Added JLink flash scripts
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@@ -31,6 +31,9 @@ FPU = -mfloat-abi=soft
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# Command for flashing the left half of the keyboard.
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# Command for flashing the left half of the keyboard.
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FLASH_CMD = node ../lib/agent/packages/usb/update-module-firmware.js leftHalf $(PROJECT_OBJ:.axf=.bin)
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FLASH_CMD = node ../lib/agent/packages/usb/update-module-firmware.js leftHalf $(PROJECT_OBJ:.axf=.bin)
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# Path to the JLink script used for the left half.
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JLINK_SCRIPT = ../scripts/flash-left.jlink
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# Source files.
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# Source files.
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SOURCE = $(wildcard src/*.c) \
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SOURCE = $(wildcard src/*.c) \
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../lib/KSDK_2.0_MKL03Z8xxx4/devices/MKL03Z4/system_MKL03Z4.c \
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../lib/KSDK_2.0_MKL03Z8xxx4/devices/MKL03Z4/system_MKL03Z4.c \
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@@ -31,6 +31,9 @@ FPU = -mfpu=fpv4-sp-d16 -mfloat-abi=hard
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# Command for flashing the right half of the keyboard.
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# Command for flashing the right half of the keyboard.
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FLASH_CMD = node ../lib/agent/packages/usb/update-device-firmware.js $(PROJECT_OBJ:.axf=.hex)
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FLASH_CMD = node ../lib/agent/packages/usb/update-device-firmware.js $(PROJECT_OBJ:.axf=.hex)
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# Path to the JLink script used for the right half.
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JLINK_SCRIPT = ../scripts/flash-right.jlink
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# Preprocessor directives.
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# Preprocessor directives.
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BUILD_FLAGS = -DCPU_$(PART)_cm4 -DUSB_STACK_BM -DBL_HAS_BOOTLOADER_CONFIG=1
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BUILD_FLAGS = -DCPU_$(PART)_cm4 -DUSB_STACK_BM -DBL_HAS_BOOTLOADER_CONFIG=1
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@@ -29,10 +29,24 @@ PROJECT_OBJ = $(BUILD_DIR)/$(PROJECT_NAME).axf
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# Set the prefix for the tools to use.
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# Set the prefix for the tools to use.
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PREFIX ?= arm-none-eabi
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PREFIX ?= arm-none-eabi
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# Set WIN=1 manually for Windows Subsystem for Linux.
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WIN ?= 0
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# Determine if we are on a Windows machine and set the .exe suffix.
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# Determine if we are on a Windows machine and set the .exe suffix.
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# We can not use the suffix command, as the PREFIX might contain spaces.
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UNAME_S := $(shell uname -s)
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UNAME_S := $(shell uname -s)
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ifeq ($(OS),Windows_NT) # Native Windows.
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ifeq ($(OS),Windows_NT) # Native Windows.
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WIN = 1
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endif
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# Set J-Link executable.
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ifeq ($(WIN),1)
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JLINK := JLink.exe
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else
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JLINK := JLinkExe
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endif
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# We can not use the suffix command, as the PREFIX might contain spaces.
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ifeq ($(WIN),1)
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SUFFIX := .exe
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SUFFIX := .exe
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endif
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endif
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@@ -148,7 +162,7 @@ ifeq ($(INTERACTIVE),1)
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color_purple = \033[38;5;097m
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color_purple = \033[38;5;097m
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endif
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endif
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.PHONY: all clean flash
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.PHONY: all clean flash flash-jlink
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# The default rule, which causes the project to be built.
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# The default rule, which causes the project to be built.
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all: $(PROJECT_OBJ)
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all: $(PROJECT_OBJ)
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@@ -161,6 +175,9 @@ clean:
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flash: all
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flash: all
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@$(FLASH_CMD) || exit 1
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@$(FLASH_CMD) || exit 1
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flash-jlink: all
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$(JLINK) -if SWD -CommandFile $(JLINK_SCRIPT) || exit 1
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# Rebuild all objects when the Makefiles change.
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# Rebuild all objects when the Makefiles change.
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$(OBJS): $(MAKEFILE_LIST)
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$(OBJS): $(MAKEFILE_LIST)
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7
scripts/flash-left.jlink
Normal file
7
scripts/flash-left.jlink
Normal file
@@ -0,0 +1,7 @@
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speed 4000
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device MKL03Z32xxx4
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connect
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loadfile build_make/uhk_left.hex
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RSetType 2
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r
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qc
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7
scripts/flash-right.jlink
Normal file
7
scripts/flash-right.jlink
Normal file
@@ -0,0 +1,7 @@
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speed 4000
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device MK22FN512xxx12
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connect
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loadfile build_make/uhk_right.hex
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RSetType 2
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r
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qc
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