Add KBOOT.
This commit is contained in:
31
validation/blhost/blhost.sln
Normal file
31
validation/blhost/blhost.sln
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 2013 for Windows Desktop
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||||
VisualStudioVersion = 12.0.30723.0
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blhost", "src\blhost.vcxproj", "{A498A89A-E965-4B36-B926-850AABF31939}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{DE64A8C3-695A-491F-B3E3-24D6A3057A40} = {DE64A8C3-695A-491F-B3E3-24D6A3057A40}
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||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blfwk", "..\..\apps\common\blfwk\blfwk.vcxproj", "{DE64A8C3-695A-491F-B3E3-24D6A3057A40}"
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||||
EndProject
|
||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Win32 = Debug|Win32
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||||
Release|Win32 = Release|Win32
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A498A89A-E965-4B36-B926-850AABF31939}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{A498A89A-E965-4B36-B926-850AABF31939}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A498A89A-E965-4B36-B926-850AABF31939}.Release|Win32.ActiveCfg = Release|Win32
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||||
{A498A89A-E965-4B36-B926-850AABF31939}.Release|Win32.Build.0 = Release|Win32
|
||||
{DE64A8C3-695A-491F-B3E3-24D6A3057A40}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DE64A8C3-695A-491F-B3E3-24D6A3057A40}.Debug|Win32.Build.0 = Debug|Win32
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||||
{DE64A8C3-695A-491F-B3E3-24D6A3057A40}.Release|Win32.ActiveCfg = Release|Win32
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||||
{DE64A8C3-695A-491F-B3E3-24D6A3057A40}.Release|Win32.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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EndGlobal
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||||
216
validation/blhost/gcc/Makefile
Normal file
216
validation/blhost/gcc/Makefile
Normal file
@@ -0,0 +1,216 @@
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#-----------------------------------------------
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# Make command:
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# make build=<build> all
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# <build>: debug or release, release by default.
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#-----------------------------------------------
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#-----------------------------------------------
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# setup variables
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# ----------------------------------------------
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BOOT_ROOT := $(abspath ../../..)
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OUTPUT_ROOT := $(abspath ./)
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APP_NAME = blhost
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#-----------------------------------------------
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# Debug or Release
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# Release by default
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#-----------------------------------------------
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build ?= release
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include $(BOOT_ROOT)/mk/common.mk
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#-----------------------------------------------
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# Include path. Add the include paths like this:
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# INCLUDES += ./include/
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#-----------------------------------------------
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INCLUDES += $(BOOT_ROOT)/validation/blhost/src \
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$(BOOT_ROOT)/src \
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$(BOOT_ROOT)/src/include \
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$(BOOT_ROOT)/src/blfwk \
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$(BOOT_ROOT)/src/sbloader \
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||||
$(BOOT_ROOT)/src/bootloader \
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||||
$(BOOT_ROOT)/src/crc \
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||||
$(BOOT_ROOT)/src/packet \
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||||
$(BOOT_ROOT)/src/property \
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||||
$(BOOT_ROOT)/src/drivers/common \
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$(BOOT_ROOT)/src/bm_usb
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||||
|
||||
CXXFLAGS := -D LINUX -D BOOTLOADER_HOST -std=c++11
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CFLAGS := -std=c99 -D LINUX -D BOOTLOADER_HOST -D _GNU_SOURCE
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||||
LD := g++
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||||
|
||||
SOURCES := $(BOOT_ROOT)/validation/blhost/src/blhost.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/Blob.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/Bootloader.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/BusPal.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/BusPalPeripheral.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/Command.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/DataSource.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/DataSourceImager.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/DataTarget.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/ELFSourceFile.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/ExcludesListMatcher.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/format_string.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/GHSSecInfo.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/GlobMatcher.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/hid-linux.c \
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||||
$(BOOT_ROOT)/src/blfwk/src/jsoncpp.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/Logging.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/options.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/SBSourceFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/SearchPath.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/serial.c \
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||||
$(BOOT_ROOT)/src/blfwk/src/SerialPacketizer.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/SourceFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/SRecordSourceFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/IntelHexSourceFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/StELFFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/StExecutableImage.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/StSRecordFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/StIntelHexFile.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/Updater.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/UartPeripheral.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/UsbHidPacketizer.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/UsbHidPeripheral.cpp \
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||||
$(BOOT_ROOT)/src/blfwk/src/utils.cpp \
|
||||
$(BOOT_ROOT)/src/blfwk/src/Value.cpp \
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||||
$(BOOT_ROOT)/src/crc/src/crc16.c \
|
||||
$(BOOT_ROOT)/src/crc/src/crc32.c \
|
||||
#$(BOOT_ROOT)/src/blfwk/src/Simulator.cpp
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||||
#$(BOOT_ROOT)/src/blfwk/src/SimulatorMemory.cpp
|
||||
#$(BOOT_ROOT)/src/blfwk/src/SimPacketizer.cpp
|
||||
#$(BOOT_ROOT)/src/blfwk/src/SimPeripheral.cpp
|
||||
#$(BOOT_ROOT)/src/bootloader/src/command.cpp
|
||||
#$(BOOT_ROOT)/src/sbloader/src/sbloader.c
|
||||
#$(BOOT_ROOT)/src/property/src/property.c
|
||||
#$(BOOT_ROOT)/src/memory/src/memory.c
|
||||
#$(BOOT_ROOT)/src/bootloader/src/bootloader_context.cpp
|
||||
|
||||
INCLUDES := $(foreach includes, $(INCLUDES), -I $(includes))
|
||||
|
||||
ifeq "$(build)" "debug"
|
||||
DEBUG_OR_RELEASE := Debug
|
||||
CFLAGS += -g
|
||||
CXXFLAGS += -g
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||||
LDFLAGS += -g
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||||
else
|
||||
DEBUG_OR_RELEASE := Release
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||||
endif
|
||||
|
||||
TARGET_OUTPUT_ROOT := $(OUTPUT_ROOT)/$(DEBUG_OR_RELEASE)
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||||
MAKE_TARGET := $(TARGET_OUTPUT_ROOT)/$(APP_NAME)
