Files
firmware/right/src/usb_report_updater.c
Kristian Sloth Lauszus c69f664e85 Merge branch 'master' into dev
# Conflicts:
#	right/src/timer.c
#	right/src/timer.h
#	right/src/usb_report_updater.c
2018-06-30 22:27:52 +02:00

466 lines
18 KiB
C

#include <math.h>
#include "key_action.h"
#include "led_display.h"
#include "layer.h"
#include "usb_interfaces/usb_interface_mouse.h"
#include "keymap.h"
#include "peripherals/test_led.h"
#include "slave_drivers/is31fl3731_driver.h"
#include "slave_drivers/uhk_module_driver.h"
#include "macros.h"
#include "key_states.h"
#include "right_key_matrix.h"
#include "layer.h"
#include "usb_report_updater.h"
#include "timer.h"
#include "key_debouncer.h"
#include "config_parser/parse_keymap.h"
#include "usb_commands/usb_command_get_debug_buffer.h"
static uint32_t mouseUsbReportUpdateTime = 0;
static uint32_t mouseElapsedTime;
uint16_t DoubleTapSwitchLayerTimeout = 150;
static uint16_t DoubleTapSwitchLayerReleaseTimeout = 100;
static bool activeMouseStates[ACTIVE_MOUSE_STATES_COUNT];
volatile uint8_t UsbReportUpdateSemaphore = 0;
mouse_kinetic_state_t MouseMoveState = {
.isScroll = false,
.upState = SerializedMouseAction_MoveUp,
.downState = SerializedMouseAction_MoveDown,
.leftState = SerializedMouseAction_MoveLeft,
.rightState = SerializedMouseAction_MoveRight,
.intMultiplier = 25,
.initialSpeed = 5,
.acceleration = 35,
.deceleratedSpeed = 10,
.baseSpeed = 40,
.acceleratedSpeed = 80,
};
mouse_kinetic_state_t MouseScrollState = {
.isScroll = true,
.upState = SerializedMouseAction_ScrollDown,
.downState = SerializedMouseAction_ScrollUp,
.leftState = SerializedMouseAction_ScrollLeft,
.rightState = SerializedMouseAction_ScrollRight,
.intMultiplier = 1,
.initialSpeed = 20,
.acceleration = 20,
.deceleratedSpeed = 10,
.baseSpeed = 20,
.acceleratedSpeed = 50,
};
static void processMouseKineticState(mouse_kinetic_state_t *kineticState)
{
float initialSpeed = kineticState->intMultiplier * kineticState->initialSpeed;
float acceleration = kineticState->intMultiplier * kineticState->acceleration;
float deceleratedSpeed = kineticState->intMultiplier * kineticState->deceleratedSpeed;
float baseSpeed = kineticState->intMultiplier * kineticState->baseSpeed;
float acceleratedSpeed = kineticState->intMultiplier * kineticState->acceleratedSpeed;
if (!kineticState->wasMoveAction && !activeMouseStates[SerializedMouseAction_Decelerate]) {
kineticState->currentSpeed = initialSpeed;
}
bool isMoveAction = activeMouseStates[kineticState->upState] ||
activeMouseStates[kineticState->downState] ||
activeMouseStates[kineticState->leftState] ||
activeMouseStates[kineticState->rightState];
mouse_speed_t mouseSpeed = MouseSpeed_Normal;
if (activeMouseStates[SerializedMouseAction_Accelerate]) {
kineticState->targetSpeed = acceleratedSpeed;
mouseSpeed = MouseSpeed_Accelerated;
} else if (activeMouseStates[SerializedMouseAction_Decelerate]) {
kineticState->targetSpeed = deceleratedSpeed;
mouseSpeed = MouseSpeed_Decelerated;
} else if (isMoveAction) {
kineticState->targetSpeed = baseSpeed;
}
