;
__int8 UnknownBaseFlag2;
__int8 UnusedBaseFlag;
__int8 ActiveFlag;
int MessageField;
char* GroupName;
int Unknown4;

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@@ -54,7 +54,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
ScoreBallcount = nullptr;
ScorePlayerNumber1 = nullptr;
BallInSink = 0;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
TiltLockFlag = 0;
EndGameTimeoutTimer = 0;
LightShowTimer = 0;
@@ -66,7 +66,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
auto ballObj = new TBall(this);
BallList->Add(ballObj);
if (ballObj)
ballObj->UnknownBaseFlag2 = 0;
ballObj->ActiveFlag = 0;
new TTableLayer(this);
LightGroup = new TLightGroup(this, 0);
@@ -381,7 +381,7 @@ int TPinballTable::Message(int code, float value)
LightGroup->Message(34, 0.0);
LightGroup->Message(20, 0.0);
Plunger->Message(1016, 0.0);
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
rc_text = pinball::get_rc_string(30, 0);
else
rc_text = pinball::get_rc_string(26, 0);
@@ -478,7 +478,7 @@ int TPinballTable::Message(int code, float value)
if (PlayerCount <= 1)
{
char* textboxText;
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
@@ -522,25 +522,25 @@ int TPinballTable::Message(int code, float value)
switch (nextPlayer)
{
case 0:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
break;
case 1:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(31, 0);
else
textboxText = pinball::get_rc_string(27, 0);
break;
case 2:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(32, 0);
else
textboxText = pinball::get_rc_string(28, 0);
break;
case 3:
if (Demo->UnknownBaseFlag2)
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(33, 0);
else
textboxText = pinball::get_rc_string(29, 0);

View File

@@ -83,7 +83,7 @@ int TPlunger::Message(int code, float value)
ball->Message(1024, 0.0);
ball->Position.X = PinballTable->PlungerPositionX;
ball->Position.Y = PinballTable->PlungerPositionY;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
PinballTable->BallInSink = 0;
pb::tilt_no_more();
control::handler(code, this);

View File

@@ -20,7 +20,7 @@ int TPopupTarget::Message(int code, float value)
switch (code)
{
case 49:
this->UnknownBaseFlag2 = 0;
this->ActiveFlag = 0;
render::sprite_set_bitmap(this->RenderSprite, nullptr);
break;
case 50:
@@ -90,7 +90,7 @@ void TPopupTarget::TimerExpired(int timerId, void* caller)
{
auto target = static_cast<TPopupTarget*>(caller);
target->Timer = 0;
target->UnknownBaseFlag2 = 1;
target->ActiveFlag = 1;
render::sprite_set_bitmap(target->RenderSprite, static_cast<gdrv_bitmap8*>(target->ListBitmap->Get(0)));
if (timerId)
{

View File

@@ -18,9 +18,9 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
vector_type end{}, start{}, *end2, *start2, *start3, *end3;
MessageField = 0;
UnknownBaseFlag1 = 1;
UnusedBaseFlag = 1;
loader::query_visual(groupIndex, 0, &visual);
VisualFlag = visual.Flag;
CollisionGroup = visual.CollisionGroup;
auto floatArr1 = loader::query_float_attribute(groupIndex, 0, 701);
if (floatArr1)
@@ -42,7 +42,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
end.Y = floatArr4[3];
start.X = floatArr4[4];
start.Y = floatArr4[5];
Line1 = new TLine(this, &UnknownBaseFlag2, 1 << static_cast<int>(floor(floatArr4[0])), &start, &end);
Line1 = new TLine(this, &ActiveFlag, 1 << static_cast<int>(floor(floatArr4[0])), &start, &end);
EdgeList->Add(Line1);
if (Line1)
{
@@ -60,7 +60,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
reinterpret_cast<wall_point_type*>(floatArr5WallPoint + 3),
&end2,
&start2);
Line2 = new TLine(this, &UnknownBaseFlag2, VisualFlag, start2, end2);
Line2 = new TLine(this, &ActiveFlag, CollisionGroup, start2, end2);
EdgeList->Add(Line2);
if (Line2)
{
@@ -78,7 +78,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
reinterpret_cast<wall_point_type*>(floatArr6WallPoint + 3),
&end3,
&start3);
Line3 = new TLine(this, &UnknownBaseFlag2, VisualFlag, start3, end3);
Line3 = new TLine(this, &ActiveFlag, CollisionGroup, start3, end3);
EdgeList->Add(Line3);
if (Line3)
{
@@ -107,25 +107,25 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
for (auto pt = 0; pt < 3; pt++)
{
auto point1 = pointOrder[pt], point2 = pointOrder[pt + 1];
auto lineFlag = 0;
auto collisionGroup = 0;
if (point1 != end2 || point2 != start2)
{
if (point1 != end3 || point2 != start3)
{
lineFlag = visual.Flag;
collisionGroup = visual.CollisionGroup;
}
else if (wall2Pt1_2)
{
lineFlag = Wall2PointFirst;
collisionGroup = Wall2PointFirst;
}
}
else if (wallPt1_2)
{
lineFlag = Wall1PointFirst;
collisionGroup = Wall1PointFirst;
}
if (lineFlag)
if (collisionGroup)
{
auto line = new TLine(this, &UnknownBaseFlag2, lineFlag, point1, point2);
auto line = new TLine(this, &ActiveFlag, collisionGroup, point1, point2);
EdgeList->Add(line);
if (line)
{
@@ -141,9 +141,9 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
PinballTable->GravityDirVectMult;
}
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
Field.Mask = visual.CollisionGroup;
auto x1 = xMax;
auto y1 = yMax;
@@ -181,7 +181,7 @@ void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
ball->RampFieldForce.Y = plane->FieldForce.Y;
ball->Position.Z = ball->Position.X * ball->CollisionOffset.X + ball->Position.Y * ball->CollisionOffset.Y +
ball->Offset + ball->CollisionOffset.Z;
ball->FieldFlag = VisualFlag;
ball->FieldFlag = CollisionGroup;
return;
}

