169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
/*
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* File: OptionDictionary.h
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*
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* Copyright (c) Freescale Semiconductor, Inc. All rights reserved.
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* See included license file for license details.
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*/
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#include "OptionDictionary.h"
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using namespace elftosb;
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//! Deletes all of the option values that have been assigned locally.
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//!
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OptionDictionary::~OptionDictionary()
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{
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option_map_t::iterator it = m_options.begin();
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for (; it != m_options.end(); ++it)
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{
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if (it->second.m_value)
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{
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delete it->second.m_value;
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}
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}
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}
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//! If a parent context has been set and the option does not exist in
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//! this instance, then the parent is asked if it contains the option.
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//!
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//! \param name The name of the option to query.
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//! \retval true The option is present in this instance or one of the parent.
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//! \retval false No option with that name is in the dictionary, or any parent
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bool OptionDictionary::hasOption(const std::string &name) const
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{
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bool hasIt = (m_options.find(name) != m_options.end());
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if (!hasIt && m_parent)
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{
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return m_parent->hasOption(name);
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}
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return hasIt;
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}
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//! If this object does not contain an option with the name of \a name,
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//! then the parent is asked for the value (if a parent has been set).
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//!
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//! \param name The name of the option.
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//! \return The value for the option named \a name.
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//! \retval NULL No option is in the table with that name. An option may also
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//! explicitly be set to a NULL value. The only way to tell the difference
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//! is to use the hasOption() method.
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const Value *OptionDictionary::getOption(const std::string &name) const
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{
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option_map_t::const_iterator it = m_options.find(name);
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if (it == m_options.end())
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{
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if (m_parent)
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{
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return m_parent->getOption(name);
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}
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else
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{
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return NULL;
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}
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}
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return it->second.m_value;
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}
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//! If the option was not already present in the table, it is added.
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//! Otherwise the old value is replaced. The option is always set locally;
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//! parent objects are never modified.
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//!
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//! If the option has been locked with a call to lockOption() before trying
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//! to set its value, the setOption() is effectively ignored. To tell if
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//! an option is locked, use the isOptionLocked() method.
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//!
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//! \warning If the option already had a value, that previous value is deleted.
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//! This means that it cannot currently be in use by another piece of code.
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//! See the note in getOption().
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//!
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//! \param name The option's name.
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//! \param value New value for the option.
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void OptionDictionary::setOption(const std::string &name, Value *value)
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{
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option_map_t::iterator it = m_options.find(name);
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OptionValue newValue;
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// delete the option value instance before replacing it
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if (it != m_options.end())
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{
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// Cannot modify value if locked.
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if (it->second.m_isLocked)
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{
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return;
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}
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if (it->second.m_value)
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{
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delete it->second.m_value;
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}
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// save previous locked value
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newValue.m_isLocked = it->second.m_isLocked;
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}
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// set new option value
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newValue.m_value = value;
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m_options[name] = newValue;
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}
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//! \param name The name of the option to remove.
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//!
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void OptionDictionary::deleteOption(const std::string &name)
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{
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if (m_options.find(name) != m_options.end())
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{
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if (m_options[name].m_value)
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{
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delete m_options[name].m_value;
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}
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m_options.erase(name);
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}
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}
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//! \param name Name of the option to query.
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//!
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//! \return True if the option is locked, false if unlocked or not present.
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//!
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bool OptionDictionary::isOptionLocked(const std::string &name) const
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{
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option_map_t::const_iterator it = m_options.find(name);
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if (it != m_options.end())
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{
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return it->second.m_isLocked;
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}
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return false;
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}
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//! \param name Name of the option to lock.
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//!
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void OptionDictionary::lockOption(const std::string &name)
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{
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if (!hasOption(name))
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{
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m_options[name].m_value = 0;
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}
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m_options[name].m_isLocked = true;
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}
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//! \param name Name of the option to unlock.
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//!
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void OptionDictionary::unlockOption(const std::string &name)
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{
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if (!hasOption(name))
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{
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m_options[name].m_value = 0;
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}
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m_options[name].m_isLocked = false;
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}
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//! Simply calls getOption().
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//!
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const Value *OptionDictionary::operator[](const std::string &name) const
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{
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return getOption(name);
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}
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