Add KBOOT.
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216
validation/blhost/gcc/Makefile
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216
validation/blhost/gcc/Makefile
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#-----------------------------------------------
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# Make command:
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# make build=<build> all
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# <build>: debug or release, release by default.
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#-----------------------------------------------
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#-----------------------------------------------
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# setup variables
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# ----------------------------------------------
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BOOT_ROOT := $(abspath ../../..)
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OUTPUT_ROOT := $(abspath ./)
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APP_NAME = blhost
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#-----------------------------------------------
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# Debug or Release
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# Release by default
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#-----------------------------------------------
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build ?= release
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include $(BOOT_ROOT)/mk/common.mk
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#-----------------------------------------------
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# Include path. Add the include paths like this:
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# INCLUDES += ./include/
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#-----------------------------------------------
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INCLUDES += $(BOOT_ROOT)/validation/blhost/src \
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$(BOOT_ROOT)/src \
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$(BOOT_ROOT)/src/include \
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$(BOOT_ROOT)/src/blfwk \
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$(BOOT_ROOT)/src/sbloader \
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$(BOOT_ROOT)/src/bootloader \
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$(BOOT_ROOT)/src/crc \
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$(BOOT_ROOT)/src/packet \
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$(BOOT_ROOT)/src/property \
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$(BOOT_ROOT)/src/drivers/common \
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$(BOOT_ROOT)/src/bm_usb
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CXXFLAGS := -D LINUX -D BOOTLOADER_HOST -std=c++11
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CFLAGS := -std=c99 -D LINUX -D BOOTLOADER_HOST -D _GNU_SOURCE
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LD := g++
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SOURCES := $(BOOT_ROOT)/validation/blhost/src/blhost.cpp \
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$(BOOT_ROOT)/src/blfwk/src/Blob.cpp \
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$(BOOT_ROOT)/src/blfwk/src/Bootloader.cpp \
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$(BOOT_ROOT)/src/blfwk/src/BusPal.cpp \
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$(BOOT_ROOT)/src/blfwk/src/BusPalPeripheral.cpp \
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$(BOOT_ROOT)/src/blfwk/src/Command.cpp \
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$(BOOT_ROOT)/src/blfwk/src/DataSource.cpp \
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$(BOOT_ROOT)/src/blfwk/src/DataSourceImager.cpp \
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$(BOOT_ROOT)/src/blfwk/src/DataTarget.cpp \
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$(BOOT_ROOT)/src/blfwk/src/ELFSourceFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/ExcludesListMatcher.cpp \
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$(BOOT_ROOT)/src/blfwk/src/format_string.cpp \
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$(BOOT_ROOT)/src/blfwk/src/GHSSecInfo.cpp \
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$(BOOT_ROOT)/src/blfwk/src/GlobMatcher.cpp \
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$(BOOT_ROOT)/src/blfwk/src/hid-linux.c \
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$(BOOT_ROOT)/src/blfwk/src/jsoncpp.cpp \
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$(BOOT_ROOT)/src/blfwk/src/Logging.cpp \
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$(BOOT_ROOT)/src/blfwk/src/options.cpp \
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$(BOOT_ROOT)/src/blfwk/src/SBSourceFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/SearchPath.cpp \
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$(BOOT_ROOT)/src/blfwk/src/serial.c \
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$(BOOT_ROOT)/src/blfwk/src/SerialPacketizer.cpp \
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$(BOOT_ROOT)/src/blfwk/src/SourceFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/SRecordSourceFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/IntelHexSourceFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/StELFFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/StExecutableImage.cpp \
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$(BOOT_ROOT)/src/blfwk/src/StSRecordFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/StIntelHexFile.cpp \
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$(BOOT_ROOT)/src/blfwk/src/Updater.cpp \
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$(BOOT_ROOT)/src/blfwk/src/UartPeripheral.cpp \
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$(BOOT_ROOT)/src/blfwk/src/UsbHidPacketizer.cpp \
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$(BOOT_ROOT)/src/blfwk/src/UsbHidPeripheral.cpp \
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$(BOOT_ROOT)/src/blfwk/src/utils.cpp \
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$(BOOT_ROOT)/src/blfwk/src/Value.cpp \
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$(BOOT_ROOT)/src/crc/src/crc16.c \
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$(BOOT_ROOT)/src/crc/src/crc32.c \
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#$(BOOT_ROOT)/src/blfwk/src/Simulator.cpp
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#$(BOOT_ROOT)/src/blfwk/src/SimulatorMemory.cpp
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#$(BOOT_ROOT)/src/blfwk/src/SimPacketizer.cpp
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#$(BOOT_ROOT)/src/blfwk/src/SimPeripheral.cpp
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#$(BOOT_ROOT)/src/bootloader/src/command.cpp
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#$(BOOT_ROOT)/src/sbloader/src/sbloader.c
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#$(BOOT_ROOT)/src/property/src/property.c
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#$(BOOT_ROOT)/src/memory/src/memory.c
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#$(BOOT_ROOT)/src/bootloader/src/bootloader_context.cpp
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INCLUDES := $(foreach includes, $(INCLUDES), -I $(includes))
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ifeq "$(build)" "debug"
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DEBUG_OR_RELEASE := Debug
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CFLAGS += -g
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CXXFLAGS += -g
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LDFLAGS += -g
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else
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DEBUG_OR_RELEASE := Release
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endif
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TARGET_OUTPUT_ROOT := $(OUTPUT_ROOT)/$(DEBUG_OR_RELEASE)
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MAKE_TARGET := $(TARGET_OUTPUT_ROOT)/$(APP_NAME)
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OBJS_ROOT = $(TARGET_OUTPUT_ROOT)/obj
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# Strip sources.
