Rename key action related enums and values to be easier to read.

This commit is contained in:
László Monda
2017-06-15 19:14:05 +02:00
parent 480b184ab5
commit 976444b5fe
4 changed files with 352 additions and 352 deletions
+35 -35
View File
@@ -9,46 +9,46 @@
#include "module.h"
typedef enum {
KEY_ACTION_NONE,
KEY_ACTION_KEYSTROKE,
KEY_ACTION_MOUSE,
KEY_ACTION_SWITCH_LAYER,
KEY_ACTION_SWITCH_KEYMAP,
KEY_ACTION_PLAY_MACRO,
KEY_ACTION_TEST,
KeyActionType_None,
KeyActionType_Keystroke,
KeyActionType_Mouse,
KeyActionType_SwitchLayer,
KeyActionType_SwitchKeymap,
KeyActionType_PlayMacro,
KeyActionType_Test,
} key_action_type_t;
typedef enum {
KEYSTROKE_BASIC,
KEYSTROKE_MEDIA,
KEYSTROKE_SYSTEM,
KeystrokeType_Basic,
KeystrokeType_Media,
KeystrokeType_System,
} keystroke_type_t;
enum {
MOUSE_BUTTON_LEFT = (1 << 0),
MOUSE_BUTTON_RIGHT = (1 << 1),
MOUSE_BUTTON_MIDDLE = (1 << 2),
MOUSE_BUTTON_4 = (1 << 3),
MOUSE_BUTTON_5 = (1 << 4),
MOUSE_BUTTON_6 = (1 << 5),
};
typedef enum {
MouseButton_Left = 1 << 0,
MouseButton_Right = 1 << 1,
MouseButton_Middle = 1 << 2,
MouseButton_4 = 1 << 3,
MouseButton_5 = 1 << 4,
MouseButton_t = 1 << 5,
} mouse_button_t;
enum {
MOUSE_MOVE_UP = (1 << 0),
MOUSE_MOVE_DOWN = (1 << 1),
MOUSE_MOVE_LEFT = (1 << 2),
MOUSE_MOVE_RIGHT = (1 << 3),
typedef enum {
MouseMove_Up = 1 << 0,
MouseMove_Down = 1 << 1,
MouseMove_Left = 1 << 2,
MouseMove_Right = 1 << 3,
MOUSE_ACCELERATE = (1 << 4),
MOUSE_DECELERATE = (1 << 5),
};
MouseMove_Accelerate = 1 << 4,
MouseMove_Decelerate = 1 << 5,
} mouse_move_action_t;
enum {
MOUSE_SCROLL_UP = (1 << 0),
MOUSE_SCROLL_DOWN = (1 << 1),
MOUSE_SCROLL_LEFT = (1 << 2),
MOUSE_SCROLL_RIGHT = (1 << 3),
};
typedef enum {
MouseScroll_Up = 1 << 0,
MouseScroll_Down = 1 << 1,
MouseScroll_Left = 1 << 2,
MouseScroll_Right = 1 << 3,
} mouse_scroll_t;
typedef enum {
TestAction_DisableUsb,
@@ -75,9 +75,9 @@ typedef struct {
uint16_t scancode;
} __attribute__ ((packed)) keystroke;
struct {
uint8_t buttonActions;
uint8_t scrollActions;
uint8_t moveActions;
mouse_button_t buttonActions;
mouse_scroll_t scrollActions;
mouse_move_action_t moveActions;
} __attribute__ ((packed)) mouse;
struct {
bool isToggle;