View File

@@ -19,7 +19,7 @@ public:
int Scores[4];
field_effect_type Field;
int VisualFlag;
int CollisionGroup;
int RampFlag1;
int RampPlaneCount;
float BallFieldMult;

View File

@@ -31,7 +31,7 @@ int TRollover::Message(int code, float value)
{
if (code == 1024)
{
this->UnknownBaseFlag2 = 1;
this->ActiveFlag = 1;
this->RolloverFlag = 0;
if (this->ListBitmap)
render::sprite_set_bitmap(this->RenderSprite, static_cast<gdrv_bitmap8*>(this->ListBitmap->Get(0)));
@@ -52,7 +52,7 @@ void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
if (RolloverFlag)
{
timer::set(0.1f, this, TimerExpired);
UnknownBaseFlag2 = 0;
ActiveFlag = 0;
}
else
{
@@ -87,13 +87,13 @@ void TRollover::build_walls(int groupIndex)
loader::query_visual(groupIndex, 0, &visual);
float* arr1 = loader::query_float_attribute(groupIndex, 0, 600);
TEdgeSegment::install_wall(arr1, this, &UnknownBaseFlag2, visual.Flag, 0.0, 600);
TEdgeSegment::install_wall(arr1, this, &ActiveFlag, visual.CollisionGroup, 0.0, 600);
float* arr2 = loader::query_float_attribute(groupIndex, 0, 603);
TEdgeSegment::install_wall(arr2, this, &RolloverFlag, visual.Flag, 0.0, 603);
TEdgeSegment::install_wall(arr2, this, &RolloverFlag, visual.CollisionGroup, 0.0, 603);
}
void TRollover::TimerExpired(int timerId, void* caller)
{
auto roll = static_cast<TRollover*>(caller);
roll->UnknownBaseFlag2 = 1;
roll->ActiveFlag = 1;
}

View File

@@ -85,7 +85,7 @@ void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
}
else
{
ball->UnknownBaseFlag2 = 0;
ball->ActiveFlag = 0;
render::sprite_set_bitmap(ball->RenderSprite, nullptr);
loader::play_sound(SoundIndex4);
control::handler(63, this);
@@ -97,7 +97,7 @@ void TSink::TimerExpired(int timerId, void* caller)
auto sink = static_cast<TSink*>(caller);
auto ball = static_cast<TBall*>(sink->PinballTable->BallList->Get(0));
ball->CollisionComp = nullptr;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
ball->Position.X = sink->BallPosition.X;
ball->Position.Y = sink->BallPosition.Y;
TBall::throw_ball(ball, &sink->BallAcceleration, sink->ThrowAngleMult, sink->ThrowSpeedMult1,