|
||||
|
||||
OBJS_ROOT = $(TARGET_OUTPUT_ROOT)/obj
|
||||
|
||||
# Strip sources.
|
||||
SOURCES := $(strip $(SOURCES))
|
||||
|
||||
# Convert sources list to absolute paths and root-relative paths.
|
||||
SOURCES_ABS := $(foreach s,$(SOURCES),$(abspath $(s)))
|
||||
SOURCES_REL := $(subst $(BOOT_ROOT)/,,$(SOURCES_ABS))
|
||||
|
||||
# Get a list of unique directories containing the source files.
|
||||
SOURCE_DIRS_ABS := $(sort $(foreach f,$(SOURCES_ABS),$(dir $(f))))
|
||||
SOURCE_DIRS_REL := $(subst $(BOOT_ROOT)/,,$(SOURCE_DIRS_ABS))
|
||||
|
||||
OBJECTS_DIRS := $(addprefix $(OBJS_ROOT)/,$(SOURCE_DIRS_REL))
|
||||
|
||||
# Filter source files list into separate source types.
|
||||
C_SOURCES = $(filter %.c,$(SOURCES_REL))
|
||||
CXX_SOURCES = $(filter %.cpp,$(SOURCES_REL))
|
||||
ASM_s_SOURCES = $(filter %.s,$(SOURCES_REL))
|
||||
ASM_S_SOURCES = $(filter %.S,$(SOURCES_REL))
|
||||
|
||||
# Convert sources to objects.
|
||||
OBJECTS_C := $(addprefix $(OBJS_ROOT)/,$(C_SOURCES:.c=.o))
|
||||
OBJECTS_CXX := $(addprefix $(OBJS_ROOT)/,$(CXX_SOURCES:.cpp=.o))
|
||||
OBJECTS_ASM := $(addprefix $(OBJS_ROOT)/,$(ASM_s_SOURCES:.s=.o))
|
||||
OBJECTS_ASM_S := $(addprefix $(OBJS_ROOT)/,$(ASM_S_SOURCES:.S=.o))
|
||||
|
||||
# Complete list of all object files.
|
||||
OBJECTS_ALL := $(sort $(OBJECTS_C) $(OBJECTS_CXX) $(OBJECTS_ASM) $(OBJECTS_ASM_S))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Default target
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
# Note that prerequisite order is important here. The subdirectories must be built first, or you
|
||||
# may end up with files in the current directory not getting added to libraries. This would happen
|
||||
# if subdirs modified the library file after local files were compiled but before they were added
|
||||
# to the library.
|
||||
.PHONY: all
|
||||
all: $(MAKE_TARGET)
|
||||
|
||||
## Recipe to create the output object file directories.
|
||||
$(OBJECTS_DIRS) :
|
||||
$(at)mkdir -p $@
|
||||
|
||||
# Object files depend on the directories where they will be created.
|
||||
#
|
||||
# The dirs are made order-only prerequisites (by being listed after the '|') so they won't cause
|
||||
# the objects to be rebuilt, as the modification date on a directory changes whenver its contents
|
||||
# change. This would cause the objects to always be rebuilt if the dirs were normal prerequisites.
|
||||
$(OBJECTS_ALL): | $(OBJECTS_DIRS)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Pattern rules for compilation
