Files
firmware/right/src/usb_report_updater.c
2018-10-06 19:44:08 +02:00

497 lines
19 KiB
C

#include <math.h>
#include "key_action.h"
#include "led_display.h"
#include "layer.h"
#include "usb_interfaces/usb_interface_mouse.h"
#include "keymap.h"
#include "peripherals/test_led.h"
#include "slave_drivers/is31fl3731_driver.h"
#include "slave_drivers/uhk_module_driver.h"
#include "macros.h"
#include "key_states.h"
#include "right_key_matrix.h"
#include "layer.h"
#include "usb_report_updater.h"
#include "timer.h"
#include "config_parser/parse_keymap.h"
#include "usb_commands/usb_command_get_debug_buffer.h"
#include "arduino_hid/ConsumerAPI.h"
static uint32_t mouseUsbReportUpdateTime = 0;
static uint32_t mouseElapsedTime;
uint16_t DoubleTapSwitchLayerTimeout = 300;
static uint16_t DoubleTapSwitchLayerReleaseTimeout = 200;
static bool activeMouseStates[ACTIVE_MOUSE_STATES_COUNT];
bool TestUsbStack = false;
static key_action_t actionCache[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
volatile uint8_t UsbReportUpdateSemaphore = 0;
mouse_kinetic_state_t MouseMoveState = {
.isScroll = false,
.upState = SerializedMouseAction_MoveUp,
.downState = SerializedMouseAction_MoveDown,
.leftState = SerializedMouseAction_MoveLeft,
.rightState = SerializedMouseAction_MoveRight,
.intMultiplier = 25,
.initialSpeed = 5,
.acceleration = 35,
.deceleratedSpeed = 10,
.baseSpeed = 40,
.acceleratedSpeed = 80,
};
mouse_kinetic_state_t MouseScrollState = {
.isScroll = true,
.upState = SerializedMouseAction_ScrollDown,
.downState = SerializedMouseAction_ScrollUp,
.leftState = SerializedMouseAction_ScrollLeft,
.rightState = SerializedMouseAction_ScrollRight,
.intMultiplier = 1,
.initialSpeed = 20,
.acceleration = 20,
.deceleratedSpeed = 10,
.baseSpeed = 20,
.acceleratedSpeed = 50,
};
static void processMouseKineticState(mouse_kinetic_state_t *kineticState)
{
float initialSpeed = kineticState->intMultiplier * kineticState->initialSpeed;
float acceleration = kineticState->intMultiplier * kineticState->acceleration;
float deceleratedSpeed = kineticState->intMultiplier * kineticState->deceleratedSpeed;
float baseSpeed = kineticState->intMultiplier * kineticState->baseSpeed;
float acceleratedSpeed = kineticState->intMultiplier * kineticState->acceleratedSpeed;
if (!kineticState->wasMoveAction && !activeMouseStates[SerializedMouseAction_Decelerate]) {
kineticState->currentSpeed = initialSpeed;
}
bool isMoveAction = activeMouseStates[kineticState->upState] ||
activeMouseStates[kineticState->downState] ||
activeMouseStates[kineticState->leftState] ||
activeMouseStates[kineticState->rightState];
mouse_speed_t mouseSpeed = MouseSpeed_Normal;
if (activeMouseStates[SerializedMouseAction_Accelerate]) {
kineticState->targetSpeed = acceleratedSpeed;
mouseSpeed = MouseSpeed_Accelerated;
} else if (activeMouseStates[SerializedMouseAction_Decelerate]) {
kineticState->targetSpeed = deceleratedSpeed;
mouseSpeed = MouseSpeed_Decelerated;
} else if (isMoveAction) {
kineticState->targetSpeed = baseSpeed;
}
if (mouseSpeed == MouseSpeed_Accelerated || (kineticState->wasMoveAction && isMoveAction && (kineticState->prevMouseSpeed != mouseSpeed))) {
