Make scrolling utilize mouse_kinetic_state_t, just like mouse movements. Fix scrolling issue by making distance float. Add new debug functions for ints and float.
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@@ -17,4 +17,10 @@
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void SetDebugBufferUint16(uint32_t offset, uint16_t value);
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void SetDebugBufferUint32(uint32_t offset, uint32_t value);
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void SetDebugBufferInt8(uint32_t offset, int8_t value);
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void SetDebugBufferInt16(uint32_t offset, int16_t value);
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void SetDebugBufferInt32(uint32_t offset, int32_t value);
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void SetDebugBufferFloat(uint32_t offset, float value);
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#endif
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