Zero all of the macro reports when starting to play a macro

This commit is contained in:
Eric Tang
2017-08-10 23:58:24 -07:00
parent fa0200b5a9
commit 324f9cdadc

View File

@@ -5,10 +5,10 @@
macro_reference_t AllMacros[MAX_MACRO_NUM];
uint8_t AllMacrosCount;
bool MacroPlaying = false;
usb_mouse_report_t MacroMouseReport = { 0 };
usb_basic_keyboard_report_t MacroBasicKeyboardReport = { 0 };
usb_media_keyboard_report_t MacroMediaKeyboardReport = { { 0 } };
usb_system_keyboard_report_t MacroSystemKeyboardReport = { { 0 } };
usb_mouse_report_t MacroMouseReport;
usb_basic_keyboard_report_t MacroBasicKeyboardReport;
usb_media_keyboard_report_t MacroMediaKeyboardReport;
usb_system_keyboard_report_t MacroSystemKeyboardReport;
static uint8_t currentMacroIndex;
static uint16_t currentMacroActionIndex;
@@ -278,6 +278,10 @@ void Macros_StartMacro(uint8_t index)
currentMacroActionIndex = 0;
UserConfigBuffer.offset = AllMacros[index].firstMacroActionOffset;
ParseMacroAction(&UserConfigBuffer, &currentMacroAction);
memset(&MacroMouseReport, 0, sizeof MacroMouseReport);
memset(&MacroBasicKeyboardReport, 0, sizeof MacroBasicKeyboardReport);
memset(&MacroMediaKeyboardReport, 0, sizeof MacroMediaKeyboardReport);
memset(&MacroSystemKeyboardReport, 0, sizeof MacroSystemKeyboardReport);
}
void Macros_ContinueMacro(void)