kineticState->currentSpeed = kineticState->targetSpeed;
}
if (isMoveAction) {
if (kineticState->currentSpeed < kineticState->targetSpeed) {
kineticState->currentSpeed += acceleration * (float)mouseElapsedTime / 1000.0f;
if (kineticState->currentSpeed > kineticState->targetSpeed) {
kineticState->currentSpeed = kineticState->targetSpeed;
}
} else {
kineticState->currentSpeed -= acceleration * (float)mouseElapsedTime / 1000.0f;
if (kineticState->currentSpeed < kineticState->targetSpeed) {
kineticState->currentSpeed = kineticState->targetSpeed;
}
}
float distance = kineticState->currentSpeed * (float)mouseElapsedTime / 1000.0f;
if (kineticState->isScroll && !kineticState->wasMoveAction) {
kineticState->xSum = 0;
kineticState->ySum = 0;
}
// Update horizontal state
bool horizontalMovement = true;
if (activeMouseStates[kineticState->leftState]) {
kineticState->xSum -= distance;
} else if (activeMouseStates[kineticState->rightState]) {
kineticState->xSum += distance;
} else {
horizontalMovement = false;
}
float xSumInt;
float xSumFrac = modff(kineticState->xSum, &xSumInt);
kineticState->xSum = xSumFrac;
kineticState->xOut = xSumInt;
if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->xOut == 0 && horizontalMovement) {
kineticState->xOut = kineticState->xSum ? copysignf(1.0, kineticState->xSum) : 0;
kineticState->xSum = 0;
}
// Update vertical state
bool verticalMovement = true;
if (activeMouseStates[kineticState->upState]) {
kineticState->ySum -= distance;
} else if (activeMouseStates[kineticState->downState]) {
kineticState->ySum += distance;
} else {
verticalMovement = false;
}
float ySumInt;
float ySumFrac = modff(kineticState->ySum, &ySumInt);
kineticState->ySum = ySumFrac;
kineticState->yOut = ySumInt;
if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->yOut == 0 && verticalMovement) {
kineticState->yOut = kineticState->ySum ? copysignf(1.0, kineticState->ySum) : 0;
kineticState->ySum = 0;
}
} else {
kineticState->currentSpeed = 0;
}
kineticState->prevMouseSpeed = mouseSpeed;
kineticState->wasMoveAction = isMoveAction;
}
static void processMouseActions()
{
mouseElapsedTime = Timer_GetElapsedTimeAndSetCurrent(&mouseUsbReportUpdateTime);
processMouseKineticState(&MouseMoveState);
ActiveUsbMouseReport->x = MouseMoveState.xOut;
ActiveUsbMouseReport->y = MouseMoveState.yOut;
MouseMoveState.xOut = 0;
MouseMoveState.yOut = 0;
processMouseKineticState(&MouseScrollState);
ActiveUsbMouseReport->wheelX = MouseScrollState.xOut;
ActiveUsbMouseReport->wheelY = MouseScrollState.yOut;
MouseScrollState.xOut = 0;
MouseScrollState.yOut = 0;
// The following line makes the firmware crash for some reason:
// SetDebugBufferFloat(60, mouseScrollState.currentSpeed);
// TODO: Figure out why.
// Oddly, the following line (which is the inlined version of the above) works:
// *(float*)(DebugBuffer + 60) = mouseScrollState.currentSpeed;
// The value parameter of SetDebugBufferFloat() seems to be the culprit because
// if it's not used within the function it doesn't crash anymore.
