#ifndef __KEY_STATES_H__ #define __KEY_STATES_H__ // Includes: #include "fsl_common.h" #include "slot.h" #include "module.h" // Typedefs: typedef struct { bool previous; bool current; bool suppressed; uint8_t debounceCounter; } key_state_t; // Variables: extern key_state_t KeyStates[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE]; #endif