Add UhkBuffer read methods and rename Uint to UInt in its other methods.

This commit is contained in:
László Monda
2016-03-24 22:49:08 +01:00
parent b6038d84d6
commit 993042e89c
3 changed files with 61 additions and 21 deletions

View File

@@ -55,7 +55,7 @@ function serializeKeyActions(keyActions) {
keyActions.forEach(function(keyAction) {
serializeKeyAction(keyAction);
});
writer.writeUint8(ARRAY_LAST_ELEMENT_ID);
writer.writeUInt8(ARRAY_LAST_ELEMENT_ID);
}
function serializeKeyAction(keyAction) {
@@ -87,17 +87,17 @@ function serializeKeyAction(keyAction) {
}
function serializeNoneAction() {
writer.writeUint8(KEY_ACTION_ID_NONE);
writer.writeUint8(NONE_ACTION_PADDING);
writer.writeUInt8(KEY_ACTION_ID_NONE);
writer.writeUInt8(NONE_ACTION_PADDING);
}
function serializeKeystrokeAction(keystrokeAction) {
writer.writeUint8(keystrokeAction.scancode);
writer.writeUint8(keystrokeAction.modifiers);
writer.writeUInt8(keystrokeAction.scancode);
writer.writeUInt8(keystrokeAction.modifiers);
}
function serializeDualRoleKeyAction(dualRoleKeyAction) {
writer.writeUint8({
writer.writeUInt8({
mod : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_MOD,
fn : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_FN,
mouse : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_MOUSE,
@@ -110,12 +110,12 @@ function serializeDualRoleKeyAction(dualRoleKeyAction) {
rightAlt : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_RIGHT_ALT,
rightSuper : KEY_ACTION_ID_DUAL_ROLE_KEYSTROKE_RIGHT_SUPER
}[dualRoleKeyAction.longPressAction]);
writer.writeUint8(dualRoleKeyAction.scancode);
writer.writeUInt8(dualRoleKeyAction.scancode);
}
function serializeMouseAction(mouseAction) {
writer.writeUint8(KEY_ACTION_ID_MOUSE);
writer.writeUint8({
writer.writeUInt8(KEY_ACTION_ID_MOUSE);
writer.writeUInt8({
leftClick : MOUSE_ACTION_ID_LEFT_CLICK,
middleClick: MOUSE_ACTION_ID_MIDDLE_CLICK,
rightClick : MOUSE_ACTION_ID_RIGHT_CLICK,
@@ -133,18 +133,18 @@ function serializeMouseAction(mouseAction) {
}
function serializeMacroAction(macroAction) {
writer.writeUint8(KEY_ACTION_ID_PLAY_MACRO);
writer.writeUint8(macroAction.macroId);
writer.writeUInt8(KEY_ACTION_ID_PLAY_MACRO);
writer.writeUInt8(macroAction.macroId);
}
function serializeSwitchKeymapAction(switchKeymapAction) {
writer.writeUint8(KEY_ACTION_ID_SWITCH_KEYMAP);
writer.writeUint8(switchKeymapAction.keymapId);
writer.writeUInt8(KEY_ACTION_ID_SWITCH_KEYMAP);
writer.writeUInt8(switchKeymapAction.keymapId);
}
function serializeSwitchLayerAction(switchLayerAction) {
writer.writeUint8(KEY_ACTION_ID_SWITCH_LAYER);
writer.writeUint8({
writer.writeUInt8(KEY_ACTION_ID_SWITCH_LAYER);
writer.writeUInt8({
mod : SWITCH_LAYER_MOD,
fn : SWITCH_LAYER_FN,
mouse: SWITCH_LAYER_MOD