Clean up processMouseAction() by using floats instead of divisor values. Move MouseSpeed_* into mouse_speed_action_t

This commit is contained in:
László Monda
2017-11-21 19:01:59 +01:00
parent 322ee0b35f
commit 4bbc49f4ca
4 changed files with 50 additions and 57 deletions

View File

@@ -1,3 +1,4 @@
#include <math.h>
#include "key_action.h"
#include "led_display.h"
#include "layer.h"
@@ -15,69 +16,66 @@
#include "key_debouncer.h"
uint32_t UsbReportUpdateTime = 0;
static uint8_t mouseWheelDivisorCounter = 0;
static uint8_t mouseSpeedAccelDivisorCounter = 0;
static uint8_t mouseSpeed = 10;
static bool wasPreviousMouseActionWheelAction = false;
static uint32_t elapsedTime;
static float mouseMoveSpeed = 0.4;
static float mouseMoveMaxSpeed = 10;
static float mouseScrollSpeed = 0.1;
static float mouseScrollMaxSpeed = 0.1;
static float mouseAccelerateFactor = 2;
static float mouseDecelerateFactor = 0.5;
void processMouseAction(key_action_t *action)
{
bool isWheelAction = action->mouse.scrollActions && !action->mouse.moveActions && !action->mouse.buttonActions;
uint16_t distance = mouseSpeed * elapsedTime / 25;
uint16_t distance = mouseMoveSpeed * elapsedTime;
if (isWheelAction && wasPreviousMouseActionWheelAction) {
mouseWheelDivisorCounter++;
}
if (action->mouse.scrollActions) {
if (mouseWheelDivisorCounter == MOUSE_WHEEL_DIVISOR) {
mouseWheelDivisorCounter = 0;
if (action->mouse.scrollActions & MouseScroll_Up) {
ActiveUsbMouseReport->wheelX = 1;
if (action->mouse.speedActions) {
if (action->mouse.speedActions & MouseSpeed_Accelerate) {
if (mouseMoveSpeed < mouseMoveMaxSpeed) {
mouseMoveSpeed++;
}
if (action->mouse.scrollActions & MouseScroll_Down) {
ActiveUsbMouseReport->wheelX = -1;
} else if (action->mouse.speedActions & MouseSpeed_Decelerate) {
if (mouseMoveSpeed > 1) {
mouseMoveSpeed--;
}
}
}
if (action->mouse.moveActions & MouseMove_Accelerate || action->mouse.moveActions & MouseMove_Decelerate) {
mouseSpeedAccelDivisorCounter++;
if (mouseSpeedAccelDivisorCounter == MOUSE_SPEED_ACCEL_DIVISOR) {
mouseSpeedAccelDivisorCounter = 0;
if (action->mouse.moveActions & MouseMove_Accelerate) {
if (mouseSpeed < MOUSE_MAX_SPEED) {
mouseSpeed++;
}
}
if (action->mouse.moveActions & MouseMove_Decelerate) {
if (mouseSpeed > 1) {
mouseSpeed--;
}
}
}
} else if (action->mouse.moveActions) {
if (action->mouse.moveActions) {
if (action->mouse.moveActions & MouseMove_Left) {
ActiveUsbMouseReport->x = -distance;
}
if (action->mouse.moveActions & MouseMove_Right) {
} else if (action->mouse.moveActions & MouseMove_Right) {
ActiveUsbMouseReport->x = distance;
}
if (action->mouse.moveActions & MouseMove_Up) {
ActiveUsbMouseReport->y = -distance;
}
if (action->mouse.moveActions & MouseMove_Down) {
} else if (action->mouse.moveActions & MouseMove_Down) {
ActiveUsbMouseReport->y = distance;
}
}
ActiveUsbMouseReport->buttons |= action->mouse.buttonActions;
static float mouseScrollDistanceSum = 0;
if (action->mouse.scrollActions) {
mouseScrollDistanceSum += mouseScrollSpeed;
float mouseScrollDistanceIntegerSum;
float mouseScrollDistanceFractionSum = modff(mouseScrollDistanceSum, &mouseScrollDistanceIntegerSum);
wasPreviousMouseActionWheelAction = isWheelAction;
if (mouseScrollDistanceIntegerSum) {
if (action->mouse.scrollActions & MouseScroll_Up) {
ActiveUsbMouseReport->wheelX = mouseScrollDistanceIntegerSum;
} else if (action->mouse.scrollActions & MouseScroll_Down) {
ActiveUsbMouseReport->wheelX = -mouseScrollDistanceIntegerSum;
}
mouseScrollDistanceSum = mouseScrollDistanceFractionSum;
}
} else {
mouseScrollDistanceSum = 0;
}
ActiveUsbMouseReport->buttons |= action->mouse.buttonActions;
}
static uint8_t basicScancodeIndex = 0;