Move keyboard event handling into action.c

Since keyboard_layout.[ch] has gained more features, and handles more than just
filling out the keyboard report, move it to action.[ch] instead. I see no sane
way to separate the keyboard and mouse report filling, unless we want to loop
over key states twice, hence them being in the same file.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This commit is contained in:
Gergely Nagy
2016-12-15 18:32:28 +01:00
parent 440c6d8ca8
commit 39dd0df58c
8 changed files with 123 additions and 158 deletions
+96 -30
View File
@@ -1,39 +1,105 @@
#ifndef __ACTION_H__
#define __ACTION_H__
#ifndef __UHK_ACTION_H_
#define __UHK_ACTION_H_
// Macros:
#include <stdint.h>
#include "lufa/HIDClassCommon.h"
#include "usb_composite_device.h"
// The value of action ID can be any valid HID_KEYBOARD_SC_* scancode constants of LUFA.
// Hence, ACTION_ID_* values must not conflict with any of the HID_KEYBOARD_SC_* constants.
#define ACTION_ID_NONE 0xFF
#define ACTION_ID_SWITCH_LAYER 0xFE
#define ACTION_ID_MOUSE 0xFD
#define ACTION_ID_SWITCH_KEYMAP 0xFC
#define ACTION_ID_PLAY_MACRO 0xFB
#include "module.h"
#define ACTION_ARG_NONE 0
// Keyboard layout is a 2D array of scan codes.
//
// First dimension is the Key ID of a given key. Key IDs are the indices of the
// of the active keys of the key_matrix_t structure. In case of left half, an
// offset of 35 is added.
//
// For each Key ID, there are 4 different possible scan codes:
// - default, when no modifiers are pressed
// - mod layer
// - fn layer
// - mod+fn layer
#define ACTION_ARG_SWITCH_LAYER_MOD 0
#define ACTION_ARG_SWITCH_LAYER_FN 1
#define ACTION_ARG_SWITCH_LAYER_MOUSE 2
#define KEY_STATE_COUNT (5*7)
#define ACTION_ARG_MOUSE_MOVE_UP 0
#define ACTION_ARG_MOUSE_MOVE_DOWN 1
#define ACTION_ARG_MOUSE_MOVE_LEFT 3
#define ACTION_ARG_MOUSE_MOVE_RIGHT 4
#define ACTION_ARG_MOUSE_CLICK_LEFT 5
#define ACTION_ARG_MOUSE_CLICK_MIDDLE 6
#define ACTION_ARG_MOUSE_CLICK_RIGHT 7
#define ACTION_ARG_MOUSE_WHEEL_UP 8
#define ACTION_ARG_MOUSE_WHEEL_DOWN 9
#define ACTION_ARG_MOUSE_WHEEL_LEFT 10
#define ACTION_ARG_MOUSE_WHEEL_RIGHT 11
typedef enum {
UHK_KEY_NONE,
UHK_KEY_SIMPLE,
UHK_KEY_MOUSE,
UHK_KEY_LAYER,
UHK_KEY_LAYER_TOGGLE,
UHK_KEY_KEYMAP,
UHK_KEY_MACRO,
UHK_KEY_LPRESSMOD,
UHK_KEY_LPRESSLAYER,
} uhk_key_type_t;
// Typedefs:
enum {
UHK_MOUSE_BUTTON_LEFT = (1 << 0),
UHK_MOUSE_BUTTON_RIGHT = (1 << 1),
UHK_MOUSE_BUTTON_MIDDLE = (1 << 2),
UHK_MOUSE_BUTTON_4 = (1 << 3),
UHK_MOUSE_BUTTON_5 = (1 << 4),
UHK_MOUSE_BUTTON_6 = (1 << 5),
};
typedef struct {
uint8_t id;
uint8_t arg;
} action_t;
enum {
UHK_MOUSE_MOVE_UP = (1 << 0),
UHK_MOUSE_MOVE_DOWN = (1 << 1),
UHK_MOUSE_MOVE_LEFT = (1 << 2),
UHK_MOUSE_MOVE_RIGHT = (1 << 3),
UHK_MOUSE_ACCELERATE = (1 << 4),
UHK_MOUSE_DECELERATE = (1 << 5),
};
enum {
UHK_MOUSE_SCROLL_UP = (1 << 0),
UHK_MOUSE_SCROLL_DOWN = (1 << 1),
UHK_MOUSE_SCROLL_LEFT = (1 << 2),
UHK_MOUSE_SCROLL_RIGHT = (1 << 3),
};
typedef struct {
uint8_t type;
union {
struct {
uint8_t __unused_bits;
uint8_t mods;
uint8_t key;
} __attribute__ ((packed)) simple;
struct {
uint8_t buttonActions; // bitfield
uint8_t scrollActions; // bitfield
uint8_t moveActions; // bitfield
} __attribute__ ((packed)) mouse;
struct {
uint16_t __unused_bits;
uint8_t target;
} __attribute__ ((packed)) layer;
struct {
uint16_t __unused_bits;
uint8_t target;
} __attribute__ ((packed)) keymap;
struct {
uint8_t __unused_bits;
uint16_t index;
} __attribute__ ((packed)) macro;
struct {
uint8_t longPressMod; // single mod, or bitfield?
uint8_t mods; // for the alternate action
uint8_t key;
} __attribute__ ((packed)) longpressMod;
struct {
uint8_t longPressLayer;
uint8_t mods;
uint8_t key;
} __attribute__ ((packed)) longpressLayer;
};
} __attribute__ ((packed)) uhk_key_t;
extern uint8_t prevKeyStates[SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
extern uhk_key_t CurrentKeymap[LAYER_COUNT][SLOT_COUNT][MAX_KEY_COUNT_PER_MODULE];
void HandleKeyboardEvents(usb_keyboard_report_t *keyboardReport, usb_mouse_report_t *mouseReport, const uint8_t *leftKeyStates, const uint8_t *rightKeyStates);
#endif