Some renames, cleanup partman, loader.
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@@ -77,8 +77,8 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
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for (auto visFloatArrCount = visual.FloatArrCount; visFloatArrCount > 0; visFloatArrCount--)
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{
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auto line = new TLine(this,
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&UnknownBaseFlag2,
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visual.Flag,
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&ActiveFlag,
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visual.CollisionGroup,
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visArrPtr[2],
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visArrPtr[3],
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visArrPtr[0],
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@@ -93,7 +93,7 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
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}
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Field.Mask = -1;
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Field.Flag2Ptr = &UnknownBaseFlag2;
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Field.Flag2Ptr = &ActiveFlag;
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Field.CollisionComp = this;
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edges_insert_square(Unknown2F, Unknown1F, Unknown4F, Unknown3F, nullptr,
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&Field);
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