Use KeyActionId values wherever possible. Add some further value checks. Assign this.mouseAction properly.

This commit is contained in:
László Monda
2016-03-30 12:31:53 +02:00
parent 17e56fdf7c
commit 5bd6c0a8a0
6 changed files with 26 additions and 21 deletions
@@ -1,7 +1,6 @@
class PlayMacroAction extends KeyAction implements Serializable<PlayMacroAction> {
static keyActionTypeString = 'playMacro';
static keyActionId = 245;
private _macroId: number;
@@ -17,11 +16,20 @@ class PlayMacroAction extends KeyAction implements Serializable<PlayMacroAction>
}
fromJsObject(jsObject: any): PlayMacroAction {
if (jsObject.keyActionType !== PlayMacroAction.keyActionTypeString) {
throw 'Invalid PlayMacroAction.keyActionType: "${jsObject.keyActionType}"';
}
this.macroId = jsObject.macroId;
return this;
}
fromBinary(buffer: UhkBuffer): PlayMacroAction {
let keyActionId = buffer.readUInt8();
if (keyActionId !== KeyActionId.PlayMacroAction) {
throw 'Invalid PlayMacroAction.keyActionId: ${keyActionId}';
}
this.macroId = buffer.readUInt8();
return this;
}
@@ -34,7 +42,7 @@ class PlayMacroAction extends KeyAction implements Serializable<PlayMacroAction>
}
toBinary(buffer: UhkBuffer) {
buffer.writeUInt8(PlayMacroAction.keyActionId);
buffer.writeUInt8(KeyActionId.PlayMacroAction);
buffer.writeUInt8(this.macroId);
}
}