if (mouseSpeed == MouseSpeed_Accelerated || (kineticState->wasMoveAction && isMoveAction && (kineticState->prevMouseSpeed != mouseSpeed))) {
kineticState->currentSpeed = kineticState->targetSpeed;
}
if (isMoveAction) {
if (kineticState->currentSpeed < kineticState->targetSpeed) {
kineticState->currentSpeed += acceleration * (float)mouseElapsedTime / 1000.0f;
if (kineticState->currentSpeed > kineticState->targetSpeed) {
kineticState->currentSpeed = kineticState->targetSpeed;
}
} else {
kineticState->currentSpeed -= acceleration * (float)mouseElapsedTime / 1000.0f;
if (kineticState->currentSpeed < kineticState->targetSpeed) {
kineticState->currentSpeed = kineticState->targetSpeed;
}
}
float distance = kineticState->currentSpeed * (float)mouseElapsedTime / 1000.0f;
if (kineticState->isScroll && !kineticState->wasMoveAction) {
kineticState->xSum = 0;
kineticState->ySum = 0;
}
// Update horizontal state
bool horizontalMovement = true;
if (activeMouseStates[kineticState->leftState]) {
kineticState->xSum -= distance;
} else if (activeMouseStates[kineticState->rightState]) {
kineticState->xSum += distance;
} else {
horizontalMovement = false;
}
float xSumInt;
float xSumFrac = modff(kineticState->xSum, &xSumInt);
kineticState->xSum = xSumFrac;
kineticState->xOut = xSumInt;
if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->xOut == 0 && horizontalMovement) {
kineticState->xOut = kineticState->xSum > 0 ? 1 : -1;
kineticState->xSum = 0;
}
// Update vertical state
bool verticalMovement = true;
if (activeMouseStates[kineticState->upState]) {
kineticState->ySum -= distance;
} else if (activeMouseStates[kineticState->downState]) {
kineticState->ySum += distance;
} else {
verticalMovement = false;
}
float ySumInt;
float ySumFrac = modff(kineticState->ySum, &ySumInt);
kineticState->ySum = ySumFrac;
kineticState->yOut = ySumInt;
if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->yOut == 0 && verticalMovement) {
kineticState->yOut = kineticState->ySum > 0 ? 1 : -1;
kineticState->ySum = 0;
}
} else {
kineticState->currentSpeed = 0;
}
kineticState->prevMouseSpeed = mouseSpeed;
kineticState->wasMoveAction = isMoveAction;
}
static void processMouseActions()
{
mouseElapsedTime = Timer_GetElapsedTimeAndSetCurrent(&mouseUsbReportUpdateTime);
processMouseKineticState(&MouseMoveState);
ActiveUsbMouseReport->x = MouseMoveState.xOut;
ActiveUsbMouseReport->y = MouseMoveState.yOut;
MouseMoveState.xOut = 0;
MouseMoveState.yOut = 0;
processMouseKineticState(&MouseScrollState);
ActiveUsbMouseReport->wheelX = MouseScrollState.xOut;
ActiveUsbMouseReport->wheelY = MouseScrollState.yOut;
MouseScrollState.xOut = 0;
MouseScrollState.yOut = 0;
// The following line makes the firmware crash for some reason:
// SetDebugBufferFloat(60, mouseScrollState.currentSpeed);
// TODO: Figure out why.
// Oddly, the following line (which is the inlined version of the above) works:
// *(float*)(DebugBuffer + 60) = mouseScrollState.currentSpeed;
// The value parameter of SetDebugBufferFloat() seems to be the culprit because
// if it's not used within the function it doesn't crash anymore.
