Make scrolling utilize mouse_kinetic_state_t, just like mouse movements. Fix scrolling issue by making distance float. Add new debug functions for ints and float.
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@@ -25,8 +25,8 @@
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uint8_t buttons;
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int16_t x;
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int16_t y;
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int8_t wheelX;
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int8_t wheelY;
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int8_t wheelX;
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} ATTR_PACKED usb_mouse_report_t;
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// Variables:
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