Remove redundant guard clauses

This commit is contained in:
Eric Tang
2018-06-29 12:37:53 -07:00
parent cbd5f1b500
commit baa5e8f037
4 changed files with 12 additions and 20 deletions

View File

@@ -23,15 +23,13 @@ void ResetActiveUsbBasicKeyboardReport(void)
usb_status_t UsbBasicKeyboardAction(void)
{
if (((usb_device_hid_struct_t *)UsbCompositeDevice.basicKeyboardHandle)->interruptInPipeBusy)
return kStatus_USB_Busy; // The previous report has not been sent yet
UsbBasicKeyboardActionCounter++;
SwitchActiveUsbBasicKeyboardReport(); // Switch the active report
usb_status_t usb_status = USB_DeviceHidSend(
UsbCompositeDevice.basicKeyboardHandle, USB_BASIC_KEYBOARD_ENDPOINT_INDEX,
(uint8_t*)GetInactiveUsbBasicKeyboardReport(), USB_BASIC_KEYBOARD_REPORT_LENGTH);
if (usb_status != kStatus_USB_Success) {
if (usb_status == kStatus_USB_Success) {
UsbBasicKeyboardActionCounter++;
} else {
SwitchActiveUsbBasicKeyboardReport(); // Switch back, as the command failed
}
return usb_status;