|
||||
#-------------------------------------------------------------------------------
|
||||
# We cd into the source directory before calling the appropriate compiler. This must be done
|
||||
# on a single command line since make calls individual recipe lines in separate shells, so
|
||||
# '&&' is used to chain the commands.
|
||||
#
|
||||
# Generate make dependencies while compiling using the -MMD option, which excludes system headers.
|
||||
# If system headers are included, there are path problems on cygwin. The -MP option creates empty
|
||||
# targets for each header file so that a rebuild will be forced if the file goes missing, but
|
||||
# no error will occur.
|
||||
|
||||
# Compile C sources.
|
||||
$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.c
|
||||
@$(call printmessage,c,Compiling, $(subst $(BOOT_ROOT)/,,$<))
|
||||
$(at)$(CC) $(CFLAGS) $(SYSTEM_INC) $(INCLUDES) $(DEFINES) -MMD -MF $(basename $@).d -MP -o $@ -c $<
|
||||
|
||||
# Compile C++ sources.
|
||||
$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.cpp
|
||||
@$(call printmessage,cxx,Compiling, $(subst $(BOOT_ROOT)/,,$<))
|
||||
$(at)$(CXX) $(CXXFLAGS) $(SYSTEM_INC) $(INCLUDES) $(DEFINES) -MMD -MF $(basename $@).d -MP -o $@ -c $<
|
||||
|
||||
# For .S assembly files, first run through the C preprocessor then assemble.
|
||||
$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.S
|
||||
@$(call printmessage,asm,Assembling, $(subst $(BOOT_ROOT)/,,$<))
|
||||
$(at)$(CPP) -D__LANGUAGE_ASM__ $(INCLUDES) $(DEFINES) -o $(basename $@).s $< \
|
||||
&& $(AS) $(ASFLAGS) $(INCLUDES) -MD $(OBJS_ROOT)/$*.d -o $@ $(basename $@).s
|
||||
|
||||
# Assembler sources.
|
||||
$(OBJS_ROOT)/%.o: $(BOOT_ROOT)/%.s
|
||||
@$(call printmessage,asm,Assembling, $(subst $(BOOT_ROOT)/,,$<))
|
||||
$(at)$(AS) $(ASFLAGS) $(INCLUDES) -MD $(basename $@).d -o $@ $<
|
||||
|
||||
#------------------------------------------------------------------------
|
||||
# Build the tagrget
|
||||
#------------------------------------------------------------------------
|
||||
|
||||
# Wrap the link objects in start/end group so that ld re-checks each
|
||||
# file for dependencies. Otherwise linking static libs can be a pain
|
||||
# since order matters.
|
||||
$(MAKE_TARGET): $(OBJECTS_ALL)
|
||||
@$(call printmessage,link,Linking, $(APP_NAME))
|
||||
$(at)$(LD) $(LDFLAGS) \
|
||||
$(OBJECTS_ALL) \
|
||||
-lc -lstdc++ -lm -ludev \
|
||||
-o $@
|
||||
@echo "Output binary:" ; echo " $(APP_NAME)"
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Clean
|
||||
#-------------------------------------------------------------------------------
|
||||
.PHONY: clean cleanall
|
||||
cleanall: clean
|
||||
clean:
|
||||
$(at)rm -rf $(OBJECTS_ALL) $(OBJECTS_DIRS) $(MAKE_TARGET) $(APP_NAME)
|
||||
|
||||
# Include dependency files.
|
||||
-include $(OBJECTS_ALL:.o=.d)
|
||||
|
||||
692
validation/blhost/src/blhost.cpp
Normal file
692
validation/blhost/src/blhost.cpp
Normal file
File diff suppressed because it is too large
Load Diff
98
validation/blhost/src/blhost.vcxproj
Normal file
98
validation/blhost/src/blhost.vcxproj
Normal file
@@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A498A89A-E965-4B36-B926-850AABF31939}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>blhost</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>BOOTLOADER_HOST;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\src\drivers\common;$(ProjectDir)..\..;$(ProjectDir)..\..\..\src;$(ProjectDir)..\..\..\src\bm_usb;$(ProjectDir)..\..\..\src\include;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>../../../apps/common/blfwk/$(Configuration)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>blfwk.lib</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>BOOTLOADER_HOST;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\src\drivers\common;$(ProjectDir)..\..;$(ProjectDir)..\..\..\src;$(ProjectDir)..\..\..\src\bm_usb;$(ProjectDir)..\..\..\src\include;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>blfwk.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../../../apps/common/blfwk/$(Configuration)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blhost.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
9
validation/blhost/src/blhost.vcxproj.filters
Normal file
9
validation/blhost/src/blhost.vcxproj.filters
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blhost.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
12
validation/blhost/src/blhost.vcxproj.user
Normal file
12
validation/blhost/src/blhost.vcxproj.user
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerCommandArguments>-u -b i2c,0x10,100 -- get-property 1</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerCommandArguments>-p COM1 -b can -- get-property 1</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
37
validation/blhost/src/targetver.h
Normal file
37
validation/blhost/src/targetver.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (c) 2013-14, Freescale Semiconductor, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* o Redistributions of source code must retain the above copyright notice, this list
|
||||
* of conditions and the following disclaimer.
|
||||
*
|
||||
* o Redistributions in binary form must reproduce the above copyright notice, this
|
||||
* list of conditions and the following disclaimer in the documentation and/or
|
||||
* other materials provided with the distribution.
|
||||
*
|
||||
* o Neither the name of Freescale Semiconductor, Inc. nor the names of its
|
||||
* contributors may be used to endorse or promote products derived from this
|
||||
* software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
Reference in New Issue
Block a user