if (activeMouseStates[SerializedMouseAction_LeftClick]) {
ActiveUsbMouseReport->buttons |= MouseButton_Left;
}
if (activeMouseStates[SerializedMouseAction_MiddleClick]) {
ActiveUsbMouseReport->buttons |= MouseButton_Middle;
}
if (activeMouseStates[SerializedMouseAction_RightClick]) {
ActiveUsbMouseReport->buttons |= MouseButton_Right;
}
}
static layer_id_t previousLayer = LayerId_Base;
static void handleSwitchLayerAction(key_state_t *keyState, key_action_t *action)
{
static key_state_t *doubleTapSwitchLayerKey;
static uint32_t doubleTapSwitchLayerStartTime;
static uint32_t doubleTapSwitchLayerTriggerTime;
static bool isLayerDoubleTapToggled;
if (doubleTapSwitchLayerKey && doubleTapSwitchLayerKey != keyState && !keyState->previous) {
doubleTapSwitchLayerKey = NULL;
}
if (!keyState->previous && isLayerDoubleTapToggled && ToggledLayer == action->switchLayer.layer) {
ToggledLayer = LayerId_Base;
isLayerDoubleTapToggled = false;
}
if (action->type != KeyActionType_SwitchLayer) {
return;
}
if (keyState->previous && doubleTapSwitchLayerKey == keyState &&
Timer_GetElapsedTime(&doubleTapSwitchLayerTriggerTime) > DoubleTapSwitchLayerReleaseTimeout)
{
ToggledLayer = LayerId_Base;
}
if (!keyState->previous && previousLayer == LayerId_Base && action->switchLayer.mode == SwitchLayerMode_HoldAndDoubleTapToggle) {
if (doubleTapSwitchLayerKey && Timer_GetElapsedTimeAndSetCurrent(&doubleTapSwitchLayerStartTime) < DoubleTapSwitchLayerTimeout) {
ToggledLayer = action->switchLayer.layer;
isLayerDoubleTapToggled = true;
doubleTapSwitchLayerTriggerTime = Timer_GetCurrentTime();
} else {
doubleTapSwitchLayerKey = keyState;
}
doubleTapSwitchLayerStartTime = Timer_GetCurrentTime();
}
}
static uint8_t basicScancodeIndex = 0;
static uint8_t mediaScancodeIndex = 0;
static uint8_t systemScancodeIndex = 0;
static void applyKeyAction(key_state_t *keyState, key_action_t *action)
{
if (keyState->suppressed) {
return;
}
handleSwitchLayerAction(keyState, action);
switch (action->type) {
case KeyActionType_Keystroke:
ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
switch (action->keystroke.keystrokeType) {
case KeystrokeType_Basic:
if (basicScancodeIndex >= USB_BASIC_KEYBOARD_MAX_KEYS || action->keystroke.scancode == 0) {
break;
}
ActiveUsbBasicKeyboardReport->scancodes[basicScancodeIndex++] = action->keystroke.scancode;
break;
case KeystrokeType_Media:
if (mediaScancodeIndex >= USB_MEDIA_KEYBOARD_MAX_KEYS) {
break;
}
ActiveUsbMediaKeyboardReport->scancodes[mediaScancodeIndex++] = action->keystroke.scancode;
break;
case KeystrokeType_System:
if (systemScancodeIndex >= USB_SYSTEM_KEYBOARD_MAX_KEYS) {
break;
}
ActiveUsbSystemKeyboardReport->scancodes[systemScancodeIndex++] = action->keystroke.scancode;
break;
}
break;
case KeyActionType_Mouse:
activeMouseStates[action->mouseAction] = true;
break;
case KeyActionType_SwitchLayer:
// Handled by handleSwitchLayerAction()
break;
case KeyActionType_SwitchKeymap:
if (!keyState->previous) {
SwitchKeymapById(action->switchKeymap.keymapId);
}
break;
case KeyActionType_PlayMacro:
if (!keyState->previous) {
Macros_StartMacro(action->playMacro.macroId);
}
break;
}
}
static uint8_t secondaryRoleState = SecondaryRoleState_Released;