if (activeMouseStates[SerializedMouseAction_LeftClick]) {
ActiveUsbMouseReport->buttons |= MouseButton_Left;
}
if (activeMouseStates[SerializedMouseAction_MiddleClick]) {
ActiveUsbMouseReport->buttons |= MouseButton_Middle;
}
if (activeMouseStates[SerializedMouseAction_RightClick]) {
ActiveUsbMouseReport->buttons |= MouseButton_Right;
}
}
static layer_id_t previousLayer = LayerId_Base;
static void handleSwitchLayerAction(key_state_t *keyState, key_action_t *action)
{
static key_state_t *doubleTapSwitchLayerKey;
static uint32_t doubleTapSwitchLayerStartTime;
static uint32_t doubleTapSwitchLayerTriggerTime;
static bool isLayerDoubleTapToggled;
if (doubleTapSwitchLayerKey && doubleTapSwitchLayerKey != keyState && !keyState->previous) {
doubleTapSwitchLayerKey = NULL;
}
if (action->type != KeyActionType_SwitchLayer) {
return;
}
if (!keyState->previous && isLayerDoubleTapToggled && ToggledLayer == action->switchLayer.layer) {
ToggledLayer = LayerId_Base;
isLayerDoubleTapToggled = false;
}
if (keyState->previous && doubleTapSwitchLayerKey == keyState &&
Timer_GetElapsedTime(&doubleTapSwitchLayerTriggerTime) > DoubleTapSwitchLayerReleaseTimeout)
{
ToggledLayer = LayerId_Base;
}
if (!keyState->previous && previousLayer == LayerId_Base && action->switchLayer.mode == SwitchLayerMode_HoldAndDoubleTapToggle) {
if (doubleTapSwitchLayerKey && Timer_GetElapsedTimeAndSetCurrent(&doubleTapSwitchLayerStartTime) < DoubleTapSwitchLayerTimeout) {
ToggledLayer = action->switchLayer.layer;
isLayerDoubleTapToggled = true;
doubleTapSwitchLayerTriggerTime = CurrentTime;
} else {
doubleTapSwitchLayerKey = keyState;
}
doubleTapSwitchLayerStartTime = CurrentTime;
}
}
static uint8_t basicScancodeIndex = 0;
static uint8_t mediaScancodeIndex = 0;
static uint8_t systemScancodeIndex = 0;
static uint8_t stickyModifiers;
static uint8_t secondaryRoleState = SecondaryRoleState_Released;
static uint8_t secondaryRoleSlotId;
static uint8_t secondaryRoleKeyId;
static secondary_role_t secondaryRole;
static void applyKeyAction(key_state_t *keyState, key_action_t *action)
{
if (keyState->suppressed) {
return;
}
handleSwitchLayerAction(keyState, action);
switch (action->type) {
case KeyActionType_Keystroke:
if (action->keystroke.scancode) {
if (!keyState->previous) {
stickyModifiers = action->keystroke.modifiers;
}
} else {
ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
}
switch (action->keystroke.keystrokeType) {
case KeystrokeType_Basic:
if (basicScancodeIndex >= USB_BASIC_KEYBOARD_MAX_KEYS || action->keystroke.scancode == 0) {
break;
}
ActiveUsbBasicKeyboardReport->scancodes[basicScancodeIndex++] = action->keystroke.scancode;
break;
case KeystrokeType_Media:
if (mediaScancodeIndex >= USB_MEDIA_KEYBOARD_MAX_KEYS) {
break;
}
ActiveUsbMediaKeyboardReport->scancodes[mediaScancodeIndex++] = action->keystroke.scancode;
break;
case KeystrokeType_System:
if (systemScancodeIndex >= USB_SYSTEM_KEYBOARD_MAX_KEYS) {
break;
}
ActiveUsbSystemKeyboardReport->scancodes[systemScancodeIndex++] = action->keystroke.scancode;
break;
}
break;
case KeyActionType_Mouse:
if (!keyState->previous) {
stickyModifiers = 0;
}
activeMouseStates[action->mouseAction] = true;
break;
case KeyActionType_SwitchLayer:
// Handled by handleSwitchLayerAction()
break;
case KeyActionType_SwitchKeymap:
if (!keyState->previous) {
stickyModifiers = 0;