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SOURCES := $(strip $(SOURCES))
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# Convert sources list to absolute paths and root-relative paths.
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SOURCES_ABS := $(foreach s,$(SOURCES),$(abspath $(s)))
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SOURCES_REL := $(subst $(BOOT_ROOT)/,,$(SOURCES_ABS))
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# Get a list of unique directories containing the source files.
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SOURCE_DIRS_ABS := $(sort $(foreach f,$(SOURCES_ABS),$(dir $(f))))
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SOURCE_DIRS_REL := $(subst $(BOOT_ROOT)/,,$(SOURCE_DIRS_ABS))
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OBJECTS_DIRS := $(addprefix $(OBJS_ROOT)/,$(SOURCE_DIRS_REL))
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# Filter source files list into separate source types.
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C_SOURCES = $(filter %.c,$(SOURCES_REL))
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CXX_SOURCES = $(filter %.cpp,$(SOURCES_REL))
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ASM_s_SOURCES = $(filter %.s,$(SOURCES_REL))
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ASM_S_SOURCES = $(filter %.S,$(SOURCES_REL))
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# Convert sources to objects.
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OBJECTS_C := $(addprefix $(OBJS_ROOT)/,$(C_SOURCES:.c=.o))
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OBJECTS_CXX := $(addprefix $(OBJS_ROOT)/,$(CXX_SOURCES:.cpp=.o))
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OBJECTS_ASM := $(addprefix $(OBJS_ROOT)/,$(ASM_s_SOURCES:.s=.o))
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OBJECTS_ASM_S := $(addprefix $(OBJS_ROOT)/,$(ASM_S_SOURCES:.S=.o))
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# Complete list of all object files.
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OBJECTS_ALL := $(sort $(OBJECTS_C) $(OBJECTS_CXX) $(OBJECTS_ASM) $(OBJECTS_ASM_S))
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#-------------------------------------------------------------------------------
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# Default target
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#-------------------------------------------------------------------------------
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# Note that prerequisite order is important here. The subdirectories must be built first, or you
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# may end up with files in the current directory not getting added to libraries. This would happen
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# if subdirs modified the library file after local files were compiled but before they were added
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# to the library.
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.PHONY: all
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all: $(MAKE_TARGET)
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## Recipe to create the output object file directories.
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$(OBJECTS_DIRS) :
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$(at)mkdir -p $@
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# Object files depend on the directories where they will be created.
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#
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# The dirs are made order-only prerequisites (by being listed after the '|') so they won't cause
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# the objects to be rebuilt, as the modification date on a directory changes whenver its contents
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# change. This would cause the objects to always be rebuilt if the dirs were normal prerequisites.
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$(OBJECTS_ALL): | $(OBJECTS_DIRS)
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#-------------------------------------------------------------------------------
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# Pattern rules for compilation
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#-------------------------------------------------------------------------------
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# We cd into the source directory before calling the appropriate compiler. This must be done
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# on a single command line since make calls individual recipe lines in separate shells, so
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# '&&' is used to chain the commands.
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#
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# Generate make dependencies while compiling using the -MMD option, which excludes system headers.
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# If system headers are included, there are path problems on cygwin. The -MP option creates empty
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# targets for each header file so that a rebuild will be forced if the file goes missing, but
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# no error will occur.
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# Compile C sources.
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$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.c
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@$(call printmessage,c,Compiling, $(subst $(BOOT_ROOT)/,,$<))
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$(at)$(CC) $(CFLAGS) $(SYSTEM_INC) $(INCLUDES) $(DEFINES) -MMD -MF $(basename $@).d -MP -o $@ -c $<
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# Compile C++ sources.
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$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.cpp
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@$(call printmessage,cxx,Compiling, $(subst $(BOOT_ROOT)/,,$<))
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$(at)$(CXX) $(CXXFLAGS) $(SYSTEM_INC) $(INCLUDES) $(DEFINES) -MMD -MF $(basename $@).d -MP -o $@ -c $<
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# For .S assembly files, first run through the C preprocessor then assemble.
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$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.S
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@$(call printmessage,asm,Assembling, $(subst $(BOOT_ROOT)/,,$<))
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$(at)$(CPP) -D__LANGUAGE_ASM__ $(INCLUDES) $(DEFINES) -o $(basename $@).s $< \
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&& $(AS) $(ASFLAGS) $(INCLUDES) -MD $(OBJS_ROOT)/$*.d -o $@ $(basename $@).s
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# Assembler sources.
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$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.s
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@$(call printmessage,asm,Assembling, $(subst $(BOOT_ROOT)/,,$<))
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$(at)$(AS) $(ASFLAGS) $(INCLUDES) -MD $(basename $@).d -o $@ $<
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#------------------------------------------------------------------------
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# Build the tagrget
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#------------------------------------------------------------------------
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# Wrap the link objects in start/end group so that ld re-checks each
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# file for dependencies. Otherwise linking static libs can be a pain
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# since order matters.
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$(MAKE_TARGET): $(OBJECTS_ALL)
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@$(call printmessage,link,Linking, $(APP_NAME))
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$(at)$(LD) $(LDFLAGS) \
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$(OBJECTS_ALL) \
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-lc -lstdc++ -lm -ludev \
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-o $@
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@echo "Output binary:" ; echo " $(APP_NAME)"
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#-------------------------------------------------------------------------------
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# Clean
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#-------------------------------------------------------------------------------
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.PHONY: clean cleanall
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cleanall: clean
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clean:
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$(at)rm -rf $(OBJECTS_ALL) $(OBJECTS_DIRS) $(MAKE_TARGET) $(APP_NAME)
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# Include dependency files.
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-include $(OBJECTS_ALL:.o=.d)
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