View File

@@ -26,13 +26,13 @@ int TSoloTarget::Message(int code, float value)
{
case 49:
case 50:
UnknownBaseFlag2 = code == 50;
ActiveFlag = code == 50;
break;
case 1024:
if (Timer)
timer::kill(Timer);
Timer = 0;
UnknownBaseFlag2 = 1;
ActiveFlag = 1;
break;
default:
return 0;
@@ -40,7 +40,7 @@ int TSoloTarget::Message(int code, float value)
if (ListBitmap)
{
auto index = 1 - UnknownBaseFlag2;
auto index = 1 - ActiveFlag;
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(index));
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(index));
render::sprite_set(

View File

@@ -77,8 +77,8 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
for (auto visFloatArrCount = visual.FloatArrCount; visFloatArrCount > 0; visFloatArrCount--)
{
auto line = new TLine(this,
&UnknownBaseFlag2,
visual.Flag,
&ActiveFlag,
visual.CollisionGroup,
visArrPtr[2],
visArrPtr[3],
visArrPtr[0],
@@ -93,7 +93,7 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
}
Field.Mask = -1;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.Flag2Ptr = &ActiveFlag;
Field.CollisionComp = this;
edges_insert_square(Unknown2F, Unknown1F, Unknown4F, Unknown3F, nullptr,
&Field);

View File

@@ -1917,7 +1917,7 @@ void control::GravityWellKickoutControl(int code, TPinballComponent* caller)
sprintf_s(Buffer, pinball::get_rc_string(81, 0), addedScore);
control_info_text_box_tag.Component->Display(Buffer, 2.0);
control_lite62_tag.Component->Message(20, 0.0);
caller->UnknownBaseFlag2 = 0;
caller->ActiveFlag = 0;
auto duration = control_soundwave7_tag.Component->Play();
caller->Message(55, duration);
break;
@@ -1935,11 +1935,11 @@ void control::GravityWellKickoutControl(int code, TPinballComponent* caller)
}
control_info_text_box_tag.Component->Display(Buffer, 2.0);
control_lite62_tag.Component->Message(4, 0.0);
control_kickout1_tag.Component->UnknownBaseFlag2 = 1;
control_kickout1_tag.Component->ActiveFlag = 1;
break;
}
case 1024:
control_kickout1_tag.Component->UnknownBaseFlag2 = 0;
control_kickout1_tag.Component->ActiveFlag = 0;
break;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -41,7 +41,7 @@ struct __declspec(align(4)) visualStruct
float* FloatArr;
int SoftHitSoundId;
visualKickerStruct Kicker;
int Flag;
int CollisionGroup;
int SoundIndex4;
int SoundIndex3;
gdrv_bitmap8* Bitmap;

View File

@@ -74,7 +74,7 @@ void nudge::_nudge(float xDiff, float yDiff)
for (auto index = 0; index < ballList->Count(); index++)
{
auto ball = static_cast<TBall*>(ballList->Get(index));
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
if (ball->ActiveFlag && !ball->CollisionComp)
{
ball->Acceleration.X = ball->Acceleration.X * ball->Speed;
ball->Acceleration.Y = ball->Acceleration.Y * ball->Speed;