secondaryRoleState = SecondaryRoleState_Released;
SwitchKeymapById(action->switchKeymap.keymapId);
}
break;
case KeyActionType_PlayMacro:
if (!keyState->previous) {
stickyModifiers = 0;
Macros_StartMacro(action->playMacro.macroId);
}
break;
}
}
static void updateActiveUsbReports(void)
{
if (MacroPlaying) {
Macros_ContinueMacro();
memcpy(ActiveUsbMouseReport, &MacroMouseReport, sizeof MacroMouseReport);
memcpy(ActiveUsbBasicKeyboardReport, &MacroBasicKeyboardReport, sizeof MacroBasicKeyboardReport);
memcpy(ActiveUsbMediaKeyboardReport, &MacroMediaKeyboardReport, sizeof MacroMediaKeyboardReport);
memcpy(ActiveUsbSystemKeyboardReport, &MacroSystemKeyboardReport, sizeof MacroSystemKeyboardReport);
return;
}
memset(activeMouseStates, 0, ACTIVE_MOUSE_STATES_COUNT);
basicScancodeIndex = 0;
mediaScancodeIndex = 0;
systemScancodeIndex = 0;
layer_id_t activeLayer = LayerId_Base;
if (secondaryRoleState == SecondaryRoleState_Triggered && IS_SECONDARY_ROLE_LAYER_SWITCHER(secondaryRole)) {
activeLayer = SECONDARY_ROLE_LAYER_TO_LAYER_ID(secondaryRole);
}
if (activeLayer == LayerId_Base) {
activeLayer = GetActiveLayer();
}
bool layerChanged = previousLayer != activeLayer;
if (layerChanged) {
stickyModifiers = 0;
}
LedDisplay_SetLayer(activeLayer);
if (TestUsbStack) {
static bool simulateKeypresses, isEven, isEvenMedia;
static uint32_t mediaCounter = 0;
key_state_t *testKeyState = &KeyStates[SlotId_LeftKeyboardHalf][0];
if (activeLayer == LayerId_Fn && testKeyState->current && !testKeyState->previous) {
simulateKeypresses = !simulateKeypresses;
}
if (simulateKeypresses) {
isEven = !isEven;
ActiveUsbBasicKeyboardReport->scancodes[basicScancodeIndex++] = isEven ? HID_KEYBOARD_SC_A : HID_KEYBOARD_SC_BACKSPACE;
if (++mediaCounter % 200 == 0) {
isEvenMedia = !isEvenMedia;
ActiveUsbMediaKeyboardReport->scancodes[mediaScancodeIndex++] = isEvenMedia ? MEDIA_VOLUME_DOWN : MEDIA_VOLUME_UP;
}
MouseMoveState.xOut = isEven ? -5 : 5;
}
}
for (uint8_t slotId=0; slotId<SLOT_COUNT; slotId++) {
for (uint8_t keyId=0; keyId<MAX_KEY_COUNT_PER_MODULE; keyId++) {
key_state_t *keyState = &KeyStates[slotId][keyId];
key_action_t *action;
if (keyState->debouncing) {
if ((uint8_t)(CurrentTime - keyState->timestamp) > (keyState->previous ? DebounceTimePress : DebounceTimeRelease)) {
keyState->debouncing = false;
} else {
keyState->current = keyState->previous;
}
} else if (keyState->previous != keyState->current) {
keyState->timestamp = CurrentTime;
keyState->debouncing = true;
}
if (keyState->current && !keyState->previous) {
if (SleepModeActive) {
WakeUpHost();
}
if (secondaryRoleState == SecondaryRoleState_Pressed) {
// Trigger secondary role.
secondaryRoleState = SecondaryRoleState_Triggered;
keyState->current = false;
} else {
actionCache[slotId][keyId] = CurrentKeymap[activeLayer][slotId][keyId];
}
}
action = &actionCache[slotId][keyId];
if (keyState->current) {
if (action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole) {
// Press released secondary role key.
if (!keyState->previous && secondaryRoleState == SecondaryRoleState_Released) {
secondaryRoleState = SecondaryRoleState_Pressed;
secondaryRoleSlotId = slotId;
secondaryRoleKeyId = keyId;
secondaryRole = action->keystroke.secondaryRole;
keyState->suppressed = true;
}
} else {
applyKeyAction(keyState, action);
}
} else {
keyState->suppressed = false;
// Release secondary role key.