static uint8_t secondaryRoleSlotId;
static uint8_t secondaryRoleKeyId;
static secondary_role_t secondaryRole;
static bool simulateKeypresses = false;
static bool sendChar = false;
static void updateActiveUsbReports(void)
{
static uint8_t previousModifiers = 0;
if (MacroPlaying) {
Macros_ContinueMacro();
memcpy(ActiveUsbMouseReport, &MacroMouseReport, sizeof MacroMouseReport);
memcpy(ActiveUsbBasicKeyboardReport, &MacroBasicKeyboardReport, sizeof MacroBasicKeyboardReport);
memcpy(ActiveUsbMediaKeyboardReport, &MacroMediaKeyboardReport, sizeof MacroMediaKeyboardReport);
memcpy(ActiveUsbSystemKeyboardReport, &MacroSystemKeyboardReport, sizeof MacroSystemKeyboardReport);
return;
}
memset(activeMouseStates, 0, ACTIVE_MOUSE_STATES_COUNT);
basicScancodeIndex = 0;
mediaScancodeIndex = 0;
systemScancodeIndex = 0;
for (uint8_t keyId=0; keyId < RIGHT_KEY_MATRIX_KEY_COUNT; keyId++) {
KeyStates[SlotId_RightKeyboardHalf][keyId].current = RightKeyMatrix.keyStates[keyId];
}
layer_id_t activeLayer = LayerId_Base;
if (secondaryRoleState == SecondaryRoleState_Triggered && IS_SECONDARY_ROLE_LAYER_SWITCHER(secondaryRole)) {
activeLayer = SECONDARY_ROLE_LAYER_TO_LAYER_ID(secondaryRole);
}
if (activeLayer == LayerId_Base) {
activeLayer = GetActiveLayer();
}
bool layerGotReleased = previousLayer != LayerId_Base && activeLayer == LayerId_Base;
LedDisplay_SetLayer(activeLayer);
key_state_t *testKeyState = &KeyStates[SlotId_LeftKeyboardHalf][0];
if (!testKeyState->previous && testKeyState->current && activeLayer == LayerId_Fn) {
simulateKeypresses = !simulateKeypresses;
}
if (simulateKeypresses) {
sendChar = !sendChar;
ActiveUsbBasicKeyboardReport->scancodes[basicScancodeIndex++] = sendChar ? HID_KEYBOARD_SC_A : HID_KEYBOARD_SC_BACKSPACE;
}
for (uint8_t slotId=0; slotId<SLOT_COUNT; slotId++) {
for (uint8_t keyId=0; keyId<MAX_KEY_COUNT_PER_MODULE; keyId++) {
key_state_t *keyState = &KeyStates[slotId][keyId];
key_action_t *action = &CurrentKeymap[activeLayer][slotId][keyId];
if (keyState->debounceCounter) {
keyState->current = keyState->previous;
} else if (!keyState->previous && keyState->current) {
keyState->debounceCounter = KEY_DEBOUNCER_TIMEOUT_MSEC + 1;
}
if (keyState->current) {
key_action_t *baseAction = &CurrentKeymap[LayerId_Base][slotId][keyId];
if (layerGotReleased && !(baseAction->type == KeyActionType_Keystroke && baseAction->keystroke.scancode == 0 && baseAction->keystroke.modifiers)) {
keyState->suppressed = true;
}
if (action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole) {
// Press released secondary role key.
if (!keyState->previous && action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole && secondaryRoleState == SecondaryRoleState_Released) {
secondaryRoleState = SecondaryRoleState_Pressed;
secondaryRoleSlotId = slotId;
secondaryRoleKeyId = keyId;
secondaryRole = action->keystroke.secondaryRole;
keyState->suppressed = true;
}
} else {
// Trigger secondary role.
if (!keyState->previous && secondaryRoleState == SecondaryRoleState_Pressed) {
secondaryRoleState = SecondaryRoleState_Triggered;
} else {
applyKeyAction(keyState, action);
}
}
} else {
if (keyState->suppressed) {
keyState->suppressed = false;
}
// Release secondary role key.
