Rename key action related enums and values to be easier to read.
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@@ -39,25 +39,25 @@ static const char *readString(serialized_buffer_t *buffer, uint16_t *len) {
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// ----------------
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static void parseNoneAction(key_action_t *action, serialized_buffer_t *buffer) {
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action->type = KEY_ACTION_NONE;
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action->type = KeyActionType_None;
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}
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static void parseKeyStrokeAction(key_action_t *action, uint8_t actionType, serialized_buffer_t *buffer) {
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uint8_t flags = actionType - 1;
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action->type = KEY_ACTION_KEYSTROKE;
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action->type = KeyActionType_Keystroke;
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uint8_t keystrokeType = (SERIALIZED_KEYSTROKE_TYPE_MASK_KEYSTROKE_TYPE & flags) >> SERIALIZED_KEYSTROKE_TYPE_OFFSET_KEYSTROKE_TYPE;
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switch (keystrokeType) {
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case SerializedKeystrokeType_Basic:
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action->keystroke.keystrokeType = KEYSTROKE_BASIC;
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action->keystroke.keystrokeType = KeystrokeType_Basic;
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break;
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case SerializedKeystrokeType_ShortMedia:
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case SerializedKeystrokeType_LongMedia:
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action->keystroke.keystrokeType = KEYSTROKE_MEDIA;
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action->keystroke.keystrokeType = KeystrokeType_Media;
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break;
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case SerializedKeystrokeType_System:
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action->keystroke.keystrokeType = KEYSTROKE_SYSTEM;
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action->keystroke.keystrokeType = KeystrokeType_System;
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break;
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}
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if (flags & SERIALIZED_KEYSTROKE_TYPE_MASK_HAS_SCANCODE) {
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@@ -75,7 +75,7 @@ static void parseSwitchLayerAction(key_action_t *action, serialized_buffer_t *bu
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uint8_t layer = readUInt8(buffer) + 1;
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bool isToggle = readBool(buffer);
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action->type = KEY_ACTION_SWITCH_LAYER;
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action->type = KeyActionType_SwitchLayer;
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action->switchLayer.layer = layer;
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action->switchLayer.isToggle = isToggle;
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}
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@@ -84,7 +84,7 @@ static void parseSwitchKeymapAction(key_action_t *action, serialized_buffer_t *b
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// uint16_t len;
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// const char *keymap = readString(buffer, &len);
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action->type = KEY_ACTION_SWITCH_KEYMAP;
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action->type = KeyActionType_SwitchKeymap;
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// TODO: Implement this
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}
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@@ -92,46 +92,46 @@ static void parseSwitchKeymapAction(key_action_t *action, serialized_buffer_t *b
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static void parseMouseAction(key_action_t *action, serialized_buffer_t *buffer) {
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uint8_t mouseAction = readUInt8(buffer);
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action->type = KEY_ACTION_MOUSE;
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action->type = KeyActionType_Mouse;
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switch (mouseAction) {
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case 0: // leftClick
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action->mouse.buttonActions |= MOUSE_BUTTON_LEFT;
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action->mouse.buttonActions |= MouseButton_Left;
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break;
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case 1: // middleClick
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action->mouse.buttonActions |= MOUSE_BUTTON_MIDDLE;
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action->mouse.buttonActions |= MouseButton_Middle;
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break;
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case 2: // rightClick
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action->mouse.buttonActions |= MOUSE_BUTTON_RIGHT;
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action->mouse.buttonActions |= MouseButton_Right;
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break;
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case 3: // moveUp
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action->mouse.moveActions |= MOUSE_MOVE_UP;
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action->mouse.moveActions |= MouseMove_Up;
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break;
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case 4: // moveDown
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action->mouse.moveActions |= MOUSE_MOVE_DOWN;
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action->mouse.moveActions |= MouseMove_Down;
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break;
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case 5: // moveLeft
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action->mouse.moveActions |= MOUSE_MOVE_LEFT;
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action->mouse.moveActions |= MouseMove_Left;
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break;
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case 6: // moveRight
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action->mouse.moveActions |= MOUSE_MOVE_RIGHT;
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action->mouse.moveActions |= MouseMove_Right;
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break;
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case 7: // scrollUp
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action->mouse.scrollActions |= MOUSE_SCROLL_UP;
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action->mouse.scrollActions |= MouseScroll_Up;
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break;
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case 8: // scrollDown
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action->mouse.scrollActions |= MOUSE_SCROLL_DOWN;
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action->mouse.scrollActions |= MouseScroll_Down;
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break;
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case 9: // scrollLeft
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action->mouse.scrollActions |= MOUSE_SCROLL_LEFT;
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action->mouse.scrollActions |= MouseScroll_Left;
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break;
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case 10: // scrollRight
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action->mouse.scrollActions |= MOUSE_SCROLL_RIGHT;
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action->mouse.scrollActions |= MouseScroll_Right;
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break;
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case 11: // accelerate
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action->mouse.moveActions |= MOUSE_ACCELERATE;
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action->mouse.moveActions |= MouseMove_Accelerate;
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break;
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case 12: // decelerate
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action->mouse.moveActions |= MOUSE_DECELERATE;
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action->mouse.moveActions |= MouseMove_Decelerate;
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break;
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}
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}
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