Don't make horizontal scrolling and vertical scrolling affect each other.
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@@ -99,15 +99,21 @@ void processMouseKineticState(mouse_kinetic_state_t *kineticState)
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float distance = kineticState->currentSpeed * elapsedTime / 1000;
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if (kineticState->isScroll && !kineticState->wasMoveAction) {
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kineticState->xSum = 0;
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kineticState->ySum = 0;
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}
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// Update horizontal state
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bool horizontalMovement = true;
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if (activeMouseStates[kineticState->leftState]) {
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kineticState->xSum -= distance;
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} else if (activeMouseStates[kineticState->rightState]) {
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kineticState->xSum += distance;
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} else {
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horizontalMovement = false;
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}
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float xSumInt;
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@@ -115,15 +121,20 @@ void processMouseKineticState(mouse_kinetic_state_t *kineticState)
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kineticState->xSum = xSumFrac;
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kineticState->xOut = xSumInt;
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if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->xOut == 0) {
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if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->xOut == 0 && horizontalMovement) {
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kineticState->xOut = kineticState->xSum > 0 ? 1 : -1;
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kineticState->xSum = 0;
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}
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// Update vertical state
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bool verticalMovement = true;
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if (activeMouseStates[kineticState->upState]) {
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kineticState->ySum -= distance;
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} else if (activeMouseStates[kineticState->downState]) {
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kineticState->ySum += distance;
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} else {
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verticalMovement = false;
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}
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float ySumInt;
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@@ -131,7 +142,7 @@ void processMouseKineticState(mouse_kinetic_state_t *kineticState)
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kineticState->ySum = ySumFrac;
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kineticState->yOut = ySumInt;
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if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->yOut == 0) {
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if (kineticState->isScroll && !kineticState->wasMoveAction && kineticState->yOut == 0 && verticalMovement) {
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kineticState->yOut = kineticState->ySum > 0 ? 1 : -1;
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kineticState->ySum = 0;
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}
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