if (keyState->previous && secondaryRoleSlotId == slotId && secondaryRoleKeyId == keyId) {
// Trigger primary role.
if (secondaryRoleState == SecondaryRoleState_Pressed) {
keyState->previous = false;
applyKeyAction(keyState, action);
}
secondaryRoleState = SecondaryRoleState_Released;
}
}
keyState->previous = keyState->current;
}
}
processMouseActions();
// When a layer switcher key gets pressed along with another key that produces some modifiers
// and the accomanying key gets released then keep the related modifiers active a long as the
// layer switcher key stays pressed. Useful for Alt+Tab keymappings and the like.
ActiveUsbBasicKeyboardReport->modifiers |= stickyModifiers;
if (secondaryRoleState == SecondaryRoleState_Triggered && IS_SECONDARY_ROLE_MODIFIER(secondaryRole)) {
ActiveUsbBasicKeyboardReport->modifiers |= SECONDARY_ROLE_MODIFIER_TO_HID_MODIFIER(secondaryRole);
}
previousLayer = activeLayer;
}
uint32_t UsbReportUpdateCounter;
void UpdateUsbReports(void)
{
static uint32_t lastUpdateTime;
for (uint8_t keyId = 0; keyId < RIGHT_KEY_MATRIX_KEY_COUNT; keyId++) {
KeyStates[SlotId_RightKeyboardHalf][keyId].current = RightKeyMatrix.keyStates[keyId];
}
if (UsbReportUpdateSemaphore && !SleepModeActive) {
if (Timer_GetElapsedTime(&lastUpdateTime) < USB_SEMAPHORE_TIMEOUT) {
return;
} else {
UsbReportUpdateSemaphore = 0;
}
}
lastUpdateTime = CurrentTime;
UsbReportUpdateCounter++;
ResetActiveUsbBasicKeyboardReport();
ResetActiveUsbMediaKeyboardReport();
ResetActiveUsbSystemKeyboardReport();
ResetActiveUsbMouseReport();
updateActiveUsbReports();
bool HasUsbBasicKeyboardReportChanged = memcmp(ActiveUsbBasicKeyboardReport, GetInactiveUsbBasicKeyboardReport(), sizeof(usb_basic_keyboard_report_t)) != 0;
bool HasUsbMediaKeyboardReportChanged = memcmp(ActiveUsbMediaKeyboardReport, GetInactiveUsbMediaKeyboardReport(), sizeof(usb_media_keyboard_report_t)) != 0;
bool HasUsbSystemKeyboardReportChanged = memcmp(ActiveUsbSystemKeyboardReport, GetInactiveUsbSystemKeyboardReport(), sizeof(usb_system_keyboard_report_t)) != 0;
bool HasUsbMouseReportChanged = memcmp(ActiveUsbMouseReport, GetInactiveUsbMouseReport(), sizeof(usb_mouse_report_t)) != 0;
if (HasUsbBasicKeyboardReportChanged) {
usb_status_t status = UsbBasicKeyboardAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_BASIC_KEYBOARD_INTERFACE_INDEX;
}
}
if (HasUsbMediaKeyboardReportChanged) {
usb_status_t status = UsbMediaKeyboardAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_MEDIA_KEYBOARD_INTERFACE_INDEX;
}
}
if (HasUsbSystemKeyboardReportChanged) {
usb_status_t status = UsbSystemKeyboardAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_SYSTEM_KEYBOARD_INTERFACE_INDEX;
}
}
// Send out the mouse position and wheel values continuously if the report is not zeros, but only send the mouse button states when they change.
if (HasUsbMouseReportChanged || ActiveUsbMouseReport->x || ActiveUsbMouseReport->y ||
ActiveUsbMouseReport->wheelX || ActiveUsbMouseReport->wheelY) {
usb_status_t status = UsbMouseAction();
if (status == kStatus_USB_Success) {
UsbReportUpdateSemaphore |= 1 << USB_MOUSE_INTERFACE_INDEX;
}
}
}