Make scrolling utilize mouse_kinetic_state_t, just like mouse movements. Fix scrolling issue by making distance float. Add new debug functions for ints and float.

This commit is contained in:
László Monda
2017-11-28 02:01:26 +01:00
parent 0867132ba3
commit 729e0be0ad
7 changed files with 82 additions and 34 deletions

View File

@@ -45,6 +45,21 @@ void SetBufferUint32(uint8_t *buffer, uint32_t offset, uint32_t value)
*(uint32_t*)(buffer + offset) = value;
}
void SetBufferInt8(uint8_t *buffer, uint32_t offset, int8_t value)
{
*(int8_t*)(buffer + offset) = value;
}
void SetBufferInt16(uint8_t *buffer, uint32_t offset, int16_t value)
{
*(int16_t*)(buffer + offset) = value;
}
void SetBufferInt32(uint8_t *buffer, uint32_t offset, int32_t value)
{
*(int32_t*)(buffer + offset) = value;
}
void SetBufferUint8Be(uint8_t *buffer, uint32_t offset, uint8_t value)
{
buffer[offset] = value;
@@ -63,3 +78,8 @@ void SetBufferUint32Be(uint8_t *buffer, uint32_t offset, uint32_t value)
buffer[offset+2] = (value >> 8) & 0xff;
buffer[offset+3] = (value >> 0) & 0xff;
}
void SetBufferFloat(uint8_t *buffer, uint32_t offset, float value)
{
*(float*)(buffer + offset) = value;
}