View File

@@ -3,7 +3,8 @@
#include "gdrv.h"
#include "memory.h"
short partman::_field_size[] = {
short partman::_field_size[] =
{
2, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0
};
@@ -11,34 +12,31 @@ short partman::_field_size[] = {
datFileStruct* partman::load_records(LPCSTR lpFileName)
{
_OFSTRUCT ReOpenBuff{};
datFileHeader Buffer{};
datFileHeader header{};
dat8BitBmpHeader bmpHeader{};
datFileStruct* datFile;
int groupIndex, groupDataSize;
datGroupData** groupDataBuf;
const HFILE fileHandle = OpenFile(lpFileName, &ReOpenBuff, 0);
if (fileHandle == -1)
return nullptr;
_lread(fileHandle, &Buffer, 183u);
if (lstrcmpA("PARTOUT(4.0)RESOURCE", Buffer.FileSignature))
_lread(fileHandle, &header, 183u);
if (lstrcmpA("PARTOUT(4.0)RESOURCE", header.FileSignature))
{
_lclose(fileHandle);
return nullptr;
}
datFile = (datFileStruct*)memory::allocate(sizeof(datFileStruct));
auto datFile = (datFileStruct*)memory::allocate(sizeof(datFileStruct));
if (!datFile)
{
_lclose(fileHandle);
return nullptr;
}
if (lstrlenA(Buffer.Description) <= 0)
if (lstrlenA(header.Description) <= 0)
{
datFile->Description = nullptr;
}
else
{
int lenOfStr = lstrlenA(Buffer.Description);
int lenOfStr = lstrlenA(header.Description);
auto descriptionBuf = static_cast<char*>(memory::allocate(lenOfStr + 1));
datFile->Description = descriptionBuf;
if (!descriptionBuf)
@@ -47,12 +45,12 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
memory::free(datFile);
return nullptr;
}
lstrcpyA(descriptionBuf, Buffer.Description);
lstrcpyA(descriptionBuf, header.Description);
}
if (Buffer.Unknown)
if (header.Unknown)
{
auto unknownBuf = static_cast<char*>(memory::allocate(Buffer.Unknown));
auto unknownBuf = static_cast<char*>(memory::allocate(header.Unknown));
if (!unknownBuf)
{
_lclose(fileHandle);
@@ -61,11 +59,11 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
memory::free(datFile);
return nullptr;
}
_lread(fileHandle, static_cast<void*>(unknownBuf), Buffer.Unknown);
_lread(fileHandle, static_cast<void*>(unknownBuf), header.Unknown);
memory::free(unknownBuf);
}
groupDataBuf = (datGroupData**)memory::allocate(sizeof(void*) * Buffer.NumberOfGroups);
auto groupDataBuf = (datGroupData**)memory::allocate(sizeof(void*) * header.NumberOfGroups);
datFile->GroupData = groupDataBuf;
if (!groupDataBuf)
{
@@ -75,75 +73,70 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
return nullptr;
}
groupIndex = 0;
if (Buffer.NumberOfGroups)
bool abort = false;
for (auto groupIndex = 0; !abort && groupIndex < header.NumberOfGroups; ++groupIndex)
{
do
{
char entryCount = _lread_char(fileHandle);
if (entryCount <= 0)
groupDataSize = 0;
else
groupDataSize = entryCount - 1;
datFile->GroupData[groupIndex] = (datGroupData*)memory::allocate(
sizeof(datEntryData) * groupDataSize + sizeof(datGroupData));
datGroupData* groupData = datFile->GroupData[groupIndex];
if (!groupData)
break;
int entryIndex = 0;
groupData->EntryCount = entryCount;
if (entryCount > 0)
{
datEntryData* entryData = groupData->Entries;
do
{
auto entryType = static_cast<datFieldTypes>(_lread_char(fileHandle));
entryData->EntryType = entryType;
int fieldSize = _field_size[static_cast<int>(entryType)];
if (fieldSize < 0)
{
fieldSize = _lread_long(fileHandle);
}
if (entryType == datFieldTypes::Bitmap8bit)
{
_hread(fileHandle, &bmpHeader, 14);
auto bmp = (gdrv_bitmap8*)memory::allocate(sizeof(gdrv_bitmap8));
entryData->Buffer = (char*)bmp;
if (!bmp)
goto LABEL_41;
if (bmpHeader.Unknown2 & 2
? gdrv::create_bitmap(bmp, bmpHeader.Width, bmpHeader.Height)
: gdrv::create_raw_bitmap(bmp, bmpHeader.Width, bmpHeader.Height,
bmpHeader.Unknown2 & 1))
goto LABEL_41;
_hread(fileHandle, bmp->BmpBufPtr1, bmpHeader.Size);
bmp->XPosition = bmpHeader.XPosition;
bmp->YPosition = bmpHeader.YPosition;
}
else
{
char* entryBuffer = static_cast<char*>(memory::allocate(fieldSize));
entryData->Buffer = entryBuffer;
if (!entryBuffer)
goto LABEL_41;
_hread(fileHandle, entryBuffer, fieldSize);
}
auto entryCount = _lread_char(fileHandle);
auto groupDataSize = entryCount <= 0 ? 0 : entryCount - 1;
auto groupData = reinterpret_cast<datGroupData*>(memory::allocate(
sizeof(datEntryData) * groupDataSize + sizeof(datGroupData)));
datFile->GroupData[groupIndex] = groupData;
if (!groupData)
break;
++entryIndex;
entryData->FieldSize = fieldSize;
datFile->NumberOfGroups = groupIndex + 1;
++entryData;
}
while (entryIndex < entryCount);
groupData->EntryCount = entryCount;
datEntryData* entryData = groupData->Entries;
for (auto entryIndex = 0; entryIndex < entryCount; ++entryIndex)
{
auto entryType = static_cast<datFieldTypes>(_lread_char(fileHandle));
entryData->EntryType = entryType;
int fieldSize = _field_size[static_cast<int>(entryType)];
if (fieldSize < 0)
{
fieldSize = _lread_long(fileHandle);
}
++groupIndex;
if (entryType == datFieldTypes::Bitmap8bit)
{
_hread(fileHandle, &bmpHeader, sizeof(dat8BitBmpHeader));
auto bmp = reinterpret_cast<gdrv_bitmap8*>(memory::allocate(sizeof(gdrv_bitmap8)));
entryData->Buffer = reinterpret_cast<char*>(bmp);
if (!bmp)
{
abort = true;
break;
}
if (bmpHeader.IsFlagSet(bmp8Flags::DibBitmap)
? gdrv::create_bitmap(bmp, bmpHeader.Width, bmpHeader.Height)
: gdrv::create_raw_bitmap(bmp, bmpHeader.Width, bmpHeader.Height,
bmpHeader.IsFlagSet(bmp8Flags::RawBmpUnaligned)))
{
abort = true;
break;
}
_hread(fileHandle, bmp->BmpBufPtr1, bmpHeader.Size);
bmp->XPosition = bmpHeader.XPosition;
bmp->YPosition = bmpHeader.YPosition;
}
else
{
char* entryBuffer = static_cast<char*>(memory::allocate(fieldSize));
entryData->Buffer = entryBuffer;
if (!entryBuffer)
{
abort = true;
break;
}
_hread(fileHandle, entryBuffer, fieldSize);
}
entryData->FieldSize = fieldSize;
datFile->NumberOfGroups = groupIndex + 1;
++entryData;
}
while (groupIndex < Buffer.NumberOfGroups);
}
LABEL_41:
_lclose(fileHandle);
if (datFile->NumberOfGroups == Buffer.NumberOfGroups)
if (datFile->NumberOfGroups == header.NumberOfGroups)
return datFile;
unload_records(datFile);
return nullptr;

