Implement "hold and double tap" layer switch mode and temporarily treat every hold mode keys this way.
This commit is contained in:
+12
-12
@@ -5,7 +5,7 @@
|
||||
#include "keymap.h"
|
||||
|
||||
static bool heldLayers[LAYER_COUNT];
|
||||
static bool pressedLayers[LAYER_COUNT];
|
||||
static switch_layer_mode_t pressedLayers[LAYER_COUNT];
|
||||
|
||||
void updateLayerStates(void)
|
||||
{
|
||||
@@ -18,10 +18,11 @@ void updateLayerStates(void)
|
||||
if (keyState->current) {
|
||||
key_action_t action = CurrentKeymap[LayerId_Base][slotId][keyId];
|
||||
if (action.type == KeyActionType_SwitchLayer) {
|
||||
if (!action.switchLayer.isToggle) {
|
||||
if (action.switchLayer.mode != SwitchLayerMode_Toggle) {
|
||||
heldLayers[action.switchLayer.layer] = true;
|
||||
} else if (!keyState->previous && keyState->current) {
|
||||
pressedLayers[action.switchLayer.layer] = true;
|
||||
}
|
||||
if (action.switchLayer.mode != SwitchLayerMode_Hold && !keyState->previous && keyState->current) {
|
||||
pressedLayers[action.switchLayer.layer] = action.switchLayer.mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,6 +31,7 @@ void updateLayerStates(void)
|
||||
}
|
||||
|
||||
layer_id_t PreviousHeldLayer = LayerId_Base;
|
||||
layer_id_t ToggledLayer = LayerId_Base;
|
||||
|
||||
layer_id_t GetActiveLayer()
|
||||
{
|
||||
@@ -37,22 +39,20 @@ layer_id_t GetActiveLayer()
|
||||
|
||||
// Handle toggled layers
|
||||
|
||||
static layer_id_t toggledLayer = LayerId_Base;
|
||||
|
||||
for (layer_id_t layerId=LayerId_Mod; layerId<=LayerId_Mouse; layerId++) {
|
||||
if (pressedLayers[layerId]) {
|
||||
if (toggledLayer == layerId) {
|
||||
toggledLayer = LayerId_Base;
|
||||
if (ToggledLayer == layerId) {
|
||||
ToggledLayer = LayerId_Base;
|
||||
break;
|
||||
} else if (toggledLayer == LayerId_Base) {
|
||||
toggledLayer = layerId;
|
||||
} else if (ToggledLayer == LayerId_Base && pressedLayers[layerId] == SwitchLayerMode_Toggle) {
|
||||
ToggledLayer = layerId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (toggledLayer != LayerId_Base) {
|
||||
return toggledLayer;
|
||||
if (ToggledLayer != LayerId_Base) {
|
||||
return ToggledLayer;
|
||||
}
|
||||
|
||||
// Handle held layers
|
||||
|
||||
Reference in New Issue
Block a user