Suppress pressed keys upon layer switcher key release.
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@@ -80,6 +80,10 @@ static uint8_t systemScancodeIndex = 0;
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void applyKeyAction(key_state_t *keyState, key_action_t *action)
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{
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if (keyState->suppressed) {
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return;
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}
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switch (action->type) {
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case KeyActionType_Keystroke:
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ActiveUsbBasicKeyboardReport->modifiers |= action->keystroke.modifiers;
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@@ -116,6 +120,7 @@ void applyKeyAction(key_state_t *keyState, key_action_t *action)
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}
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}
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static layer_id_t previousLayer = LayerId_Base;
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static uint8_t secondaryRoleState = SecondaryRoleState_Released;
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static uint8_t secondaryRoleSlotId;
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static uint8_t secondaryRoleKeyId;
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@@ -139,6 +144,7 @@ void UpdateActiveUsbReports(void)
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if (activeLayer == LayerId_Base) {
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activeLayer = GetActiveLayer();
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}
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bool suppressKeys = previousLayer != LayerId_Base && activeLayer == LayerId_Base;
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LedDisplay_SetLayer(activeLayer);
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if (MacroPlaying) {
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@@ -156,6 +162,10 @@ void UpdateActiveUsbReports(void)
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key_action_t *action = &CurrentKeymap[activeLayer][slotId][keyId];
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if (keyState->current) {
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if (suppressKeys) {
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keyState->suppressed = true;
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}
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if (action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole) {
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// Press released secondary role key.
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if (!keyState->previous && action->type == KeyActionType_Keystroke && action->keystroke.secondaryRole && secondaryRoleState == SecondaryRoleState_Released) {
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@@ -171,13 +181,19 @@ void UpdateActiveUsbReports(void)
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}
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applyKeyAction(keyState, action);
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}
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// Release secondary role key.
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} else if (keyState->previous && secondaryRoleSlotId == slotId && secondaryRoleKeyId == keyId) {
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// Trigger primary role.
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if (secondaryRoleState == SecondaryRoleState_Pressed) {
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applyKeyAction(keyState, action);
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} else {
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if (keyState->suppressed) {
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keyState->suppressed = false;
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}
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// Release secondary role key.
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if (keyState->previous && secondaryRoleSlotId == slotId && secondaryRoleKeyId == keyId) {
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// Trigger primary role.
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if (secondaryRoleState == SecondaryRoleState_Pressed) {
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applyKeyAction(keyState, action);
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}
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secondaryRoleState = SecondaryRoleState_Released;
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}
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secondaryRoleState = SecondaryRoleState_Released;
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}
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keyState->previous = keyState->current;
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@@ -196,4 +212,5 @@ void UpdateActiveUsbReports(void)
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}
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previousModifiers = ActiveUsbBasicKeyboardReport->modifiers;
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previousLayer = activeLayer;
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}
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