Tweak kinetic mouse values further. Temporarily maximize / minimize the acceleratedSpeed / deceleratedSpeed values for testing purposes.
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@@ -29,12 +29,12 @@ static mouse_kinetic_state_t mouseMoveState = {
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.downState = SerializedMouseAction_MoveDown,
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.leftState = SerializedMouseAction_MoveLeft,
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.rightState = SerializedMouseAction_MoveRight,
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.intMultiplier = 31.25,
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.initialSpeed = 3,
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.acceleration = 10,
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.deceleratedSpeed = 8,
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.baseSpeed = 16,
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.acceleratedSpeed = 32,
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.intMultiplier = 10,
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.initialSpeed = 10,
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.acceleration = 30,
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.deceleratedSpeed = 1, // 25
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.baseSpeed = 50,
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.acceleratedSpeed = 255, // 100
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};
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static mouse_kinetic_state_t mouseScrollState = {
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@@ -42,12 +42,12 @@ static mouse_kinetic_state_t mouseScrollState = {
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.downState = SerializedMouseAction_ScrollUp,
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.leftState = SerializedMouseAction_ScrollLeft,
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.rightState = SerializedMouseAction_ScrollRight,
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.intMultiplier = 0.75,
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.intMultiplier = 1,
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.initialSpeed = 8,
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.acceleration = 8,
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.deceleratedSpeed = 8,
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.baseSpeed = 16,
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.acceleratedSpeed = 32,
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.deceleratedSpeed = 1, // 25
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.baseSpeed = 12,
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.acceleratedSpeed = 255, // 100
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};
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void processMouseKineticState(mouse_kinetic_state_t *kineticState)
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