Fully implement parsePlayMacroAction
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@@ -71,7 +71,8 @@ static parser_error_t parsePlayMacroAction(key_action_t *keyAction, config_buffe
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{
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{
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uint8_t macroIndex = readUInt8(buffer);
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uint8_t macroIndex = readUInt8(buffer);
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(void)macroIndex;
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keyAction->type = KeyActionType_SwitchKeymap;
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keyAction->playMacro.macroId = macroIndex;
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return ParserError_Success;
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return ParserError_Success;
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}
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}
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