View File

@@ -25,6 +25,13 @@ enum class datFieldTypes : __int16
// 16 bpp bitmap(Heightmap ? )
};
enum class bmp8Flags : unsigned char
{
RawBmpUnaligned = 1 << 0,
DibBitmap = 1 << 1,
};
#pragma pack(push)
#pragma pack(1)
struct datFileHeader
@@ -70,7 +77,12 @@ struct dat8BitBmpHeader
__int16 XPosition;
__int16 YPosition;
int Size;
char Unknown2;
bmp8Flags Flags;
bool IsFlagSet(bmp8Flags flag)
{
return static_cast<char>(Flags) & static_cast<char>(flag);
}
};
#pragma pack(pop)

View File

@@ -146,7 +146,7 @@ void pb::mode_change(int mode)
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->UnknownBaseFlag2 = 1;
MainTable->Demo->ActiveFlag = 1;
}
}
else
@@ -157,7 +157,7 @@ void pb::mode_change(int mode)
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->UnknownBaseFlag2 = 0;
MainTable->Demo->ActiveFlag = 0;
}
}
break;
@@ -260,7 +260,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
for (int i = 0; i < MainTable->BallList->Count(); i++)
{
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
if (ball->UnknownBaseFlag2 != 0)
if (ball->ActiveFlag != 0)
{
auto collComp = ball->CollisionComp;
if (collComp)
@@ -270,7 +270,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
}
else
{
if (MainTable->UnknownBaseFlag2)
if (MainTable->ActiveFlag)
{
vec2.X = 0.0;
vec2.Y = 0.0;
@@ -303,7 +303,7 @@ void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
for (int i = 0; i < MainTable->BallList->Count(); i++)
{
auto ball = static_cast<TBall*>(MainTable->BallList->Get(i));
if (ball->UnknownBaseFlag2)
if (ball->ActiveFlag)
ball->Repaint();
}
}
@@ -449,7 +449,7 @@ void pb::keydown(int key)
for (auto index = 0; ;)
{
ball = static_cast<TBall*>(MainTable->BallList->Get(index));
if (!ball->UnknownBaseFlag2)
if (!ball->ActiveFlag)
break;
++index;
if (index >= MainTable->BallList->Count())
@@ -460,7 +460,7 @@ void pb::keydown(int key)
}
}
ball->Position.X = 1.0;
ball->UnknownBaseFlag2 = 1;
ball->ActiveFlag = 1;
ball->Position.Z = ball->Offset;
ball->Position.Y = 1.0;
ball->Acceleration.Z = 0.0;
@@ -601,7 +601,7 @@ float pb::collide(float timeNow, float timeDelta, TBall* ball)
ray_type ray{};
vector_type positionMod{};
if (ball->UnknownBaseFlag2 && !ball->CollisionComp)
if (ball->ActiveFlag && !ball->CollisionComp)
{
if (ball_speed_limit < ball->Speed)
ball->Speed = ball_speed_limit;