if (keyState->previous && secondaryRoleSlotId == slotId && secondaryRoleKeyId == keyId) {
// Trigger primary role.
if (secondaryRoleState == SecondaryRoleState_Pressed) {
applyKeyAction(keyState, action);
}
secondaryRoleState = SecondaryRoleState_Released;
}
}
keyState->previous = keyState->current;
}
}
processMouseActions();
// When a layer switcher key gets pressed along with another key that produces some modifiers
// and the accomanying key gets released then keep the related modifiers active a long as the
// layer switcher key stays pressed. Useful for Alt+Tab keymappings and the like.
if (activeLayer != LayerId_Base && activeLayer == PreviousHeldLayer && basicScancodeIndex == 0) {
ActiveUsbBasicKeyboardReport->modifiers |= previousModifiers;
}
if (secondaryRoleState == SecondaryRoleState_Triggered && IS_SECONDARY_ROLE_MODIFIER(secondaryRole)) {
ActiveUsbBasicKeyboardReport->modifiers |= SECONDARY_ROLE_MODIFIER_TO_HID_MODIFIER(secondaryRole);
}
previousModifiers = ActiveUsbBasicKeyboardReport->modifiers;
previousLayer = activeLayer;
}
uint32_t UsbReportUpdateCounter;
usb_status_t status;
if (UsbReportUpdateSemaphore && !IsHostSleeping) {
return;
}
UsbReportUpdateCounter++;
ResetActiveUsbBasicKeyboardReport();
ResetActiveUsbMediaKeyboardReport();
ResetActiveUsbSystemKeyboardReport();
ResetActiveUsbMouseReport();
updateActiveUsbReports();
bool HasUsbBasicKeyboardReportChanged = memcmp(ActiveUsbBasicKeyboardReport, GetInactiveUsbBasicKeyboardReport(), sizeof(usb_basic_keyboard_report_t)) != 0;
bool HasUsbMediaKeyboardReportChanged = memcmp(ActiveUsbMediaKeyboardReport, GetInactiveUsbMediaKeyboardReport(), sizeof(usb_media_keyboard_report_t)) != 0;
bool HasUsbSystemKeyboardReportChanged = memcmp(ActiveUsbSystemKeyboardReport, GetInactiveUsbSystemKeyboardReport(), sizeof(usb_system_keyboard_report_t)) != 0;
bool HasUsbMouseReportChanged = memcmp(ActiveUsbMouseReport, GetInactiveUsbMouseReport(), sizeof(usb_mouse_report_t)) != 0;
if (IsHostSleeping && (previousLayer != LayerId_Base || HasUsbBasicKeyboardReportChanged || HasUsbMediaKeyboardReportChanged || HasUsbSystemKeyboardReportChanged || HasUsbMouseReportChanged)) {
WakeUpHost(true); // Wake up the host if any key is pressed and the computer is sleeping.
}
if (HasUsbBasicKeyboardReportChanged) {
status = UsbBasicKeyboardAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_BASIC_KEYBOARD_INTERFACE_INDEX;
}
}
if (HasUsbMediaKeyboardReportChanged) {
status = UsbMediaKeyboardAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_MEDIA_KEYBOARD_INTERFACE_INDEX;
}
}
if (HasUsbSystemKeyboardReportChanged) {
status = UsbSystemKeyboardAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_SYSTEM_KEYBOARD_INTERFACE_INDEX;
}
}
// Send out the mouse position and wheel values continuously if the report is not zeros, but only send the mouse button states when they change.
if (HasUsbMouseReportChanged || ActiveUsbMouseReport->x || ActiveUsbMouseReport->y ||
ActiveUsbMouseReport->wheelX || ActiveUsbMouseReport->wheelY) {
status = UsbMouseAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_MOUSE_INTERFACE_INDEX;
}
}
}