Move keyboard event handling into action.c
Since keyboard_layout.[ch] has gained more features, and handles more than just filling out the keyboard report, move it to action.[ch] instead. I see no sane way to separate the keyboard and mouse report filling, unless we want to loop over key states twice, hence them being in the same file. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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@@ -1,3 +1,4 @@
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#include "action.h"
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#include "fsl_port.h"
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#include "usb_api.h"
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#include "usb_composite_device.h"
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@@ -6,7 +7,6 @@
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#include "fsl_i2c.h"
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#include "i2c.h"
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#include "i2c_addresses.h"
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#include "keyboard_layout.h"
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static usb_device_endpoint_struct_t UsbKeyboardEndpoints[USB_KEYBOARD_ENDPOINT_COUNT] = {{
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USB_KEYBOARD_ENDPOINT_INDEX | (USB_IN << USB_DESCRIPTOR_ENDPOINT_ADDRESS_DIRECTION_SHIFT),
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@@ -100,7 +100,7 @@ void UsbKeyboadTask(){
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readLeftKeys(leftKeyStates);
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fillKeyboardReport(&UsbKeyboardReport[newLayout], leftKeyStates, keyMatrix.keyStates);
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HandleKeyboardEvents(&UsbKeyboardReport[newLayout], &UsbMouseReport, leftKeyStates, keyMatrix.keyStates);
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// Change to the new layout in atomic operation (int copy). Even if
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// the copy is not atomic itself, only single bit changes. So it can
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